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5821. Forge Gun Question - in General Discussions [original thread]
forestghost kinnan wrote: First off i'm not here to start a fight. Second off, I know what happened to my tank. I don't appreciate being called a liar. I've been on Dust through enough builds to know what it's like to be shot. Esepically by a f...
- by Garrett Blacknova - at 2012.11.19 15:35:00
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5822. Playing a match with 3 tanks in my team. (Chapter 2) - in General Discussions [original thread]
I called a tank (all-Militia Sica with Small Missiles and a Blaster for the main gun - I'm experimenting), got myself 3 kills with it, including an enemy tank and LAV, and my gunners had another 5 kills each, including another LAV. Then the only e...
- by Garrett Blacknova - at 2012.11.19 15:28:00
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5823. Codewish tacticle - in General Discussions [original thread]
Needless Sacermendor wrote: Lol, but I know I'm right ... which means you must be wrong (or possibly right aswell) ;-) We were just approaching the same conclusion from different directions, and it took a while to figure out that we agreed.
- by Garrett Blacknova - at 2012.11.19 15:08:00
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5824. I'd almost forgotten the hit detection issues yesterday... - in General Discussions [original thread]
SWAGIZM wrote: This game's netcode plays like an early alpha build. It's god awful. No surprise though, CCP always need to reinvent the wheel. I guess instead of using a tried and true hitscan system they have coded their own from scratch. At l...
- by Garrett Blacknova - at 2012.11.19 15:07:00
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5825. The MAG II - in General Discussions [original thread]
Laurent Cazaderon wrote: LOL. believe me. this "MAG II" Title will attract a lot of people. And then, they'll be disappointed But it's not "MAG II" It's "The MAG II" which makes it totally different... *trollface* +1
- by Garrett Blacknova - at 2012.11.19 14:54:00
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5826. 1 V 0 - in General Discussions [original thread]
Joined a game that was already in progress as 2 vs. 0. The game put me on the team with 2 people. 3 vs. 0 is good times.
- by Garrett Blacknova - at 2012.11.19 14:52:00
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5827. I'm done with this crap. Ya'll need to man up. - in General Discussions [original thread]
A good Forge Gunner, or a pair of decent Forge Gunners working together, can rip a Dropship apart pretty quickly. Swarm pathing is a known issue. If you have a Swarm launcher, don't fire as the Dropship flies over, and don't fire while it's movi...
- by Garrett Blacknova - at 2012.11.19 14:49:00
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5828. The Problem with the drop ship debate - in General Discussions [original thread]
Baal Roo wrote: Swarms are fine as is. It's alot more difficult to fly a dropship than it is to fire a homing missile into the air. Swarms work great against LAVs and HAVs, and with a forge gunner working with you they are great against dropshi...
- by Garrett Blacknova - at 2012.11.19 14:44:00
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5829. Do i produce odor? - in General Discussions [original thread]
If you haven't joined a player corp, I've been told that you're assigned to your NPC corp based on faction choice and region. If you're not online in your region's peak times, that means you'll see VERY few players in the corp chat. Try local, wh...
- by Garrett Blacknova - at 2012.11.18 20:26:00
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5830. Codewish tacticle - in General Discussions [original thread]
Needless Sacermendor wrote: Yeah I'm sure we're on the same page ... just that they're listed on the market with the advanced weapons due to the skill requirements. To be perfectly honest I'm just trying to keep this thread prominent so that C...
- by Garrett Blacknova - at 2012.11.18 20:20:00
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5831. How I've Taken out dropships. - in General Discussions [original thread]
Scheneighnay McBob wrote: Sounds great- I think the thing with shots being thrown off is that as far as shooting from a moving vehicle, dust has pretty good physics. I think the thing with missiles (and also a big weakness they have) is that th...
- by Garrett Blacknova - at 2012.11.18 20:18:00
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5832. I'd almost forgotten the hit detection issues yesterday... - in General Discussions [original thread]
Scheneighnay McBob wrote: "this game sux and r dum; i qwit." You spelt "kwitt" wrong.
- by Garrett Blacknova - at 2012.11.18 18:27:00
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5833. Passive booster - in General Discussions [original thread]
If they have passive boosters (I haven't seen any yet), then it will be possible to have them running on all 3 characters. But it's not a good idea, because you can only have passive SP active on one character at a time.
- by Garrett Blacknova - at 2012.11.18 18:06:00
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5834. Dust514 Fan-Made Trailer Your World Will Burn - in General Discussions [original thread]
Very nice. I enjoyed it.
- by Garrett Blacknova - at 2012.11.18 17:18:00
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5835. I'd almost forgotten the hit detection issues yesterday... - in General Discussions [original thread]
Jotun Hiem wrote: KripnawtiQ Prime wrote: Believe it or not this process of using currency in exchange for goods and services has a word: Retail. What about people like me who haven't spent a single cent on... anything? In that case, y...
- by Garrett Blacknova - at 2012.11.18 17:16:00
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5836. How I've Taken out dropships. - in General Discussions [original thread]
[quote=Scheneighnay McBob]Small railguns (and large railguns, if the ship isn't too high to aim at) can do a pretty good job of downing dropships. The challenge with small ones is getting a set of shots in before someone takes out your LAV. I got...
- by Garrett Blacknova - at 2012.11.18 17:12:00
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5837. This game is releasing in 2013....right? - in General Discussions [original thread]
tribal wyvern wrote: HECATONCHIRES GYGES wrote: tribal wyvern wrote: [quote=Aijul]And we all going to die Dec 21 anyway lol, so they may release early to give us a few days before the zombie apocalypse 12/12/12 December 12 lol not the ...
- by Garrett Blacknova - at 2012.11.18 16:12:00
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5838. Codewish tacticle - in General Discussions [original thread]
Needless Sacermendor wrote: Drommy Hood wrote: Garrett Blacknova wrote: Codewish and a Proto HMG are the only AUR weapons in the game with stats a tier below their capabilities. The other Proto AUR weapons get the same benefit every othe...
- by Garrett Blacknova - at 2012.11.18 15:19:00
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5839. I'd almost forgotten the hit detection issues yesterday... - in General Discussions [original thread]
Hit detection isn't always about lag. Sometimes it's ACTUALLY about hit detection. The system tracking hitboxes incorrectly, or tracing your shots either from the wrong location or in the wrong direction. It's possible for a target, in some games,...
- by Garrett Blacknova - at 2012.11.18 13:42:00
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5840. Are sp's broken? - in General Discussions [original thread]
SP earning is based on performance, but ALSO on how many SPs you've already earned for the week. You have a cap on your SP every week, and when you reach it, no more SP for you. It's a "diminishing returns" system where the more you play, the less...
- by Garrett Blacknova - at 2012.11.18 13:26:00
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