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Thread Statistics | Show CCP posts - 2 post(s) |
D4GG3R
Heaven's Lost Property
364
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Posted - 2014.06.07 19:55:00 -
[1] - Quote
What is stun-lock??
I'm pretty plain.
I watch anime for the boobs
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SoTa PoP
Heaven's Lost Property
5143
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Posted - 2014.06.07 19:58:00 -
[2] - Quote
D4GG3R wrote:What is stun-lock??
The term is used wrong around here. It comes from MMO's with characters with multiple stun abilities and using them in combos to 'stun lock' someone.
Here - they mean if you get hit with bullets you get slower, 'locking' you down, which isn't the case at all. There is no form of stun locking in Dust.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Cody Sietz
Bullet Cluster Lokun Listamenn
3303
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Posted - 2014.06.07 19:58:00 -
[3] - Quote
It is a term to describe the act if stun locking.
Kidding aside, the CR and HMG(and maybe other weapons, but none as much as these two) would apply a slot down effect making it impossible to escape once shot.
Thankfully, this was removed.
Edit:
Also, it was basically like this weapon but with a longer range.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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CCP Logibro
C C P C C P Alliance
7973
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Posted - 2014.06.07 20:55:00 -
[4] - Quote
Weapons previously used to slow down their victim by a certain percentage per hit when they hit someone. This was removed with Hotfix Alpha.
So stun lock is a wholly inaccurate term, and I cringe every time I see someone using it to describe that mechanic. Target slowing is a more accurate term.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Arkena Wyrnspire
Fatal Absolution
14200
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Posted - 2014.06.07 20:59:00 -
[5] - Quote
CCP Logibro wrote:Weapons previously used to slow down their victim by a certain percentage per hit when they hit someone. This was removed with Hotfix Alpha.
So stun lock is a wholly inaccurate term, and I cringe every time I see someone using it to describe that mechanic. Target slowing is a more accurate term.
But it basically stunlocks people though. *hides*
You have long since made your choice. What you make now is a mistake.
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Onesimus Tarsus
Holdfast Syndicate Amarr Empire
2061
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Posted - 2014.06.07 21:00:00 -
[6] - Quote
CCP Logibro wrote:Weapons previously used to slow down their victim by a certain percentage per hit when they hit someone. This was removed with Hotfix Alpha.
So stun lock is a wholly inaccurate term, and I cringe every time I see someone using it to describe that mechanic. Target slowing is a more accurate term. But much less fun to say.
Battlefield 1943. Running since 2009. I'm diskinetic, BTW.
Birth, growth, decline, death.
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Operative 1125 Lokaas
True Companion Planetary Requisitions
219
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Posted - 2014.06.07 21:48:00 -
[7] - Quote
SoTa PoP wrote:D4GG3R wrote:What is stun-lock??
The term is used wrong around here. It comes from MMO's with characters with multiple stun abilities and using them in combos to 'stun lock' someone. Here - they mean if you get hit with bullets you get slower, 'locking' you down, which isn't the case at all. There is no form of stun locking in Dust.
The difference? Sounds to me to be exactly what happens.
THIS IS THE VOICE OF RÁN
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5140
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Posted - 2014.06.07 21:57:00 -
[8] - Quote
Operative 1125 Lokaas wrote:SoTa PoP wrote:D4GG3R wrote:What is stun-lock??
The term is used wrong around here. It comes from MMO's with characters with multiple stun abilities and using them in combos to 'stun lock' someone. Here - they mean if you get hit with bullets you get slower, 'locking' you down, which isn't the case at all. There is no form of stun locking in Dust. The difference? Sounds to me to be exactly what happens.
Stun Locking gives you absolutely no way to move
What happens here is that every bullet slows you down more and more, making you easier to hit, and slowing you down more and more.....
Hence why we call it stun locking.
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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D4GG3R
Heaven's Lost Property
366
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Posted - 2014.06.07 22:23:00 -
[9] - Quote
CCP Logibro wrote:Weapons previously used to slow down their victim by a certain percentage per hit when they hit someone. This was removed with Hotfix Alpha.
So stun lock is a wholly inaccurate term, and I cringe every time I see someone using it to describe that mechanic. Target slowing is a more accurate term.
Does a Shotty "Stun-Lock"?
I'm pretty plain.
