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21. [Feedback] HMGs are stupid. - in Feedback/Requests [original thread]
Altina McAlterson wrote: I completely understand where the OP is coming from. That doesn't mean HMG's are OP, but I understand why they seem that way. They're highly specialized weapons, so if you're in range you are going to die very, very fas...
- by Free Healing - at 2012.11.05 08:02:00
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22. [Request] A sound to accompany new Notifications. - in Feedback/Requests [original thread]
Some kind of Chime when you get a new notification, such as a Squad Invite, Mail, or add a contact would be nice. Keep the faith.
- by Free Healing - at 2012.11.05 00:01:00
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23. [Request] Adding Squad members - in Feedback/Requests [original thread]
I'm tired so i'm not sure i'm understanding what your point is. There is a Search function for adding squad members that arn't in your contacts. If you already knew there is a search then i guess you mean that the current Contact/Search for addi...
- by Free Healing - at 2012.11.04 06:45:00
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24. Repair tool points (request) - in Feedback/Requests [original thread]
The best way to get rid of the current WP farming with the repair tool (imo) would to have the system recognize what was caused by friendly fire and what was caused by the enemy. If an instalation has been damaged by a tank and i go up to repair ...
- by Free Healing - at 2012.11.04 06:20:00
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25. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
The problem with Nanite Injectors is that the Higher Meta levels = High Risk Less reward. Reviving is tricking and can't be done from range. It's very easy to get yourself killed when you run out to revive a fallen ally. The BPO Nanite Injector...
- by Free Healing - at 2012.11.04 06:06:00
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26. [Request] Make it so we can't be shot from the MCC - in Feedback/Requests [original thread]
More specificly - I recently went into a match where we were redlined from the outset. The MCC was being spawn camped so i decided to wait up in the MCC for a while to look for my chance to drop. I looked over the edge and then i got shot. after i...
- by Free Healing - at 2012.10.31 17:38:00
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27. Booby Trap Vehicles - in Feedback/Requests [original thread]
I think it would definately be an interesting game mechanic. Though i think that there would have to be some interplay between it and a Dropsuit/Dropsuit Modules (specifically the hacking ones) to decide if the vehicle blows up. EXAMPLE. If this ...
- by Free Healing - at 2012.10.31 07:14:00
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28. LAV gunner shield - in Feedback/Requests [original thread]
If CCP got excited about it them maybe the could just add "Equipment" slots to Vehicles and have the Physical Shield available along with other toys such as Laser Sights (which would also add a reduction to recoil and bullet and missle sway/spray)...
- by Free Healing - at 2012.10.31 07:08:00
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29. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Good read Cross. I like your solution to the Repair Tool problem. I currently use the Triage Repair Tool anyway since it heals my team much quicker to keep us in the thick of things. Plus the quicker I heal them the quicker i can get back to gunni...
- by Free Healing - at 2012.10.31 07:02:00
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30. Just Played My First Match, Here are My Questions/Thoughts - in Feedback/Requests [original thread]
1.) There are currently 5 Maps available this build (Ashland, Communication, Skim Junction, Line Harvest, and Manus Peak.) They all vary in size and amount of Null Cannon Instalations (the things you hack.) High resolution pics for 4 of the above ...
- by Free Healing - at 2012.10.31 06:26:00
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31. [Request] Visable Cooldown Timer for the fallen. - in Feedback/Requests [original thread]
Just thought this would be handy for Logibro's. Short recap. The current way a logibro knows when an ally is downed is represented what appears to be some type of syringe appearing near the body of the one who has fallen. Currently there is no vi...
- by Free Healing - at 2012.10.31 06:00:00
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32. [Request] A Training Room - in Feedback/Requests [original thread]
Pretty sure there was another idea like this were a Corporation would pay for and managed a privately owned facility where their corps could engage in practice simulations or defend the Facility from Drone inffestations and Hostile Takeover.
- by Free Healing - at 2012.10.26 20:37:00
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33. AIR VS AIR - in Feedback/Requests [original thread]
I think dogfights would be awesome in DUST 514. I'd have to wonder what other function the "Jets" would serve other than being strictly Anti-Aircraft. Also in the E3 Trailer for DUST 514 you can see two set type aircraft flying planetside at the ...
- by Free Healing - at 2012.10.25 23:44:00
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34. New shotgun sound - in Feedback/Requests [original thread]
I actually like the Current sounds. It sounds kinda like a Pile Driver from a mech game i once played (it's one of 3 games but i don't exactly remember which). A pile driver, for those that don't know, was a guantlet type weapon equiped on the Me...
- by Free Healing - at 2012.10.25 01:22:00
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35. nano hives - in Feedback/Requests [original thread]
Herpn Derpidus wrote: Am i the only one who hates them this build? they used to be a way for a logi to keep his whole squad supplied with ammo so they didnt have to go back to a supply depo, but now they way they run out so fast i find myself ...
- by Free Healing - at 2012.10.24 22:45:00
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36. Mass driver Options - canister changes - in Feedback/Requests [original thread]
Out of Curiousity would those Canisters consume ammo from the same pool as the Main round or not?
- by Free Healing - at 2012.10.24 22:33:00
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37. logistics armour rep temp solution. - in Feedback/Requests [original thread]
ugg reset wrote: On behalf of all Heavy users let me be the first to say that we need you reppers out there. The Armor rep mods takes up the low power slots that we use for armor plates. At 3hp/s it take three whole minuets to bring ourselves t...
- by Free Healing - at 2012.10.24 21:44:00
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38. Why play against a 50-0 K/D ratio? - in Feedback/Requests [original thread]
I feel like the game would benefit from a true Anti Vehicle Dropsuit. Right now nobody runs a "True" anti vehicle Dropsuit because the sidearms alone don't make them very capable against infantry or snipers. I think it would be neat if the Swarm...
- by Free Healing - at 2012.10.24 21:36:00
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