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521. Training - in Feedback/Requests [original thread]
There are doors in my quarters that don't open. Would be nice to walk up to one, access a panel and choose map and holo-match settings, then walk through and into the Holodeck.
- by FraggerMike - at 2013.08.18 17:28:00
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522. Training - in Feedback/Requests [original thread]
Tallen Ellecon wrote: +1 CCP make this happen and save the game. Call it the VR room or something. OR THE HOLODECK!!! Nice. I like that. "Holodeck514"
- by FraggerMike - at 2013.08.17 12:27:00
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523. Training - in Feedback/Requests [original thread]
Knightshade Belladonna wrote: FraggerMike wrote: Draxus Prime wrote: from what i uderstand ccp plan on implementing a corp training room and weapons lab Interesting. Do you have source info to peruse? nothing more than them saying...
- by FraggerMike - at 2013.08.17 04:22:00
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524. Which weapon do you hate the most? - in General Discussions [original thread]
BuTtHuRtPEepZ wrote: I find it hilarious that no one has mentioned scrambler rifle. You guys probably arent used to seeing scrambler rifle making over 20 kills regularly. Surprisingly, I don't usually see too much SR in battles.
- by FraggerMike - at 2013.08.16 18:25:00
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525. Training - in Feedback/Requests [original thread]
Draxus Prime wrote: from what i uderstand ccp plan on implementing a corp training room and weapons lab Interesting. Do you have source info to peruse?
- by FraggerMike - at 2013.08.16 18:23:00
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526. Training - in Feedback/Requests [original thread]
Push it up, shove it up, WAY UP ! :)
- by FraggerMike - at 2013.08.16 09:19:00
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527. Which weapon do you hate the most? - in General Discussions [original thread]
MarasdF Loron wrote: FraggerMike wrote: Beeeees wrote: Story time, kids! Yall butthurt because explosives break your personally established "point and click" gameflow and put a dent in your "flawless" gunplay. And instead of adapting in...
- by FraggerMike - at 2013.08.15 22:27:00
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528. Taking new corp name suggestions - Winner will receive 1 Million Isk - in General Discussions [original thread]
Seething Clan of Proto-Simians
- by FraggerMike - at 2013.08.15 19:35:00
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529. Which weapon do you hate the most? - in General Discussions [original thread]
Beeeees wrote: Story time, kids! Yall butthurt because explosives break your personally established "point and click" gameflow and put a dent in your "flawless" gunplay. And instead of adapting in the face of an unexpected new threat you QQ b...
- by FraggerMike - at 2013.08.15 14:25:00
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530. Training - in Feedback/Requests [original thread]
Gotta keep this topic alive, help spread the word.
- by FraggerMike - at 2013.08.15 13:54:00
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531. Which weapon do you hate the most? - in General Discussions [original thread]
Frakkin' mass driver. Can't tell whether they are aiming at you, or just spraying everywhere. And the md load rarely hits even close to home, but I'm done.
- by FraggerMike - at 2013.08.15 13:52:00
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532. Training - in Feedback/Requests [original thread]
Time to bump :)
- by FraggerMike - at 2013.08.14 23:23:00
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533. G.R.A.V.E - in Corporation Recruitment [original thread]
Ground Response and Armored Vehicle Entity. We are always looking for new members. Mic and teamwork essential, but not at this time required. G.R.A.V.E is the only Corp in Dust514 whose members reach out from beyond to frag their opponents. You...
- by FraggerMike - at 2013.08.14 20:33:00
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534. Playstation Home: A Viable Content Market for CCP - in General Discussions [original thread]
[[/quote] ... The appeal of buying mercenary and veteran packs seem to lose their edge when you accumulate 4 to 5 copies of the Toxin AR.[/quote] Agreed. CCP should really swap out all but the aurum for other gear/equipment periodically. Oops,...
- by FraggerMike - at 2013.08.13 20:32:00
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535. Playstation Home: A Viable Content Market for CCP - in General Discussions [original thread]
I could see that happening :) Already have the war-barge. With some re-tooling of the interior, would make a good atmosphere for a casino. Although would most likely have to be enlarged, or multiple ones set up.
- by FraggerMike - at 2013.08.13 20:02:00
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536. Aurums versus Quarters - in General Discussions [original thread]
Anarchide wrote: Yep, but your original copy won't offer you new gameplay. Ever. Dust is bound to evolve constantly. Exactly. Evolution of the game is essential. Glad to be part of the changing world of online games. In the beforetime, y...
- by FraggerMike - at 2013.08.13 18:00:00
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537. Aurums versus Quarters - in General Discussions [original thread]
Panther Alpha wrote: Yeah, give CCP more ideas to Rip-off people... like they need any help in that department By the way.. i did stop "Paying to play" for arcade games when i got my 1st console.. I just got the original copy of the game...
- by FraggerMike - at 2013.08.13 17:36:00
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538. Aurums versus Quarters - in General Discussions [original thread]
Doc Noah wrote: Are you saying you would pay CCP more if they made an arcade version of Dust? Insert 25-ó and play another round. An interesting thought. Although, the arcade machine would have to be hooked to the internet and need headset. ...
- by FraggerMike - at 2013.08.13 17:09:00
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539. Dust514 "Trap And Dust Montage One" YOUTUBE VIDEO - in My DUST 514 [original thread]
Nice job, good vid, need more :)
- by FraggerMike - at 2013.08.08 19:30:00
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540. Poll : Assault Rifle - in General Discussions [original thread]
No.
- by FraggerMike - at 2013.08.08 18:16:00
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