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181. The Assault Combat Rifle................. - in General Discussions [original thread]
The assault combat rifle (ACR) really needs its clip size increased no seriously hear me out. The main reason being is that you can only kill one tanked medium suit and injure a second with a full clip then you have to reload. So you pretty much ...
- by GRIM GEAR - at 2013.12.12 12:27:00
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182. Minmatar Faction Warfare: Let's get organized. - in General Discussions [original thread]
Yesssss count me in. I am sick of losing in minmatar faction warfare my minatar faction level has dropped back to 0 from losing so much........... This is really needed. Going solo in faction warfare is a waste of time if you keep losing, you get...
- by GRIM GEAR - at 2013.12.12 11:26:00
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183. Minmatar Republic QSync - in General Discussions [original thread]
Send me an invite Minmatar faction warfare all the way.
- by GRIM GEAR - at 2013.12.11 02:05:00
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184. Easy Way To Kill Tanks: - in General Discussions [original thread]
EternalRMG wrote: Now that Remote Explosives stick to stuff you only place some RE on your LAV and crash against a TANK the explosion will kill it Can remotes also stick to other mercenaries?
- by GRIM GEAR - at 2013.12.11 01:18:00
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185. Error during patch download... - in General Discussions [original thread]
I deleted the game and re-downloaded it off the psn store but I was still required to down load the 1.7 patch to play dust , which I have failed to do because of crappy NZ internet. My conclusion is that I started downloading during downtime and ...
- by GRIM GEAR - at 2013.12.10 22:03:00
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186. Tomorrows RAIL RIFLE AND COMBAT RIFLE - in General Discussions [original thread]
Someone from CCP did mention that the combat rifle would have a small clip size, though I am not sure which of the variants they were referring to or be it both the burst and fully automatic. In hind sight if the full auto variant has a small clip...
- by GRIM GEAR - at 2013.12.10 09:57:00
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187. Regarding the 1.7 patch (You may delete this thread as i have over looked the 1.... - in General Discussions [original thread]
Thank you all for the replies. Case closed.
- by GRIM GEAR - at 2013.12.10 09:43:00
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188. Regarding the 1.7 patch (You may delete this thread as i have over looked the 1.... - in General Discussions [original thread]
I was wondering if we are able to download the 1.7 patch during down time, therefore saving time not having to down load it after down time has finished?
- by GRIM GEAR - at 2013.12.10 09:39:00
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189. How is increasing scout speed consider bad? - in General Discussions [original thread]
8213 wrote: The problem is the game can't keep up with it. Were you here when Scouts were literally invincible if they got anywhere near you? You had to spin the opposite direction to ambush them into your shots. The game runs at an average of...
- by GRIM GEAR - at 2013.12.09 21:35:00
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190. What little things do you want in Dust? Like, super duper little things. - in General Discussions [original thread]
Being able to delete multiple people off your contact list at once, at the moment it takes about 1 minute to delete one contact from your contact list. Lets say you have been doing some recruiting and have about 200 contacts you want to delete tha...
- by GRIM GEAR - at 2013.12.09 07:02:00
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191. How are you affected by 1.7 - in General Discussions [original thread]
The shield nerf may or may not effect me being a Minmatar scout.
- by GRIM GEAR - at 2013.12.09 02:10:00
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192. A message to all the infantry out there. - in General Discussions [original thread]
Ghosts Chance wrote: 2 days untill you can no longer hide from my railgun by standing 20m away. Dynames (my tank, becuase a tank without a name makes me sad) will be making its return to the battlefield in full force, and while im known for r...
- by GRIM GEAR - at 2013.12.09 01:57:00
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193. Scout Registry / Killboard - in General Discussions [original thread]
[quote=Shotty GoBang]https://forums.dust514.com/default.aspx?g=posts&m=1571825#post1571825 CPM Heinrich Jagerblitzen, Paraphrased: "More people use the ScR now, so there's naturally more QQ ... its not OP ... nothing has changed." Fact: Th...
- by GRIM GEAR - at 2013.12.07 21:03:00
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194. FOTM fixes - in General Discussions [original thread]
Lea Silencio wrote: GRIM GEAR wrote: Darth-Carbonite GIO wrote: Funny how scramblers have been the same since Uprising, but the QQers are only complaining about it now Funny how CCP changed the scrambler rifle operations to allow a f...
- by GRIM GEAR - at 2013.12.07 20:49:00
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195. FOTM fixes - in General Discussions [original thread]
GRIM GEAR wrote: Darth-Carbonite GIO wrote: Funny how scramblers have been the same since Uprising, but the QQers are only complaining about it now Funny how CCP changed the scrambler rifle operations to allow a faster cool down rate to...
- by GRIM GEAR - at 2013.12.06 20:09:00
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196. FOTM fixes - in General Discussions [original thread]
Darth-Carbonite GIO wrote: Funny how scramblers have been the same since Uprising, but the QQers are only complaining about it now Funny how CCP changed the scrambler rifle operations to allow a faster cool down rate to get more shots off ...
- by GRIM GEAR - at 2013.12.06 20:06:00
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197. *Shield Regulators need a buff, heres what i have in mind.* - in General Discussions [original thread]
Jaysyn Larrisen wrote: GRIM GEAR wrote: RedZer0 MK1 wrote: Recharger/energizer and regulators in one module. Done and done. That's not a bad idea except, what would it count as module slot allocation wise high or low? If you combind...
- by GRIM GEAR - at 2013.12.05 23:35:00
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198. *Shield Regulators need a buff, heres what i have in mind.* - in General Discussions [original thread]
Cosgar wrote: Make a regulator variant that works like an energizer, taking a percentage of base recharge rate for a larger regulation bonus. I like your idea about the regulator working like an energizer though I think it should deduct a ce...
- by GRIM GEAR - at 2013.12.05 23:32:00
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199. *Shield Regulators need a buff, heres what i have in mind.* - in General Discussions [original thread]
HYENAKILLER X wrote: GRIM GEAR wrote: I think the shield regulators need to have their stats doubled (I did some number crunching and decided 100% increase to shield regulators was too much and toned it down to a 60% increase). So basic woul...
- by GRIM GEAR - at 2013.12.05 22:35:00
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200. Scout collaborative problems thread - in General Discussions [original thread]
I am concerned at how close the medium assaults suits movement and sprinting speed is compared to scouts for example: Minmatar assault suit has 7.4 sprint speed, Minmatar scout suit has 7.9 sprint speed. Gallente assault suit has 7.0 sprint speed ...
- by GRIM GEAR - at 2013.12.05 22:29:00
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