Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bnintee
Royal Uhlans Amarr Empire
11
|
Posted - 2012.09.14 06:47:00 -
[1] - Quote
Hi guys, I'm currently playing as a logi this build and was wondering which direction we think would be best for me to improve with my skill points. Should you look to improve ones self first eg improving shields/armour/ weponary or should people focus first on their role and then look to improve the other areas, so improving drop uplink deployment/ nanocircuitry. Just wondered what your opinions were on the matter as personally I'm a little unsure at this point. |
Sake Monster
Tritan-Industries Legacy Rising
353
|
Posted - 2012.09.14 06:50:00 -
[2] - Quote
Survive first. You are of no use to someone if you constatly die and can't help kill. Go weapons, then shield/armor/dropsuit. The militia Logi tools work well enough to be effective until you can afford to skill them up. |
Shiro Mokuzan
220
|
Posted - 2012.09.14 06:50:00 -
[3] - Quote
My philosophy is to work on survivability first. Even with militia equipment, you're helpful and the longer you're alive, the longer you're helpful to the team.
Work on core skills that increase your HP and your fitting capability first, IMO. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.09.14 06:57:00 -
[4] - Quote
lv 1 nanite and droplink let you use standard equipment, the lower fitting may let you use better shield/armour modules. Train passive boosts to self before going for better suits or adv equipment. militia fit logi still fills role, survival 1rst. |
I-SHAYZ-I
24
|
Posted - 2012.09.14 08:38:00 -
[5] - Quote
Depends on what kind of logi you want to play as.
For me, I invested in armor repair so that I can heal myself as a medic. I also got myself the level 1 dropsuit which gives a ton more cpu and pg for more tools you can use, and another shield/offense slot, as well as a faster shield regen time.
Shields are good too because you will spend a lot of time running away from the enemy instead of trying to go head to head with them. Running away + quick shield + regen armor is always good.
Also, mobility is a big thing for logistics. They are slower than the assault class and have even less armor, so spending sp to get the type II suit is definitely a good investment.
I find that reviving anyone and healing heavies tends to give the best amount of points during a battle. Also, hacking anything I can find from abandoned enemy vehicles to turrets and supply depots works well. |
G Torq
ALTA B2O
88
|
Posted - 2012.09.14 09:08:00 -
[6] - Quote
Sake Monster wrote:Survive first. You are of no use to someone if you constatly die and can't help kill. Go weapons, then shield/armor/dropsuit. The militia Logi tools work well enough to be effective until you can afford to skill them up.
Help
I upped my shield skills to be able to get an advanced shield. Best as I can tell, the better shields provide less additional HP than what equates to a single bullet from a militia AR; going that route doesn't seem to improve survivability beyond taking a single hit more (at best).
So how to actually improve HPs to a point where I can take 2-4 more hits, or have a bit more time to run away (better part of valor)? |
Jexct Doc
Circle of Huskarl Minmatar Republic
14
|
Posted - 2012.09.14 09:10:00 -
[7] - Quote
After you max weaponry and get an advanced version of your preferred weapon at the very least, get equipment and shields armor ect at lvl 1 and your CPU/PG capacity makes most of your decisions for you. I personally have held off on advanced shields and armor for the simple reason that they won't fit in my type 1 suit with my weapon and equipment(I went for equipment first). I am also not in a hurry to pay out the very hefty fee of the advanced and proto logistics suits. With those if you die once or twice in a game you start going negative. It isn't either/or. It is more along the lines of what I can afford right now.
I would go into more detail, but there is already a very good thread about it somewhere around here.
Also, max mechanics. It is very helpful and worth it to max early. Electronics and Engineering can be leveled as needed for what you are trying to fit. |
Shiro Mokuzan
220
|
Posted - 2012.09.14 09:11:00 -
[8] - Quote
I-SHAYZ-I wrote: For me, I invested in armor repair so that I can heal myself as a medic.
This does absolutely no good for infantry besides unlocking armor repairers. The repair from infantry armor repairers is too small to get a bonus from this skill.
