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621. Warpoints for mCRU (Seriously CCP, dafuq?) - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Cross Atu wrote: Quote: [FEEDBACK] WP for Mobile CRU spawning: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=66225 Update: This is on our list of things to fix in the future updates. We are...
- by G Torq - at 2013.04.04 11:07:00
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622. [Suggestion] Trading proposal (Yup... one more of those) - in Feedback/Requests [original thread]
(reserved - just in case)
- by G Torq - at 2013.04.04 09:53:00
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623. [Suggestion] Trading proposal (Yup... one more of those) - in Feedback/Requests [original thread]
Off the bat: I know there are a gazzilion posts on Trading, and all I saw could be reduced to "Gargle, y u no tradink??" . Instead of demaning that Trading be implemented, and demanding it be implemented in some useless fashion first, I'm going t...
- by G Torq - at 2013.04.04 09:33:00
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624. Wolfman: On Shield-Transporters (since you left IRC) - in Feedback/Requests [original thread]
Godin Thekiller wrote: never seen you, but would now like to play with you. Heh - catch me in the GPlus channel or LFSquad or various others. I'm generally willing to drive behind/next to HAVs, repping them (using Baloch - yrch) or doing the...
- by G Torq - at 2013.04.03 15:09:00
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625. CCP! Stop buffing swarms and nerfing tanks. - in Feedback/Requests [original thread]
Swarm proposals: 1) Lock-on time relative to profile (shield HAV > Armor HAV > Armor LAV) 2) Swarm/Lock-on alert in vehicles (after swarm is launched, optionally) 3) Slightly faster swarms
- by G Torq - at 2013.04.03 11:19:00
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626. Wolfman: On Shield-Transporters (since you left IRC) - in Feedback/Requests [original thread]
People on IRC wrote: [12:45:32] Mib_Torq Blam, Shield Transporters - Range is insufficient .. any chance for a buff? [12:50:01] [CCP]Blam I never really saw a problem with the repair distance. The tradeoff for being able to repair other all...
- by G Torq - at 2013.04.03 11:13:00
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627. Vehicle theft - in General Discussions [original thread]
There is a metric kitten-load of threads on this topic - Go Read Them. My contribution: https://forums.dust514.com/default.aspx?g=posts&t=62796 G Torq wrote: Why do we keep having this discussion on the forum? Limit vehicles and turrets...
- by G Torq - at 2013.04.01 18:39:00
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628. Vehicle only battlefield - in Feedback/Requests [original thread]
Eris Ernaga wrote: Please give us a vehicle only game mode and map where players are called down in their vehicle by RDV. Make a map that is largely unplayable for Infantry (size, obstacles), but working just fine for LAVs, HAVs and DropShips.
- by G Torq - at 2013.04.01 17:52:00
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629. Large Turrets - in Feedback/Requests [original thread]
Eris Ernaga wrote: Just put a large blaster on my Gunloggi for the first time I mean it's so op and tracking is so much better I don't even see the point of my railgun anymore. I think railguns need a splash bonus and tracking speed bonus hones...
- by G Torq - at 2013.04.01 11:51:00
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630. Drones, and How I Think They should Work Part 1: Dropsuit Drones - in Feedback/Requests [original thread]
Godin Thekiller wrote: Drones would be a great tool for dropsuits for many different situations. THis is how I think thay should work. [blablabla] Peace, Godin Any reason why you didn't like this post on the same topic?
- by G Torq - at 2013.04.01 11:37:00
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631. [Drop Ships] 2 Armour Hardners and 2 Reppers - in General Discussions [original thread]
I would suggest to have this moved to the Rookie Training section, and/or go there to investigate existing DropShip building posts. As for the build, the Shield Amp will give you very little extra (when you've taken the first hit, your shields ar...
- by G Torq - at 2013.03.31 12:13:00
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632. Human Endurance Event - in General Discussions [original thread]
Fellsinner wrote: The rewards seem a little low, but if the event is planned to go for multiple weeks then maybe there is a plan to increase or change the rewards for different weeks. In the future, I suggest that we only get the rewards if w...
- by G Torq - at 2013.03.30 17:13:00
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633. Plantary Conquest according to Beers - in General Discussions [original thread]
My observations: @C+D: Stronger corps are going to farm districts owned by other corps (hostiles or alts), by waiting for their district to become richs, and then attack it. It dis-incentivises campaigning, i.e. continued battles. Worst case, it ...
- by G Torq - at 2013.03.29 20:12:00
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634. question about lavs - in General Discussions [original thread]
Zekain Kade wrote: Why do the militia ones pull off random 360 turns when they hit a slightly uneven surface, and why do the standard ones barrel when they hit the same area? Seriously, wtf? Different mixture of gasses in tires, and differen...
- by G Torq - at 2013.03.29 19:57:00
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635. [Ideas] Deployable shields - in Feedback/Requests [original thread]
Daedric Lothar wrote: Having to throw two parts to make the wall though sounds like a hassle, because what if the enemy decides, oh hey this looks like fun and starts throwing out their own shield wall creator pieces. And then if it requires 2,...
- by G Torq - at 2013.03.29 13:18:00
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636. Possible solution to all the vehicle stealing thats apperntly going on. - in Feedback/Requests [original thread]
Why do we keep having this discussion on the forum? Limit vehicles and turrets to those with required skills: Yes Door locks, priority seating etc: No Dont like your vehicles getting stolen in public matches? Spawn them somewhere safe, or no...
- by G Torq - at 2013.03.29 11:52:00
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637. [Ideas] Deployable shields - in Feedback/Requests [original thread]
Daedric Lothar wrote: Yea, i'd kinda like to see shields last awhile also. I mean right now if its only got 1-3k then it would be useful if you were advancing from cover to cover and got caught out in the open to allow you a second or two to fi...
- by G Torq - at 2013.03.29 11:40:00
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638. [Ideas] Deployable shields - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: This has most likely been asked in some previous thread but, can vehicles pass through shields? According to design from CCP, players can pass through the shields - I would expect(!) this to include players in vehicl...
- by G Torq - at 2013.03.29 11:16:00
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639. [Ideas] Deployable shields - in Feedback/Requests [original thread]
Cat Merc wrote: Meh, shields too weak. A single assault rifle unloading its clip will just decimate a shield with 2k health. Exile assault rifle: 31 damage x 60 bullets in the clip = 1860 Duvolle Assault rifle: 34.1 damage x 60 bullets in the ...
- by G Torq - at 2013.03.29 11:04:00
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640. STANDINGS: Social Justice, Vengeance and Solidarity for all, as it in EVE, let ... - in Feedback/Requests [original thread]
Vaeul wrote: STANDINGS STANDINGS MATCH FILTER Dust Mercenaries or Corporations set to red standings would never be found on the same team. This setting need not be mutual in order to take effect. Blues would never be found on the op...
- by G Torq - at 2013.03.29 10:13:00
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