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1341. Large missile turrets - CCP Wolfman make the change - in General Discussions [original thread]
All the missiles have an active time of like 4-5 seconds or something, so the accelerated variants actually do have more range (distance = rate x time). And yes, the missiles do need some loving. It's sad that Flaylocks, a pistol sidearm, has mor...
- by Funkmaster Whale - at 2013.08.03 16:33:00
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1342. LAVs and roadkilling - in General Discussions [original thread]
First, run in a squad. Second, get a good AV guy/girl in your squad and make good friends with them. I run Assault and an pretty much 100% anti-infantry, but when it comes to vehicles I typically just play the high ground or avoid them all toget...
- by Funkmaster Whale - at 2013.08.03 15:02:00
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1343. You have no proto suit+modules - in General Discussions [original thread]
It's funny how you guys think proto suits are such a big deal. I run proto suits 100% of the time because I have absolutely no reason not to. I have 100+ million ISK and usually over 500 fully stocked suits, so I don't really care much if I lose o...
- by Funkmaster Whale - at 2013.08.03 14:57:00
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1344. Why is it that people always want to nerf things? - in General Discussions [original thread]
When something becomes so popular that it's almost ubiquitous among the players, it's easier to ask to nerf that particular thing rather than try to buff everything else to match it (Flaylocks, Cal-Logi, soon-to-be Mass Drivers and Core Locus Nade...
- by Funkmaster Whale - at 2013.08.02 05:47:00
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1345. [FEEDBACK] Grenades: Damage, Radius, and Spamability - in Feedback/Requests [original thread]
Wakko03 wrote: Funkmaster Whale wrote: Wakko03 wrote: Funkmaster Whale wrote: Arkena Wyrnspire wrote: Regarding the spammability of grenades, I would suggest making them only restockable at a supply depot and not at nanohives. Also ...
- by Funkmaster Whale - at 2013.08.02 00:18:00
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1346. [FEEDBACK] Grenades: Damage, Radius, and Spamability - in Feedback/Requests [original thread]
Wakko03 wrote: Funkmaster Whale wrote: Arkena Wyrnspire wrote: Regarding the spammability of grenades, I would suggest making them only restockable at a supply depot and not at nanohives. Also possibly reduce the grenade count to 2. I ...
- by Funkmaster Whale - at 2013.08.01 23:39:00
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1347. [FEEDBACK] Grenades: Damage, Radius, and Spamability - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Regarding the spammability of grenades, I would suggest making them only restockable at a supply depot and not at nanohives. Also possibly reduce the grenade count to 2. I was considering mentioning this too, but peop...
- by Funkmaster Whale - at 2013.08.01 23:21:00
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1348. [FEEDBACK] Grenades: Damage, Radius, and Spamability - in Feedback/Requests [original thread]
Alright, to start off I'd like to note that this is coming from a player who tends to and prefers to play with upper-tier players. This is something I've been noting as the general prevalence of Prototype suits has risen to the point where the ove...
- by Funkmaster Whale - at 2013.08.01 23:07:00
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1349. Iron Sights ? - in General Discussions [original thread]
I totally agree. All the iron sights need to go and be replaced with something better. Red dot is a great start... On the note of weapon customization, being se to customize scopes would be pretty awesome, even if we did have to sacrifice increas...
- by Funkmaster Whale - at 2013.08.01 11:16:00
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1350. People STILL Abusing Invisible Player Glitch - in Technical Support/Bugs [original thread]
Chances Ghost wrote: you realise that 99.999% of the time they arnt doing it on purpose right? and that once invisable your perma invisable even if you die... Two players of the same corp doing it over multiple games and it's an accident? Ha...
- by Funkmaster Whale - at 2013.08.01 10:24:00
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1351. Racial bonus - in General Discussions [original thread]
Nocturnal Soul wrote: whats up with the amarr scout and the drop uplink its just stupid to me who would put a suit into proto just for one equipment slot racial bonus? Uplinks are the key to victory in Planetary Conquest matches so a bonus t...
- by Funkmaster Whale - at 2013.08.01 00:04:00
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1352. I want my Caldari Assault civ Reload speed bonus back !!!!!!!!!!!!! - in General Discussions [original thread]
Dale Templar wrote: You did not notice that reload time difference, if you did you are talking completely out your ******* arse. Caldari Assault here, thank god we've got a racial bonus that's actually somewhat noticeable. More Shields + Shie...
- by Funkmaster Whale - at 2013.07.31 23:10:00
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1353. vehical skills question - in General Discussions [original thread]
sxwr wrote: Funkmaster Whale wrote: No the bonuses only apply to the respective vehicle and it's skill. So only the Logi LAV gets a 2% shield resistance per level, only Gallente Enforcer gets 2% to hybrid turret damage, etc. looks like i...
- by Funkmaster Whale - at 2013.07.31 23:00:00
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1354. Racial bonus - in General Discussions [original thread]
Nalhe Saldana wrote: I would love to see a armor repairer efficiency bonus on the Gallente heavy! Amarr Logis already have this so I doubt we'd see the same bonus on two different races/suits.
- by Funkmaster Whale - at 2013.07.31 22:56:00
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1355. vehical skills question - in General Discussions [original thread]
No the bonuses only apply to the respective vehicle and it's skill. So only the Logi LAV gets a 2% shield resistance per level, only Gallente Enforcer gets 2% to hybrid turret damage, etc.
- by Funkmaster Whale - at 2013.07.31 22:54:00
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1356. Racial bonus - in General Discussions [original thread]
Caldari Scout - 5% to hybrid weapon reload speed per level Amarr Scout - 10% reduction to movement penalty of armor plates per level Caldari Heavy - 5% increased efficacy of shield rechargers per level Gallente Heavy - 2% increased effic...
- by Funkmaster Whale - at 2013.07.31 22:45:00
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1357. I want my Caldari Assault civ Reload speed bonus back !!!!!!!!!!!!! - in General Discussions [original thread]
66 * 1.1 (10% Shield Extension V bonus) = 72.6 HP per extender 72.6 * 1.1 (10% Caldari Assault V bonus) = 79.9 HP per extender 79.9 - 72.6 = 7.3 more HP per extender 7.3 * 4 (Max high slot count of Proto Caldari Assault) = 29.2 rounded to 29 m...
- by Funkmaster Whale - at 2013.07.31 22:08:00
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1358. I want my Caldari Assault civ Reload speed bonus back !!!!!!!!!!!!! - in General Discussions [original thread]
Soldner VonKuechle wrote: semperfi1999 wrote: Shrapnels wrote: semperfi1999 wrote: Honestly this has been discussed for several weeks now. That being said.........its stupid that you think the reload bonus is better than the shield bon...
- by Funkmaster Whale - at 2013.07.31 21:42:00
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1359. What's with the useless sale items? - in General Discussions [original thread]
Knightshade Belladonna wrote: well.. that's the point of it going on sale.. they can't sell it As if someone is going to buy a STD level laser rifle because it is 30 AUR instead if 40 AUR...
- by Funkmaster Whale - at 2013.07.31 19:52:00
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1360. What's with the useless sale items? - in General Discussions [original thread]
All the items on the weekly sale seem to be so pointless... Standard laser rifle? Basic damage modifier? Standard sniper rifle? These things take 15 minutes to get the level 1 skill. Can we get something on sale that's at least sort of useful? (Hi...
- by Funkmaster Whale - at 2013.07.31 18:50:00
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