Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
484
|
Posted - 2014.06.06 12:20:00 -
[1] - Quote
I came into Dust because I heard of EVE. A game that is often used for the famous "learning cliff" image, to show that EVE's learning curve is steeper than steep. I liked the idea of having an FPS that is far more than a bit of simple gameplay. In the end, the shooting mechanics turned out to be very vanilla and customizability isn't really much to talk about.
However, dropships are a different story. When you hear that someone is a dropship pilot, you'll have a certain amount of respect, as anyone who actually tried to fly those damn things can attest. (Note: I can fly the normal ones moderately well, but ADS are too crazy for me)
And this is where I'm coming from. What I hope to see in Legion, is a sense of awe that you get for ANY dedicated operator of a vehicle. I'm not saying that the vehicles should be hard to use - Anyone should be able to drive an LAV or shoot a tank turret. What I'm saying is that the skill ceiling of those vehicles should be extremely high. Currently, a tank is a bit hard to get a feeling for, but once you do, you put on your triple reppers and kill everyone in Honey Badger mode. But what if it was more involved than that? Imagine, for a crazy example, the ability for LAVs to drop mines with a module. Even while airborn. Now imagine a tanker, going on his merry way. The road that he's following has a slope on one side. And LAV driver comes, activates his boost, uses the slope as a ramp and plants a mine right on top of the tank, while still airborn. That's actually a good showing of skill. It requires battlefield awareness/intel, the ability to time your jump right and to find room to make use of your booster. It's clever use of the environment. It's still low on the skill curve - A beginner might pull it off. But it's good to illustrate my point.
Can you make vehicles in Legion hard to utilize to their fullest? Like, *really* hard? Infantry will always be taken for granted - Even if each role may very well have demanding skill requirements - , but vehicles are different.
P.S. I'd also love to see flexibility for varying playstyles. A good team should be allowed to man a tank and its big turret separately. A solo player should be allowed to install auto-tracking small turrets (or a tracking module), so that the functionality is still available - Possibly with an efficiency drawback or the need to manually select the targets first. Hell, I'd love to replace the cargo bay of a dropship with a huge module, like a CRU/supply depot combo, or the turret slot on the LAV with a four-seat module, to allow an entire squad to ride an unarmed ride. |
Fox Gaden
Immortal Guides
3633
|
Posted - 2014.06.06 19:40:00 -
[2] - Quote
Sole Fenychs wrote:Imagine, for a crazy example, the ability for LAVs to drop mines with a module. Even while airborn. Yes, I can imagine that.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Godin Thekiller
shadows of 514
2539
|
Posted - 2014.06.07 07:48:00 -
[3] - Quote
Sounds nice, but the problem is, battles can't last under 5 seconds like they do now. Otherwise, everyone is a pilot if you slap 3 damage amps on a rail or missile. They need to go back how it was in 1.6 (DS's and Cal HAV's needs love though). It starts with the fitting, and then it goes from there after all imo.
click me
Blup Blub Bloop. Translation: Die -_-
|