I watch anime for the boobs
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One Eyed King
Land of the BIind
1829
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Posted - 2014.06.07 22:24:00 -
[10] - Quote
D4GG3R wrote:CCP Logibro wrote:Weapons previously used to slow down their victim by a certain percentage per hit when they hit someone. This was removed with Hotfix Alpha.
So stun lock is a wholly inaccurate term, and I cringe every time I see someone using it to describe that mechanic. Target slowing is a more accurate term. Does a Shotty "Stun-Lock"? Nothing stun locks any longer. That was removed with alpha.
The REAL Internet King
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CCP Logibro
C C P C C P Alliance
7981
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Posted - 2014.06.07 23:03:00 -
[11] - Quote
Operative 1125 Lokaas wrote:SoTa PoP wrote:D4GG3R wrote:What is stun-lock??
The term is used wrong around here. It comes from MMO's with characters with multiple stun abilities and using them in combos to 'stun lock' someone. Here - they mean if you get hit with bullets you get slower, 'locking' you down, which isn't the case at all. There is no form of stun locking in Dust. The difference? Sounds to me to be exactly what happens.
Stunning would mean that you can take no action, including returning fire.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
803
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Posted - 2014.06.07 23:14:00 -
[12] - Quote
With many weapons, you still cannot turn around when being shot from the side or behind, but that is probably an issue with overbearing damage output instead of a stun of some kind.
http://youtu.be/dtXupQg77SU
Dust to Dust, theme
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Gooseman Manwhore
CREATURES OF THE NIGHT
44
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Posted - 2014.06.08 00:05:00 -
[13] - Quote
I think we should all just agree to call it deadlock. Whenever I get shot, I die. Then i'm locked to the ground, can't return fire, and casually disintegrate into nothingness.
I put the sexi in dyslexia
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Lightning xVx
R 0 N 1 N
736
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Posted - 2014.06.08 00:09:00 -
[14] - Quote
It's remaining as STUN-LOCK. Proceed. Im off to lurk other forums. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4353
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Posted - 2014.06.08 01:24:00 -
[15] - Quote
It's a snare. |
KingBabar
MAG was better...
2602
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Posted - 2014.06.08 01:28:00 -
[16] - Quote
CCP Logibro wrote:Weapons previously used to slow down their victim by a certain percentage per hit when they hit someone. This was removed with Hotfix Alpha.
So stun lock is a wholly inaccurate term, and I cringe every time I see someone using it to describe that mechanic. Target slowing is a more accurate term.
"Target slowing" not exactly accurate when a target actually stops moving....
Sometimes a HMG or a ACR could just have been swapped for an auto SG with the same ranges, the effect would be much the same....
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Pvt Numnutz
Watchdoge Explosives
1413
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Posted - 2014.06.08 01:39:00 -
[17] - Quote
Onesimus Tarsus wrote:CCP Logibro wrote:Weapons previously used to slow down their victim by a certain percentage per hit when they hit someone. This was removed with Hotfix Alpha.
So stun lock is a wholly inaccurate term, and I cringe every time I see someone using it to describe that mechanic. Target slowing is a more accurate term. But much less fun to say. So then abbreviate, TS or TS'ing |
Jackof All-Trades
The Black Renaissance
597
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Posted - 2014.06.08 03:12:00 -
[18] - Quote
I've always liked calling it 'the Sloth Effect'
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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jaksol JAK darnson
Kameira Lodge Amarr Empire
5
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Posted - 2014.06.08 03:38:00 -
[19] - Quote
CCP Logibro wrote:Operative 1125 Lokaas wrote:SoTa PoP wrote:D4GG3R wrote:What is stun-lock??
The term is used wrong around here. It comes from MMO's with characters with multiple stun abilities and using them in combos to 'stun lock' someone. Here - they mean if you get hit with bullets you get slower, 'locking' you down, which isn't the case at all. There is no form of stun locking in Dust. The difference? Sounds to me to be exactly what happens. Stunning would mean that you can take no action, including returning fire.
in other words what i call point delivery! i love it when scrawberrys deliver points!
"Sacrifice is a choice you make. Loss is a choice made for you."
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
489
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Posted - 2014.06.08 10:59:00 -
[20] - Quote
SoTa PoP wrote:D4GG3R wrote:What is stun-lock??
