Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
3661. Learning Coalition (Attention New Players, & Experienced Mentors... - in Rookie Training Grounds [original thread]
History : The Learning Coalition was founded in September of 2013 by four players who were actively involved in training new players, and were regular posters on the Rookie Training Grounds forum. We felt that we could help more people if we sha...
- by Fox Gaden - at 2014.06.09 16:01:00
|
3662. Learning Coalition (Attention New Players, & Experienced Mentors... - in Rookie Training Grounds [original thread]
The Learning Coalition is a volunteer organization focussed on teaching players about the game. It is not a Corporation, and it has no specific Alliance affiliations. Players from any Corp can join the Learning Coalition, whether they want to rece...
- by Fox Gaden - at 2014.06.09 16:00:00
|
3663. Learning Coalition (Attention New Players, & Experienced Mentors... - in Rookie Training Grounds [original thread]
Etiquette & Moderation: We ask that you treat other members of the Learning Coalition chat channel with respect and patience. People who are being exceedingly disruptive or offensive may be removed from the channel. - Please refrain from pos...
- by Fox Gaden - at 2014.06.09 16:00:00
|
3664. The Learning Coalition (Attention, all new players!!!) - in Rookie Training Grounds [original thread]
I am going to be creating a new Learning Coalition thread. It will be easier to keep it up to date if I am the original poster because I am more consistently here. (I am the only member of the Council who has never left the game for an extended s...
- by Fox Gaden - at 2014.06.09 15:29:00
|
3665. The Learning Coalition (Attention, all new players!!!) - in Rookie Training Grounds [original thread]
Jillic wrote: Not everyone, we're missing a few. Like all of R0N1N. Yea, maybe, dunno. Destiny looks tasty fine. I saw Lightning xVx post the other day, so he has not been able to tear himself away completely. Also, Art did not make enough...
- by Fox Gaden - at 2014.06.09 12:20:00
|
3666. Remote Explosives: Unleash the Mad Bomber - in Rookie Training Grounds [original thread]
When you are holding the RE, if you hit L1, your character will reach over to tap the data pad on your left write, like when you are hacking, and the RE that you have set out will detonate.
- by Fox Gaden - at 2014.06.09 10:22:00
|
3667. How am I supposed to beat tanks that do this? - in General Discussions [original thread]
I-Shayz-I wrote: Oh man If only I could have seen it from the tanker's perspective. "oh **** it's a cloaked scout, HIDE!" I have seen this from the TankerGÇÖs perspective far too often.
- by Fox Gaden - at 2014.06.08 15:04:00
|
3668. How am I supposed to beat tanks that do this? - in General Discussions [original thread]
Starfire Revo wrote: I don't think swarms could hit a tank that does this . If a tanker looks at their map while in a large socket they will often fall through the map.
- by Fox Gaden - at 2014.06.08 15:01:00
|
3669. The GEK - in General Discussions [original thread]
CCP Logibro wrote: Everyone knows that light poles are the most powerful weapon in DUST, closely followed by my repair tool. On a more serious note, the rifle changes will continue until morale improves. I want to see a video of someone goin...
- by Fox Gaden - at 2014.06.08 14:58:00
|
3670. STUN-LOCK - in General Discussions [original thread]
CCP Logibro wrote: Operative 1125 Lokaas wrote: SoTa PoP wrote: D4GG3R wrote: What is stun-lock?? The term is used wrong around here. It comes from MMO's with characters with multiple stun abilities and using them in combos to 'stun...
- by Fox Gaden - at 2014.06.08 14:48:00
|
3671. STUN-LOCK - in General Discussions [original thread]
CCP Logibro wrote: Weapons previously used to slow down their victim by a certain percentage per hit when they hit someone. This was removed with Hotfix Alpha. So stun lock is a wholly inaccurate term, and I cringe every time I see someone usi...
- by Fox Gaden - at 2014.06.08 14:45:00
|
3672. [Proposal] Asset Deployment - in General Discussions [original thread]
I like Regis BlackbirdGÇÖs idea. Imagine purchasing a personal CRU and stocking it for a salvaging expedition. The bigger the CRU the more clones and gear can be stored, but the more it costs. Maybe the small one only holds 10 clones, and space f...
- by Fox Gaden - at 2014.06.07 14:38:00
|
3673. CPM1 Personality Test - Myers-Briggs Type Indicator - in The Council's Chamber [original thread]
Appia Vibbia wrote: INTJ in a Nutshell INTJs are analytical problem-solvers, eager to improve systems and processes with their innovative ideas. They have a talent for seeing possibilities for improvement, whether at work, at home, or in th...
- by Fox Gaden - at 2014.06.07 13:15:00
|
3674. Remote Explosives: Unleash the Mad Bomber - in Rookie Training Grounds [original thread]
The Proximity mine may have to be very close to the RE to detonate it. I am not sure that the splash from the Proximity mine is enough to set off the RE. When setting Proximity traps it seems to work best if the RE is placed on top of the Proximit...
- by Fox Gaden - at 2014.06.07 13:07:00
|
3675. Dead Space Salvaging - in General Discussions [original thread]
I fully support this idea. It is nicely contained, and can lead to some really eerie and spooky environments. It also gives CCP a chance to experiment with battles in station environments in a stand alone environment that does not impact on EVE. ...
- by Fox Gaden - at 2014.06.06 21:55:00
|
3676. Dead Space Salvaging - in General Discussions [original thread]
Godin Thekiller wrote: Anyways, now I see what you are asking for. But that still brings up my point: the rouge drones would jsut eat the salvage of anyone that comes near and doesn't escape, so nothing would get left behind. Therefore, it wou...
- by Fox Gaden - at 2014.06.06 21:31:00
|
3677. Planetside 2 - in General Discussions [original thread]
Good points. I think you nailed the explanation for how DUST is, and Legion should be, different from Planetside 2. It would have more impact though if you put a blank line to separate the Strengths and the Weaknesses sections.
- by Fox Gaden - at 2014.06.06 19:45:00
|
3678. Accessability of vehicles in Legion - in General Discussions [original thread]
Sole Fenychs wrote: Imagine, for a crazy example, the ability for LAVs to drop mines with a module. Even while airborn. Yes, I can imagine that.
- by Fox Gaden - at 2014.06.06 19:40:00
|
3679. Make Buildings Destrucable in Legion - in General Discussions [original thread]
Dr Dammit wrote: No districts, red-lines or any of that other lobby-shooter crap. Well, they sort of have to have districts or something like that. WOW uses GÇ£ZonesGÇ¥. They canGÇÖt have the whole planet as one instance. The maps they made ...
- by Fox Gaden - at 2014.06.06 19:29:00
|
3680. [Suggestion] Destructible Doors - in General Discussions [original thread]
ZDub 303 wrote: I would like to see these kinds of blast doors repairable as well. Same with installations... disabled under fire and then repairable back to full. Maybe have them get disabled by a certain amount of damage, and require additi...
- by Fox Gaden - at 2014.06.06 19:14:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
First page | Previous page | Next page | Last page |