Vehicles get enough armor repair for this bonus to be meaningful. |
I-SHAYZ-I
24
|
Posted - 2012.09.14 09:47:00 -
[9] - Quote
Shiro Mokuzan wrote:I-SHAYZ-I wrote: For me, I invested in armor repair so that I can heal myself as a medic.
This does absolutely no good for infantry besides unlocking armor repairers. The repair from infantry armor repairers is too small to get a bonus from this skill. Vehicles get enough armor repair for this bonus to be meaningful.
I meant that I use proto armor repairers. I got that 1 million bonus sp from being on the mimi side and got to level 5 armor repair.
That's 10 hp per second plus another 15% from the skill meaning 11.5 armor per second. Seeing as there's no other way to heal yourself as a medic besides a high level nanohive, it works well when you're running away from people. One second you have no health and your opponent has no health. The next 10 seconds I already have my shields back up and more than half of my armor replenished.
Even with two militia armor repairs, it still goes up at a good rate if you're just running to another point on the battlefield. |
Sake Monster
Tritan-Industries Legacy Rising
353
|
Posted - 2012.09.14 09:57:00 -
[10] - Quote
G Torq wrote:Sake Monster wrote:Survive first. You are of no use to someone if you constatly die and can't help kill. Go weapons, then shield/armor/dropsuit. The militia Logi tools work well enough to be effective until you can afford to skill them up. Help I upped my shield skills to be able to get an advanced shield. Best as I can tell, the better shields provide less additional HP than what equates to a single bullet from a militia AR; going that route doesn't seem to improve survivability beyond taking a single hit more (at best). So how to actually improve HPs to a point where I can take 2-4 more hits, or have a bit more time to run away (better part of valor)? Okay, based on the thread I am going to assume you're running logi.
So first thing: Don't run away. As a logi, especially lower level, it is almost always a death sentence. You are too slow and your hit-box is too large. Instead, strafe, move back and forth unpredictably, look for cover, and shoot back to disrupt their aim (Mass Driver is great for this). You'll win a surprising amount of those firefights if you stay near cover and on the move when attacked. Higher ground never hurts either.
Second: NEVER be alone. I know this isn't possible all the time, but as a logi, you are support. PvP combat is not what you are built for. Being Rambo in a Logi suit makes no sense at all. You'll die a lot less if the enemy has 2 or more targets to pay attention to. If you don't have friends or a corp you play with, annonce yourself as a logi looking for squad in your local chat. People will group up with you.
Third: When it comes to the dropsuit, you are right, one advanced shield module isn't a ton more HP. Definitely not enough to hold off a good attacker. So, double them up. 2 is better than one, that will get you strong enough to react to an unseen attack instead of just dropping dead. I can't remember off the top of my head if a militia or basic logiu suit has 1 or 2 high slots, but if it is only 1, spec into the next level dropsuit ASAP. Also, if in need of more PG or CPU there are milita modules as well. Drop the cardiac regulator if you have to, it is next to useless for a logi anyway (see: Don't run away).
Fourth: Make sure you have a weapon that can kill. Spec up weaponry for damage boost and get a better weapon, whatever you choose to use. (Merc pack Sub-machine gun and Shotgun are great to start with)
Finally: Be prepared to die, A LOT. Especially with logi, it is a grind to get yourself in a position to survive attacks alone, but once you do you become a beast on the battlefield, able to organize, repair, resurrect, and refill your fellow soldiers as well as wreck any enemy that tries to stop you. My favorite class and worth every moment of the grind.
