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641. Why you chose your weapon. - in General Discussions [original thread]
AR because it's the AK-47 of DUST. Then the FG because it's the BFG-9000 of DUST.
- by Funkmaster Whale - at 2013.10.31 11:06:00
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642. WTF Reduced kill points!!!??? - in General Discussions [original thread]
Zatara Rought wrote: Funkmaster Whale wrote: I've hit this so called "warpoint" limit so many times it's ridiculous. I'll usually scatter uplinks/hives around the map then go around killing, and SO MANY of my kills end up being "+0" after a...
- by Funkmaster Whale - at 2013.10.31 11:01:00
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643. WTF Reduced kill points!!!??? - in General Discussions [original thread]
I've hit this so called "warpoint" limit so many times it's ridiculous. I'll usually scatter uplinks/hives around the map then go around killing, and SO MANY of my kills end up being "+0" after a while its ridiculous. Was this really the best sol...
- by Funkmaster Whale - at 2013.10.31 10:20:00
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644. Divide PC by server region - in General Discussions [original thread]
I like this idea. It would also prevent the need to have your corp log on at 5:00 AM to assault districts. Right now Nyain San is borderline immune to everyone around them because they're NA corps.
- by Funkmaster Whale - at 2013.10.30 18:38:00
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645. Dream Team... Really ? - in General Discussions [original thread]
You guys are silly. Yes they're all solid players, but a lot of the game has to do with situation. A 16v16 is much different from a 6v6. No one truly practiced these small scale battles continuously to realize the difference in play from a tradit...
- by Funkmaster Whale - at 2013.10.29 18:03:00
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646. Forge gun changes :D - in General Discussions [original thread]
I know this will have nearly zero affect on my ability to blast people. Splash damage not radius was the problem. I know exactly where my Forge is hitting every time, and 99% of the time it's a near-direct hit well within 2.1m of the target. The ...
- by Funkmaster Whale - at 2013.10.29 13:33:00
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647. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
We SORELY need a fix on comm bubbles not showing up. I don't know what the hell you guys managed to do to cause this problem but it's one of the main things PC Corps have been hoping to be fixed. Not being able to mute people is annoying as all he...
- by Funkmaster Whale - at 2013.10.29 13:28:00
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648. DEV Blog on Uprising 1.6? - in General Discussions [original thread]
So you guys have been pretty quiet on the contents of 1.6 for quite some time now. It's nearing the end of the month and we have yet to hear on any specifics of the next patch. 1.7 is supposedly the banger that 1.5 was supposed to be, so what's ...
- by Funkmaster Whale - at 2013.10.28 22:22:00
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649. Lots of DUST & EVE Vegas on Podside this Tuesday - in General Discussions [original thread]
ReGnYuM wrote: Ironically, none of the people in the Podside Play Planetary Conquest or are Relevant in Dust 514 Politics Hehehehehe I'd like to see this list of "People Relevant in Dust 514 Politics". Must be filed away with the list ...
- by Funkmaster Whale - at 2013.10.28 05:41:00
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650. Dream Team... Really ? - in General Discussions [original thread]
SoTa PooP wrote: Funkmaster Whale wrote: SoTa PooP wrote: THAT'S a dream team? LMAO. No wonder dust isn't fun to play anymore - everyone sucks. You need to calm down on the hating. You're so bitter all the time. Also, I'm pretty sure ...
- by Funkmaster Whale - at 2013.10.28 05:27:00
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651. Dream Team... Really ? - in General Discussions [original thread]
SoTa PooP wrote: THAT'S a dream team? LMAO. No wonder dust isn't fun to play anymore - everyone sucks. You need to calm down on the hating. You're so bitter all the time.
- by Funkmaster Whale - at 2013.10.28 05:16:00
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652. Gallente Lag Facility... - in General Discussions [original thread]
Thor Odinson42 wrote: They need to come up with something to handle equipment spamming. It's not just equipment. It's the whole game that comes to a crawl. 6 months, 5 patches later and the lag is still a giant clusterfuck.
- by Funkmaster Whale - at 2013.10.27 23:57:00
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653. Gallente Lag Facility... - in General Discussions [original thread]
is what it should be renamed to.
- by Funkmaster Whale - at 2013.10.27 23:51:00
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654. Why Does This Game Run so Poorly? - in General Discussions [original thread]
Is it failure of the developers to make the game run smoothly or failure of the engine to accommodate whatever it is CCP intended for it? Because honestly it just seems like the PS3 isn't able to handle whatever it is that's being processes and th...
- by Funkmaster Whale - at 2013.10.27 21:08:00
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655. Roof forgers a problem in PC. - in General Discussions [original thread]
Here's why FGs are so effective: Lag makes ground game a grenade-spamming nightmare. FGs don't suffer the lag as much because player movement is a non-issue in regards to target tracking.
High-ground is the only way to effectively counter u...
- by Funkmaster Whale - at 2013.10.27 19:50:00
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656. Why Does This Game Run so Poorly? - in General Discussions [original thread]
I'm just confused here. There are several cases of multiplayer FPS games that look SO much better than this game (Battlefield 3, Killzone, Call of Duty, Borderlands, Crysis, Resistance, Far Cry, Bioshock, Unreal Tournament, Ghost Recon, RAGE, F....
- by Funkmaster Whale - at 2013.10.27 19:38:00
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657. STREAM PC MHPD vs AE - in General Discussions [original thread]
DJINN Marauder wrote: Most good players play with ds3 Figures. The DS3 gets aim assist so that would make sense.
- by Funkmaster Whale - at 2013.10.27 04:08:00
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658. STREAM PC MHPD vs AE - in General Discussions [original thread]
ReGnYuM wrote: Roner General wrote: wish you allowed twitch to record it so i can rewatch the ass whoopin over and over and over and over would not call that game an "Ass whooping" No it looked like a good game. I was just giving you a ...
- by Funkmaster Whale - at 2013.10.27 03:49:00
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659. STREAM PC MHPD vs AE - in General Discussions [original thread]
Nice TK on Zatara with that Core Locus Nade near Bravo. And Kalante was OWNING your ass.
- by Funkmaster Whale - at 2013.10.27 03:27:00
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660. Reduce Forge Direct Damage; Make Weak Spots More Critical - in General Discussions [original thread]
Cy Clone1 wrote: I support your idea Edit: but I would suggest such an extreme cut and buff on both ends. half the current damage seems a little stiff and 150% more percent damage also to high. I'm not sure what would be a fair compromise, bu...
- by Funkmaster Whale - at 2013.10.26 19:39:00
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