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41. Remove Flux mini OBs' capacity to obliterate shields - in Feedback/Requests [original thread]
Valor Goat wrote: Or it will be a passive small nerf to the latter, as if shields wouldn't already have too many disadvantages to armor. Make them remove equipment only. Caldari here and I want a 15% increase to sprint and movement speed....
- by GLOBAL fils'de RAGE - at 2014.12.09 11:11:00
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42. Dust port to ps4 - in Feedback/Requests [original thread]
Sequal Rise wrote: What's happening these days? Many threads are talking about bronging dust on ps4.. But it's not gonna happen guys.. The ps4 is not a bad console, but it belongs to SONY so they'll still have the same issues as they have now t...
- by GLOBAL fils'de RAGE - at 2014.12.08 15:20:00
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43. Gallente Federation Dropship has Caldari weaponry. - in Feedback/Requests [original thread]
why are large prehistoric buildings shaped like pyramids? because if you go big with rock, it has to have a slope of less than 45 degrees-simple physics, no aliens required. if you're going to kill a lot of people, the economics and physics are ...
- by GLOBAL fils'de RAGE - at 2014.12.05 16:26:00
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44. two thoughts - in Feedback/Requests [original thread]
We need rally and reinforce beacons for team use. Randoms could choose to join in, and a visible marker that has a color coded particle beam pointed skywards, bright and high enough for derpships to notice and then insert and extract a 6 man squa...
- by GLOBAL fils'de RAGE - at 2014.12.05 11:31:00
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45. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Spectral Clone wrote: Ydubbs81 RND wrote: I am so late to this thread.... I'm curious though....why are people so afraid of strafe? People miss their targets..hit detection has little to do with it. I hit targets when they're strafing all t...
- by GLOBAL fils'de RAGE - at 2014.12.04 11:07:00
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46. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: GLOBAL fils'de RAGE wrote: Ydubbs81 RND wrote: I am so late to this thread.... I'm curious though....why are people so afraid of strafe? People miss their targets..hit detection has little to do with it. I hit targets...
- by GLOBAL fils'de RAGE - at 2014.12.04 10:54:00
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47. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: I am so late to this thread.... I'm curious though....why are people so afraid of strafe? People miss their targets..hit detection has little to do with it. I hit targets when they're strafing all the time. The strafe adds ...
- by GLOBAL fils'de RAGE - at 2014.12.04 06:04:00
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48. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Niuvo wrote: GLOBAL fils'de RAGE wrote: CCP Rattati wrote: Dear Players, We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of...
- by GLOBAL fils'de RAGE - at 2014.12.04 03:31:00
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49. NEW EWAR NUMBERS ARE POINTLESS / RUBBISH - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: GLOBAL fils'de RAGE wrote: CommanderBolt wrote: Are you crazy? Sentinels that have 25 ish dB scan before any skills or modules. That's damn good for a fat boy, granted its short range but I think you underestimate th...
- by GLOBAL fils'de RAGE - at 2014.12.04 03:28:00
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50. How feasible is it to make the radar dynamic? - in Feedback/Requests [original thread]
Aero Yassavi wrote: Right now there are a couple circles on the radar, with the innermost one being 20m. Out of curiosity, how possible would it be to have the circles dynamically adjust to your suits scan range, making the boundaries of the ne...
- by GLOBAL fils'de RAGE - at 2014.12.03 20:31:00
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51. To Rattati: ARR, WOOOOT!!! - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: GLOBAL fils'de RAGE wrote: CCP Rattati wrote: Really happy to hear that! It's still broken in ADS, because it's a jarring mess. No one in RL would go to war with a POS like the ARR, a FNFAL 7.62 full auto kills c...
- by GLOBAL fils'de RAGE - at 2014.12.03 20:14:00
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52. NEW EWAR NUMBERS ARE POINTLESS / RUBBISH - in Feedback/Requests [original thread]
CommanderBolt wrote: Are you crazy? Sentinels that have 25 ish dB scan before any skills or modules. That's damn good for a fat boy, granted its short range but I think you underestimate that. Besides scouts are always going to have to be stea...
- by GLOBAL fils'de RAGE - at 2014.12.03 19:41:00
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53. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more difficult, and Sentinels lack of...
- by GLOBAL fils'de RAGE - at 2014.12.03 19:24:00
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54. To Rattati: ARR, WOOOOT!!! - in Feedback/Requests [original thread]
CCP Rattati wrote: Really happy to hear that! It's still broken in ADS, because it's a jarring mess. No one in RL would go to war with a POS like the ARR, a FNFAL 7.62 full auto kills clouds like this gun, but that is an "export" only weapon...
- by GLOBAL fils'de RAGE - at 2014.12.03 15:09:00
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55. Sticky:[Feedback] Maps and Battlegrounds - in Feedback/Requests [original thread]
a "very" large salt flats map. large to the point of making derp ships necessary, and no I'm not a derp pilot nor skilled. tanks would have large areas to patrol along with the lavs. I own an lav bpo and have no tank skills invested. use terrai...
- by GLOBAL fils'de RAGE - at 2014.11.28 02:38:00
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56. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
FLUX strike? Do you really want to hear what a shieldless logi holding a brokedick RR says after a FLUX strike?
- by GLOBAL fils'de RAGE - at 2014.11.27 16:55:00
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57. fixing dust514 - in Feedback/Requests [original thread]
Finn Colman wrote: I hear about lag issues a lot but only experience them when I play on an Asian battle server, which is being hosted on the other side of the earth from me. the americas server with europeans, asians, south americans, ontar...
- by GLOBAL fils'de RAGE - at 2014.11.27 10:48:00
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58. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Kain Spero wrote: If this is implemented I do think that should modify KinCats to buff strafe speed. or myofibs ;) this will break your game.
- by GLOBAL fils'de RAGE - at 2014.11.27 10:15:00
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59. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
A piece of equipment that boosts whatever ewar mods in your kits, like the scouts cloake, but incompatible with the cloake. heavies have no equipment. scouts have a choice-cloake or no? assaults can give up tank and burn through the fog of war, at...
- by GLOBAL fils'de RAGE - at 2014.11.27 06:40:00
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60. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
KA24DERT wrote: Jebus McKing wrote: Vrain Matari wrote: KA24DERT wrote: Let's just nail everyone's feet to the ground and get this over with. That might be a bit extreme. I think what these anti-fps peeps are looking for is something...
- by GLOBAL fils'de RAGE - at 2014.11.26 09:42:00
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