Hope I helped, feel free to contact me more or check out my corp for further assistance. In-game mail works great if not on this forum
Sake Monster, Tritan Industries
P.S. Upping dropsuit command is usually underrated. Having a lower signature profile means you are hunted less and catch enemies off guard more, a HUGE advantage, especially as a logi. |
|
G Torq
ALTA B2O
88
|
Posted - 2012.09.14 12:18:00 -
[11] - Quote
Sake Monster wrote:G Torq wrote:Sake Monster wrote:Survive first. You are of no use to someone if you constatly die and can't help kill. Go weapons, then shield/armor/dropsuit. The militia Logi tools work well enough to be effective until you can afford to skill them up. Help I upped my shield skills to be able to get an advanced shield. Best as I can tell, the better shields provide less additional HP than what equates to a single bullet from a militia AR; going that route doesn't seem to improve survivability beyond taking a single hit more (at best). So how to actually improve HPs to a point where I can take 2-4 more hits, or have a bit more time to run away (better part of valor)? Okay, based on the thread I am going to assume you're running logi. So first thing: Don't run away. As a logi, especially lower level, it is almost always a death sentence. You are too slow and your hit-box is too large. Instead, strafe, move back and forth unpredictably, look for cover, and shoot back to disrupt their aim (Mass Driver is great for this). You'll win a surprising amount of those firefights if you stay near cover and on the move when attacked. Higher ground never hurts either. Second: NEVER be alone. I know this isn't possible all the time, but as a logi, you are support. PvP combat is not what you are built for. Being Rambo in a Logi suit makes no sense at all. You'll die a lot less if the enemy has 2 or more targets to pay attention to. If you don't have friends or a corp you play with, annonce yourself as a logi looking for squad in your local chat. People will group up with you. Third: When it comes to the dropsuit, you are right, one advanced shield module isn't a ton more HP. Definitely not enough to hold off a good attacker. So, double them up. 2 is better than one, that will get you strong enough to react to an unseen attack instead of just dropping dead. I can't remember off the top of my head if a militia or basic logiu suit has 1 or 2 high slots, but if it is only 1, spec into the next level dropsuit ASAP. Also, if in need of more PG or CPU there are milita modules as well. Drop the cardiac regulator if you have to, it is next to useless for a logi anyway (see: Don't run away). Fourth: Make sure you have a weapon that can kill. Spec up weaponry for damage boost and get a better weapon, whatever you choose to use. (Merc pack Sub-machine gun and Shotgun are great to start with) Finally: Be prepared to die, A LOT. Especially with logi, it is a grind to get yourself in a position to survive attacks alone, but once you do you become a beast on the battlefield, able to organize, repair, resurrect, and refill your fellow soldiers as well as wreck any enemy that tries to stop you. My favorite class and worth every moment of the grind. Hope I helped, feel free to contact me more or check out my corp for further assistance. In-game mail works great if not on this forum Sake Monster, Tritan IndustriesP.S. Upping dropsuit command is usually underrated. Having a lower signature profile means you are hunted less and catch enemies off guard more, a HUGE advantage, especially as a logi.
Cheers mate :)
I play Assault, but with a set of nanites; combat medic style :) (Assault-II dropsuit, Tactical Assault rifle, no side-arm, advanced shield - Dropsuit skill lvl3)
So far running away has saved me a few times (possibly because I'm a bit tougher that a proper Logi), and managed to get the other guy(s)/girl(s) to chase me into a group of my friendlies - pure dumb luck, but that works. Will try to use cover more, but it is pretty difficult I find.
Playing in a group is kinda possible, when the rest of the team (for some unknown reason) follow me around. More often than not, though, I find it almost impossible to stay in a group. People scatter, go solo, turn right for no apparent reason. Yesterday managed to stay in a couple of "teams" of 3-5 people, and it played pretty well, but I'm still getting killed when I get into the actual combat.
Current K/D is 0.52. Some fights go 1/10, others 6/2 |
sendeth
KILL-EM-QUICK RISE of LEGION
45
|
Posted - 2012.09.14 14:01:00 -
[12] - Quote
Sake Monster wrote:Survive first. You are of no use to someone if you constatly die and can't help kill. Go weapons, then shield/armor/dropsuit. The militia Logi tools work well enough to be effective until you can afford to skill them up.
+1
I still run around in a dragonfly suit with maxed smg skills and building up shields, then engineering and electronics, and only then will i step up to a type 2 suit. the maxed damage skills for a gun are imperative. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |