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6721. Missile Turrets - in Feedback/Requests [original thread]
EnglishSnake wrote: Hybrid turrets are split into two catagories. Why not the same for missile technology? Because that is the nature of hybrids One for short range ie blasters and one for long range ie railguns Its the same with project...
- by Garrett Blacknova - at 2012.11.20 21:55:00
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6722. Hit detection terminology - in Technical Support/Bugs [original thread]
Very long-winded way to say "DUST uses server-side hit detection" and "lag screws with you sometimes" - but good post. +1 There are legitimate hit detection issues as well as some of the problems people call hit detection which are really latency...
- by Garrett Blacknova - at 2012.11.20 21:51:00
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6723. Dropship bug - in Technical Support/Bugs [original thread]
L1 should be the "fly up" button, and you have to jam it on pretty hard to get off the ground sometimes. If you're not holding it in tightly, it might just be that.
- by Garrett Blacknova - at 2012.11.20 21:49:00
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6724. Still complaining about vehicles? - in General Discussions [original thread]
BMSTUBBYx wrote: Omnipotens Zitro wrote: This is what what CCP doesn't not understand! That this game has individual skill! Nothing is truely OP! It is just a very skill player using what CCP gave them at a highly effective rate. That's wh...
- by Garrett Blacknova - at 2012.11.20 21:43:00
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6725. (Request) Uplink/homing module for crusader dropsuits - in Feedback/Requests [original thread]
Drop Uplinks can't be turned off. Why? Because where does the new arrival go when he's about to spawn and you switch it off? Also, tech-wise, Drop Uplinks are described in a similar manner to Cynos, they're a wormhole generator/beacon thing that...
- by Garrett Blacknova - at 2012.11.20 21:30:00
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6726. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Still would love. I second that.
- by Garrett Blacknova - at 2012.11.20 21:26:00
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6727. Pilot Commission - in Feedback/Requests [original thread]
WP bonus for people spawning in your M-CRU. WP bonus for any WP-earning action taken by a player within 30 seconds of that player exiting your vehicle after either a) spawning in the M-CRU, or b) spending at least 10 seconds in a NON-GUNNER and N...
- by Garrett Blacknova - at 2012.11.20 21:16:00
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6728. [Request] To prevent spawn camping. - in Feedback/Requests [original thread]
Overlord Zero wrote: Tiel Syysch wrote: Garrett Blacknova wrote: I (still) prefer the idea of dropping in from the sky as a spawning mechanic. that way, you'd have slight control over your spawn location, and you'd be able to see what y...
- by Garrett Blacknova - at 2012.11.20 21:09:00
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6729. Spawning Issues, Gameplay Hinderance, and Phyiscs issues - in Feedback/Requests [original thread]
When I've been on non-level ground and moved onto a flat surface, I quite often get stuck with an inability to strafe in one direction. It also happens when cutting too close to the walls of some buildings, or to certain objectives (mostly the sam...
- by Garrett Blacknova - at 2012.11.20 21:05:00
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6730. [Request] Spawn in facing closest enemy or point of interest, not facing blank w... - in Feedback/Requests [original thread]
angelarch wrote: If there isn't some clever fix to improve how we spawn into the game-- What about this one ?
- by Garrett Blacknova - at 2012.11.20 20:52:00
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6731. we are not receiving isk for vehicle kills - in Feedback/Requests [original thread]
Noc Tempre wrote: Here's the irony. If you destroy the vehicle, the value gets added to the pot. But since you likely got less WP than the infantry fighting guys in militia gear, they will get a bigger slice of that pie you just made than you w...
- by Garrett Blacknova - at 2012.11.20 20:44:00
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6732. [FEEDBACK] Pricing on equipment un-equal - in Feedback/Requests [original thread]
Caldari LAV = better for shield tanking = cheaper Gallente LAV = better for armour tanking = more expensive Shield tanking your LAV = more expensive Armour tanking your LAV = cheaper Anyone else seeing an odd sort of balancing mechanism here? Do...
- by Garrett Blacknova - at 2012.11.20 20:42:00
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6733. Repair Tool BPO ISK not AUR - in Feedback/Requests [original thread]
Basically, the Repair Tool and the M-CRU both provide support functionality, but at present, give no WP gain for helping the team. Funny how they're the only ISK-purchasable BPOs at the moment. I think it's intentional, personally. I could be wro...
- by Garrett Blacknova - at 2012.11.20 20:39:00
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6734. More icons in HUD (similar to "downed player" icon) - in Feedback/Requests [original thread]
Problem with having markers to show what a player's carrying is that the game ISN'T class-based. A Logistics suit can be loaded down with REs and other combat-oriented gear in their equipment slot. An Assault can carry a Nanohive, Injector, or Re...
- by Garrett Blacknova - at 2012.11.20 20:35:00
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6735. Still complaining about vehicles? - in General Discussions [original thread]
Knightshade Belladonna wrote: Pretty sure I have played 16 v 16 matches with better maps on the ps2 not even the ps3 :\ Pretty sure he was specifically referring to the current state of the game engine's optimisation, and not saying that the ...
- by Garrett Blacknova - at 2012.11.20 20:19:00
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6736. To ROFL HOUSE - in General Discussions [original thread]
William HBonney wrote: Semper I can't hear you? Get your mic to work before you trash talk :) .....by the by anyone else have that issue with a mic working for other games, but not for Dust? Have you gone into the options menu and turned voi...
- by Garrett Blacknova - at 2012.11.20 19:57:00
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6737. Mass driver observations - in General Discussions [original thread]
Terram Nenokal wrote: To your point about mass drivers needing to be more effective against shields, I think that's solved by squading up with 1 or more laser rifle users. ...or bring Flux Grenades? Flux Grenade + Mass Driver = dead.
- by Garrett Blacknova - at 2012.11.20 19:49:00
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6738. Still complaining about vehicles? - in General Discussions [original thread]
HAVs can be game-dominating death machines. They can be little more than scarecrows if a good infantry-heavy team knows what they're doing. Missile Turrets are the only thing that really needs major adjustments, and anything else about vehicles ...
- by Garrett Blacknova - at 2012.11.20 19:40:00
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6739. Show Players in game - in General Discussions [original thread]
steadyhand amarr wrote: Good idea a simple sword icon next to the name would do the trick :-) +1 and +1 to OP. Great idea, and great suggestion for how to make it work.
- by Garrett Blacknova - at 2012.11.20 19:25:00
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6740. the universal sign for drop a nanohive - in General Discussions [original thread]
Scheneighnay McBob wrote: Another one- The universal sign for "get in the turret, this LAV is worth WAAAAAAY more than your current fitting, and is way more effective" is an LAV driver trying to run you over, when they're on your team. Becaus...
- by Garrett Blacknova - at 2012.11.20 19:24:00
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