Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
4221. AR vs CR - in General Discussions [original thread]
Korvin Lomont wrote: Luk Manag wrote: CR is handicapped by button mashing, physically throwing off your aim (unless you're a turbo cheater). AR has full auto. Well tapping a button is not THAT hard and there is still the ACR...the full au...
- by Fox Gaden - at 2014.04.09 18:07:00
|
4222. Buff assault class. - in General Discussions [original thread]
I think the Assault should be the DPS suit, however I am not sure giving them extra grenades is the way to go. (It was an interesting idea though.) I wonder if they could program it so that your weapon proficiency bonuses applied to both Shields ...
- by Fox Gaden - at 2014.04.09 17:52:00
|
4223. Dear CCP - in General Discussions [original thread]
xxwhitedevilxx M wrote: Fox Gaden wrote: If your blueberries had been able to pull their weight you would have done better. It is hard to kill vehicles when you are constantly being swarmed by infantry. I think it was more a case of the enem...
- by Fox Gaden - at 2014.04.09 16:57:00
|
4224. Dear CCP - in General Discussions [original thread]
If your blueberries had been able to pull their weight you would have done better. It is hard to kill vehicles when you are constantly being swarmed by infantry. I think it was more a case of the enemy having both vehicles, and good infantry, whil...
- by Fox Gaden - at 2014.04.09 16:50:00
|
4225. FW Orbital Bombardment needs a crazy buff - in General Discussions [original thread]
1pawn dust wrote: When my side has 16 guys I opt to run OBs, problem is that even though calling down overheated 8 laser OBs is fun, a smart leader wont call them down for the lols (it can get you booted out of FW so easy) and might be bogged d...
- by Fox Gaden - at 2014.04.09 16:19:00
|
4226. Why is Tank TTK so low. - in General Discussions [original thread]
Alpha 443-6732 wrote: Atiim wrote: TvT is officially COD Style. With one clip you can kill about 3-4 HAVs without blinking, and Rail vs. Rail comes down to who fires first. the railgun is what's breaking everything, for ****'s sake. Lite...
- by Fox Gaden - at 2014.04.09 15:27:00
|
4227. Why is Tank TTK so low. - in General Discussions [original thread]
Benjamin Ciscko wrote: Rusty Shallows wrote: At least the O.P. is pitching. Without knowing what the Devs are think I'm not sure if it's even worth talking about. We tried this last year and in the end they only responded to the Nerf Briga...
- by Fox Gaden - at 2014.04.09 15:07:00
|
4228. Why is Tank TTK so low. - in General Discussions [original thread]
Because when trying to fix the V/AV balance they did not consider the V/V balance. Therefore when they nerfed the Hardeners, they did not think to apply a corresponding nerf to the Damage Mods. Nerf the Damage Mods already!
- by Fox Gaden - at 2014.04.09 14:57:00
|
4229. Logically... - in General Discussions [original thread]
steadyhand amarr wrote: Im dyslexic good luck trying to get me using grammer correctly So am I. You will be surprised what 30+ years of practice will do for a dyslexic. Not that I donGÇÖt slip up or make typoGÇÖs occasionally, but when I comp...
- by Fox Gaden - at 2014.04.09 14:31:00
|
4230. Vehicle specific quotas - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: The current state of vehicles is such that it requires at least 2 AV players to take down one tank. The current vehicle quota theoretically allows for 6 tanks from one side to to be out at once; I have experienced t...
- by Fox Gaden - at 2014.04.09 13:58:00
|
4231. Balancing the Large Turrets - in Feedback/Requests [original thread]
Harpyja wrote: Fox Gaden wrote: Harpyja wrote: The third suggestion is to give railguns a range profile similar to the laser rifle. They should only deal 100% damage at say, between 200 and 350m. Damage should then drop to 50% at 100m an...
- by Fox Gaden - at 2014.04.09 13:32:00
|
4232. The Learning Coalition (Attention, all new players!!!) - in Rookie Training Grounds [original thread]
Fire of Prometheus wrote: Awesome, thanks fox :D I'll write up a post later (got an English essay to type up atm) So if my corp got into PC or we had some ringers, would that be acceptable? (My corp has neither but just for future reference)...
- by Fox Gaden - at 2014.04.09 12:38:00
|
4233. The Learning Coalition (Attention, all new players!!!) - in Rookie Training Grounds [original thread]
Also Charlotte, I hate to make you update the original post again, but Art disbanded Learning Coalition College.
- by Fox Gaden - at 2014.04.09 11:47:00
|
4234. The Learning Coalition (Attention, all new players!!!) - in Rookie Training Grounds [original thread]
Charlotte O'Dell wrote: http://i.imgur.com/PF2jV9U.jpg <----- super awesome flow chart for new mercs who can't decide what to do with their SP I linked that in my Corp forum yesterday. Someone put a fair amount of work into that.
- by Fox Gaden - at 2014.04.09 11:45:00
|
4235. Vehicle specific quotas - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: The current state of vehicles is such that it requires at least 2 AV players to take down one tank. The current vehicle quota theoretically allows for 6 tanks from one side to to be out at once; I have experienced t...
- by Fox Gaden - at 2014.04.08 21:48:00
|
4236. nerf kin cats - in Feedback/Requests [original thread]
Teeee Bone wrote: Cuz I completely agree with the amarr scout bonus but it still sucks. Adding a stamina penalty will give amarr scouts more relevance.. I am an Amarr Sentinel. Why do you want to nerf my Kin Cats?
- by Fox Gaden - at 2014.04.08 21:26:00
|
4237. Balancing the Large Turrets - in Feedback/Requests [original thread]
Harpyja wrote: Blasters The third suggestion is to give railguns a range profile similar to the laser rifle. They should only deal 100% damage at say, between 200 and 350m. Damage should then drop to 50% at 100m and 450m, then down to 30% a...
- by Fox Gaden - at 2014.04.08 17:27:00
|
4238. Balancing the Large Turrets - in Feedback/Requests [original thread]
I like the 300m Rail Turret range. It is still sufficient to give an advantage over Blasters, but it gets the Rail Tanks out of the Red line. I have been having a lot of fun with mine, now that I am getting the hang of it. Trying to sneak up on an...
- by Fox Gaden - at 2014.04.08 17:21:00
|
4239. Balancing the Large Turrets - in Feedback/Requests [original thread]
Just nerf the dam damage mods already. They should have been nerfed when the Hardeners were nerfed.
- by Fox Gaden - at 2014.04.08 16:41:00
|
4240. nerf kin cats - in Feedback/Requests [original thread]
Why would you want to nerf Kin Cats?
- by Fox Gaden - at 2014.04.08 16:29:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
First page | Previous page | Next page | Last page |