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941. [?] Do HAVs/LAVs register assault-rifle fire? - in General Discussions [original thread]
Curious: If I fire my Assault Rifle at a tank or a jeep (or dropship), does it register? Is it a valid way of annoying/distracting the driver or gunner(s) in the vehicle? Basically, I've tried taking potshots at some vehicles, but don't see mor...
- by G Torq - at 2012.09.23 11:30:00
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942. every ambush map should have at-least one supply depo. - in General Discussions [original thread]
Zekain Kade wrote: So that players can change their fittings when they need to. Using nano hives does not make up for it because they do not give you the option to change your fittings. Give players the freedom to change their fittings, instea...
- by G Torq - at 2012.09.23 09:55:00
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943. Request: For Bigger Squads - in Feedback/Requests [original thread]
Gangsta Stephan wrote: OK 4 is Not gonna Cut it in a squad we need 6 or 8 OR even 4 but if squad gets full a new squad opens up call squad 2 @ 4 more people can join that squad but squad 1 is still in controll of match making & kicking peop...
- by G Torq - at 2012.09.23 07:39:00
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944. Shield Bias (Shields >> Armor) - in Feedback/Requests [original thread]
Armor should make you slower - you're carrying more stuff - it should have less CPU usage than shields - it should have comparable PG usage to shields (compensate for drain on movable parts) Shields should light you up on the battle field (radar)...
- by G Torq - at 2012.09.23 07:23:00
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945. [BUG] Shooting through hills - in Technical Support/Bugs [original thread]
Just got Owned by a Kitten, who was shooting his Assault Rifle though the sand/dirt he was hiding behind. Seems that he was able to fire (and aim!) quite nice through the sand, which my shots did not penetrate.
- by G Torq - at 2012.09.22 16:13:00
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946. Is this footage from the new build? - in General Discussions [original thread]
The dark cloud wrote: erm i dont want to burst your bubble but this is how it looks like for me the whole time. I got a SSD in my PS3 and with that no animation errors. And the only reason why he holds it like another weapon is that he is cooki...
- by G Torq - at 2012.09.22 12:37:00
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947. Spawning is bad, bad, bad. - in Feedback/Requests [original thread]
Beld Errmon wrote: I guess none of you were around when each point on a skirmish only had one place where troops would appear, people would plant remote explosives and kill you as you spawn, I wouldn't oppose a more random spawn pattern on ambu...
- by G Torq - at 2012.09.15 16:07:00
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948. [bug] very slow movement (recurring micro-freezes) [Also in CODEX] - in Technical Support/Bugs [original thread]
patrick shea wrote: remove all usb devices from your playsation Thinking that removing the PS Eye is going to make things worse :) But if it is problem that I have a USB Hub and PS Eye attached, then I think this can be upgraded to a full-...
- by G Torq - at 2012.09.15 11:27:00
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949. [possible bug] Squad-size 5? - in Technical Support/Bugs [original thread]
Hi, I looked at Squad-chat window a moment ago, and saw that I was 2nd in a squad of 5 people. Weren't the squad-sizes limited to 4?
- by G Torq - at 2012.09.14 14:59:00
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950. [bug] very slow movement (recurring micro-freezes) [Also in CODEX] - in Technical Support/Bugs [original thread]
When trying to move around the battle-field, I will occasionally find that my character takes 1 step, then freezes of 0.5 second, then another step and another freeze (repeat ad nauseam). When trying to run, my charater runs 1 step, and then freez...
- by G Torq - at 2012.09.14 14:26:00
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951. Suviourability or Usefulness ?? - in General Discussions [original thread]
Sake Monster wrote: G Torq wrote: Sake Monster wrote: Survive first. You are of no use to someone if you constatly die and can't help kill. Go weapons, then shield/armor/dropsuit. The militia Logi tools work well enough to be effective un...
- by G Torq - at 2012.09.14 12:18:00
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952. Suviourability or Usefulness ?? - in General Discussions [original thread]
Sake Monster wrote: Survive first. You are of no use to someone if you constatly die and can't help kill. Go weapons, then shield/armor/dropsuit. The militia Logi tools work well enough to be effective until you can afford to skill them up. ...
- by G Torq - at 2012.09.14 09:08:00
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953. [REQUEST] [REVIEW] Move controller - in Feedback/Requests [original thread]
Am Baalo wrote: vV1RLVv1ND wrote: . . . oh and I should also mention: but the sharpshooter has other buttons on it made specifically for games like this-- like the reload button on the bottom of the magazine. I would LOVE to be able to rel...
- by G Torq - at 2012.09.12 12:10:00
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954. How do you switch from single shot to multishot with the Duvall Tacticle assault... - in General Discussions [original thread]
RHYTHMIK Designs wrote: Ok, I just thought it was a multimode gun...got not no problem with hit the fire button repeatedly. Get a Sony Sharp Shooter, flick the switch over the trigger to "..." instead of "." - should solve your problem with ...
- by G Torq - at 2012.09.12 11:28:00
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955. for the noobs - in General Discussions [original thread]
V4DOL wrote: 4447 wrote: there needs to a indication of when logi are around i think... There is. When you are lying there it tells you if an Injector is nearby. Its in orange writing at the top of the screen, so sometimes hard to see. Bu...
- by G Torq - at 2012.09.12 11:25:00
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956. How many squads actually wait for a scout/player to place DROP UPLINKS in good p... - in General Discussions [original thread]
I play Assault with a breach or tactical rifle. First spawn is usually including a drop-link that gets dropped somewhere I think is practical, then I try to rekit into a similar suit with a set of nanites (at a resupply depo). Not exactly Log...
- by G Torq - at 2012.09.12 11:18:00
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957. [suggestion] Different stats-screen details at the end of battles - in Feedback/Requests [original thread]
From my reply to the Dust Questionnair: Quote: End-game screen, after battles, should rank players by gained SkillPoints, not K/D ratios or similar. Should also show medic/resupply/recon details to remove focus from K/D ratios.
- by G Torq - at 2012.09.11 13:05:00
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958. [Suggestion] Scanners and Jammers - in Feedback/Requests [original thread]
From the Dust questionnaire I just answered: Quote: Equipment suggestion: deploy-able scanners and jammers, to remove/add fog-o-war effect on peoples radars - capture an objective, drop a jammer and start defending. Basic equipment that can...
- by G Torq - at 2012.09.11 13:01:00
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959. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Just got my feedback-request email, and here is something I put into the reply: Quote: Game mode suggestion: Boarding-party for a space-battle. Capture a Clone Reanim facility before initial (ultra low) clone-count is spent to allow further fi...
- by G Torq - at 2012.09.11 12:51:00
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960. Why are so many of you all so bad? (trying to understand nOObs) - in General Discussions [original thread]
Baal Jagorin wrote: I have a problem with these squad based FPS games which results in me usually having the most out of balanced K/D in the game. I'm a squad / platoon leader. I charge in where others won't and I expect my men to follow me. Wh...
- by G Torq - at 2012.09.11 08:43:00
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