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3081. Announcement:[Event] The Million Clone Challenge Returns! - in Announcement and Events [original thread]
Cat Merc wrote: Really? Do I really need an extra 3mil SP? I'm at 40mil SP and I don't even know what to spend it on D: My Alt Crash Gaden (who now has more SP than Fox) is a Sentinel with over 30 million Skill Points. This week I decided to...
- by Fox Gaden - at 2014.09.12 16:17:00
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3082. Announcement:[Event] The Million Clone Challenge Returns! - in Announcement and Events [original thread]
Looking forward to getting the Sever Sentinel BPO, although I would rather get either the Raven or Valor.
- by Fox Gaden - at 2014.09.12 16:10:00
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3083. Dropship Deathmatch - in General Discussions [original thread]
iKILLu osborne wrote: i told d1ck i was in but i guess he forgot to add my name. pilot/gunner eiither is fine by me. what vehicle modules are allowed? any specific suit for gunner?, if not amarr sentinel i'll be The list was just to get th...
- by Fox Gaden - at 2014.09.12 16:08:00
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3084. Dropsuits - in Feedback/Requests [original thread]
Raptor Princess wrote: What I don't understand is why CCP want to nerf snipers, when you can counter them no matter where they are sat in any map. Their logic is that every role needs to be able to have a counter. This guy would have needed a...
- by Fox Gaden - at 2014.09.12 14:46:00
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3085. Dropsuits - in Feedback/Requests [original thread]
Raptor Princess wrote: I'm still not sure how a heavy was placing a new nanohives out every 30 seconds without dying or going to a supply depot, but that's a different matter. (And yes, it was a heavy and not a commando, and no there was nobody...
- by Fox Gaden - at 2014.09.12 14:36:00
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3086. Dropsuits - in Feedback/Requests [original thread]
Breakin Stuff wrote: Second there are no medium range heavy weapons. We have extreme range and danger-stupid. Until that midrange gap gets plugged its often better to use a rifle than try to chase someone who is faster with an HMG. I have bee...
- by Fox Gaden - at 2014.09.12 14:32:00
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3087. Dropsuits - in Feedback/Requests [original thread]
Raptor Princess wrote: Can Hotfix Delta please deal with the fact that you can't use a heavy weapon in a light weapon slot, but can use a light weapon in a heavy slot? Lately I've noticed a lot more proto heavies sat on top of towers using sn...
- by Fox Gaden - at 2014.09.12 14:26:00
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3088. Rattati, a request, a small one - in Feedback/Requests [original thread]
How about Minmatar Commando with black and grey camo in the places that are tan colored currently and all the red left in place? Yes to Raven Min Commando!
- by Fox Gaden - at 2014.09.12 14:14:00
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3089. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
This morning when I was picked up twice with a Red standing 20m in front of me in plain sight, I got the idea that there should be a -25 WP penalty if you pick someone up and they die again within 5 seconds. My role in the context of the Support ...
- by Fox Gaden - at 2014.09.12 14:02:00
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3090. Drop Uplink scan profiles - in Feedback/Requests [original thread]
I have been running around dropping Remote Explosives on top of friendly Drop Uplinks. I would like Drop Uplinks to be as easy for the enemy to find as possible. I will get more kills that way! But seriously, your idea does have merit.
- by Fox Gaden - at 2014.09.12 13:49:00
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3091. Please add the Assault Scrambler as a standard tier weapon in Delta - in Feedback/Requests [original thread]
I would like to see a Standard Assault Combat Rifle, as I would like to be able to setup a Standard Min Commando fit. I get joint pain after two matches if I try to use a semiautomatic rifle, due to the rapid finger movements required. ( I am get...
- by Fox Gaden - at 2014.09.12 13:10:00
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3092. Could we get more weapon modules? - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: I'd favour an approach where all weapon mods, both old and new, come with drawbacks. For example, damage mods increase kick, ROF increases dispersion, heat sinks reduce clip size etc. personally I'd like to see them att...
- by Fox Gaden - at 2014.09.12 12:58:00
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3093. Could we get more weapon modules? - in Feedback/Requests [original thread]
Evan Gotabor wrote: A slot for ammo would be interesting if we could choose our ammo like in Eve with standards that come with their weapons (no bonus, no malus) ; and specials ammo which offer a bonus on range, damages, heat, dispersion, fire ...
- by Fox Gaden - at 2014.09.12 12:54:00
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3094. Could we get more weapon modules? - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: Why is a module slot for ammo when you could use a nanohive. In order to equip Remote Explosives, or a Scanner, or an UplinkGǪ
- by Fox Gaden - at 2014.09.12 12:52:00
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3095. Could we get more weapon modules? - in Feedback/Requests [original thread]
Lets start with the Ammo Bags as they would present less balance issues, but would still have the big advantage of allowing certain setups to equip an Ammo Bag rather than a NanoHive, allowing them to put something else in their equipment slot. Th...
- by Fox Gaden - at 2014.09.12 12:51:00
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3096. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
The dark cloud wrote: Did some testing with the Advanced burst HMG. Currently it overheats after 266 rounds fired (6 bursts). every decent player avoids firing the 6 bursts in a row due to the overheat and vulnerbable effect it has onto you. To...
- by Fox Gaden - at 2014.09.12 12:44:00
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3097. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
Breakin Stuff wrote: Fox Gaden wrote: Breakin Stuff wrote: Actually reversing the dispersion pattern from a normal HMG might be good. It can't start as loose as the regular one or it's not going to be worth anything beyond shotgun range. ...
- by Fox Gaden - at 2014.09.12 12:20:00
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3098. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
To be more concise: A 10% nerf is fine. A 10% nerf + overheating one burst sooner = Flaylock Pistol level nerf.
- by Fox Gaden - at 2014.09.11 19:20:00
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3099. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
Breakin Stuff wrote: Actually reversing the dispersion pattern from a normal HMG might be good. It can't start as loose as the regular one or it's not going to be worth anything beyond shotgun range. But decreasing efficiency in favor of alpha ...
- by Fox Gaden - at 2014.09.11 19:08:00
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3100. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
CCP Logibro wrote: After some testing last night and feedback from you guys, we're going to drop the Fire Interval/Burst Interval change for now (this means that the heat per second will also drop by about half, but it will still be the same nu...
- by Fox Gaden - at 2014.09.11 19:02:00
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