The term is used wrong around here. It comes from MMO's with characters with multiple stun abilities and using them in combos to 'stun lock' someone. Here - they mean if you get hit with bullets you get slower, 'locking' you down, which isn't the case at all. There is no form of stun locking in Dust. Actually, it comes from fighting games. Characters can't instantly continue acting after being hit, (often by having an animation that shows them falling to the ground) which is the stun. A stun lock is a situation where a certain combination of attacks can lock someone indefinitely into being stunned, which causes an inescapable death trap. |
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Dalmont Legrand
446
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Posted - 2014.06.08 11:34:00 -
[21] - Quote
Dovallis Martan JenusKoll wrote:With many weapons, you still cannot turn around when being shot from the side or behind, but that is probably an issue with overbearing damage output instead of a stun of some kind.
Increase turning speed to 80/80
The best is yet to come
CPM1 Candidate
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Adipem Nothi
Nos Nothi
1503
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Posted - 2014.06.08 12:11:00 -
[22] - Quote
Dalmont Legrand wrote: Increase turning speed to 80/80
^ Betcha $20 this guy's not a Scout.
PS: Heavies are ridiculously good. I'm all for keeping them that way, so long as their Turning / Rotation Speed is reevaluated and reduced.
Shoot scout with yes...
- Ripley Riley
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Shion Typhon
Intara Direct Action Caldari State
666
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Posted - 2014.06.08 14:33:00 -
[23] - Quote
CCP Logibro wrote: Target slowing is a more accurate term.
Is that what they call it these days? In the old days it was just called "a$$ game design" |
Fox Gaden
Immortal Guides
3648
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Posted - 2014.06.08 14:45:00 -
[24] - Quote
CCP Logibro wrote:Weapons previously used to slow down their victim by a certain percentage per hit when they hit someone. This was removed with Hotfix Alpha.
So stun lock is a wholly inaccurate term, and I cringe every time I see someone using it to describe that mechanic. Target slowing is a more accurate term. I liked the term GÇ£Sloth effectGÇ¥.
Although I do use an HMG, I am vary happy about this being removed. I can now sprint for cover rather than getting pinned to the wall like a butterfly in a display case every time I get shot by a Combat or Rail Rifle. I noticed the change right away.
Now some people think the effect is still there. It seems to me that there is a bit of a knock back effect if you moving toward the bullets. Is this the case? It could explain why some people think there is still a slowing effect. If that is the case, I am fine with it, because a knock back makes sense, and it does not prevent me from sprinting for cover.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3648
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Posted - 2014.06.08 14:48:00 -
[25] - Quote
CCP Logibro wrote:Operative 1125 Lokaas wrote:SoTa PoP wrote:D4GG3R wrote:What is stun-lock??
The term is used wrong around here. It comes from MMO's with characters with multiple stun abilities and using them in combos to 'stun lock' someone. Here - they mean if you get hit with bullets you get slower, 'locking' you down, which isn't the case at all. There is no form of stun locking in Dust. The difference? Sounds to me to be exactly what happens. Stunning would mean that you can take no action, including returning fire. It was more like being triple webbed and scrambled.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Boot Booter
Sinq Laison Gendarmes Gallente Federation
547
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Posted - 2014.06.08 14:58:00 -
[26] - Quote
CCP Logibro wrote:Operative 1125 Lokaas wrote:SoTa PoP wrote:D4GG3R wrote:What is stun-lock??
The term is used wrong around here. It comes from MMO's with characters with multiple stun abilities and using them in combos to 'stun lock' someone. Here - they mean if you get hit with bullets you get slower, 'locking' you down, which isn't the case at all. There is no form of stun locking in Dust. The difference? Sounds to me to be exactly what happens. Stunning would mean that you can take no action, including returning fire.
Owned
SMG Specialist
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
735
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Posted - 2014.06.08 17:04:00 -
[27] - Quote
CCP Logibro wrote:Weapons previously used to slow down their victim by a certain percentage per hit when they hit someone. This was removed with Hotfix Alpha.
So stun lock is a wholly inaccurate term, and I cringe every time I see someone using it to describe that mechanic. Target slowing is a more accurate term.
It's a snare...
Newb
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IAmDuncanIdaho II
R 0 N 1 N
451
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Posted - 2014.06.09 13:06:00 -
[28] - Quote
What are these "snare" references I am hearing?
Personally I think it could be called FUN-LOCK from the killer's point-of-view. But if it's gone now, we never need speak of it again.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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