G Torq
ALTA B2O
128
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Posted - 2013.04.04 09:33:00 -
[1] - Quote
Off the bat: I know there are a gazzilion posts on Trading, and all I saw could be reduced to "Gargle, y u no tradink??". Instead of demaning that Trading be implemented, and demanding it be implemented in some useless fashion first, I'm going to try to make a proposal based on what already exists in Dust.
Purpose: To give players a means to sell unwanted gear/loot/salvage, while, to a lesser degree, work as an ISK sink, and to add scarcity to Prototype gear and special equipment.
To this end, I have 3 bullets:
- Single Market (the existing one)
- NPC provided Gear for upper levels
- Selling gear back to the market
Two items I am going to leave out is Player-to-Player trading and Corp-Player trading...
1. Single Market I suggest to keep the current market largely as-is, but adding quantities to it. Players can browse any item that is normally on the market, but exceptional items (offers-gear, FW gear etc) will only show up when there are any available. Price depends on Supply&Demand, so the more stuff is available, the cheaper it gets (even less than Base Price), while the more demand there is, the more the market can (automagically) increase the selling price against the Base Price.
Code Changes: Inventory levels on Market and Dynamic Price (Market Price) calculation based on existing (Base) Prices
2. NPC Provided Gear Until we get Corps to actually produce gear (and perhaps even after that), I'd suggest to have a setup where some gear (Milita and Standard) are infinite, but Advanced and ProtoType is provided by NPC corps on a regular basis:
- Advanced level gear is supplied at 1 pcs per 5 seconds
- Prototype level gear is supplied at 1 pcs per 20 seconds
(Values subject to adjustments) This way there is generally some gear available for all levels, all the time, by scarcity may force you to either stockpile (price goes up) or to miss out on some items If Corp/Player production of gear is added, the ticks can likely be lowered.
Code Changes: Server-side replenishment of gear to market, based on ticks.
3. Selling Gear Allow players to sell back gear/loot to the market at 80% of the lower of either Base Price or current Market Price (Market Price may be lower than Base Price) When selling Militia and Standard level gear, payout is simply 80% of Base Price When selling Advanced, Prototype, Officers or FW gear, inventory levels in the Market goes up, making these available to other players.
Code Changes: Asset Overview to allow selling gear back to market.
Discaimer: Code Change examples are EXTREMELY simplified. |