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1941. EHP is king - in General Discussions [original thread]
If Gallente Heavy becomes the FOTM and Amarr Heavy becomes known as the heroic Anti-Heavy, then I would be happy with that. Gallente Heavy is the one Sentinel I donGÇÖt plan to skill into, and I am going to 5 in Amarr Heavy first. And, yes, I ch...
- by Fox Gaden - at 2014.03.03 14:40:00
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1942. EHP is king - in General Discussions [original thread]
EHP is King in 1.5, 1.6, and 1.7. I am not so sure about 1.8.
- by Fox Gaden - at 2014.03.03 14:03:00
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1943. What do you think will balance shields and armor modules? - in General Discussions [original thread]
Increasing TTK will directly buff Shields. The more often you survive long enough to get to cover, the more often the faster regen of Shields will be useful. Which is not to say that this will fully balance Shields against Armor, but it will have...
- by Fox Gaden - at 2014.03.03 11:16:00
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1944. Good job CCP - in General Discussions [original thread]
Scheherazade VII wrote: 5 and 20 metres? The HMG has no problem killing at even 35-40 metres. Making some CQC maps and interior objectives quite difficult to face heavies in as you are NEVER outside of their optimum range which introduces the r...
- by Fox Gaden - at 2014.03.02 13:39:00
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1945. Good job CCP - in General Discussions [original thread]
Has anyone mentioned the Sloth effect in this thread? Now there is an HMG related issue that does need to be fixed. The Sloth effect was added when we had poor hit detection. When you get hit by a bullet it slows you down. When you get hit by a w...
- by Fox Gaden - at 2014.03.01 23:43:00
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1946. Heavy QQ - in General Discussions [original thread]
Now, one thing that has not been mentioned in this thread, but does make HMG heavies very frustrating to deal with is the Sloth effect. The Sloth effect was added when we had poor hit detection. When you get hit by a bullet it slows you down. Whe...
- by Fox Gaden - at 2014.03.01 23:41:00
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1947. Heavy QQ - in General Discussions [original thread]
Roy Ventus wrote: Lol so we just gonna argue about how heavies have been UP for so long that they deserve to not be critically looked at? Oh and what of the heavy who uses the OP rifles and their eHP against us? Oh and those guys who hop out o...
- by Fox Gaden - at 2014.03.01 23:20:00
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1948. Heavy QQ - in General Discussions [original thread]
Vitharr Foebane wrote: Asher Night wrote: J0hlss0n wrote: Asher Night wrote: The HMG needs a range nerf..... So, someone used the word "HMG" and "nerf" in the same sentence... wow... so we've gone from crying about tanks and op weap...
- by Fox Gaden - at 2014.03.01 23:02:00
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1949. Heavy QQ - in General Discussions [original thread]
Asher Night wrote: Vitharr Foebane wrote: Asher Night wrote: I agree. It is not that I want to kill heavies everytime I meet them but it's clear that when a heavy wipes me out with an HMG or Rifle after I get them to within a centimeter o...
- by Fox Gaden - at 2014.03.01 22:54:00
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1950. Heavy QQ - in General Discussions [original thread]
TheD1CK wrote: No complaints on their damage or endurance but the Heavy turn speed is really unfair on the scout role that should be our advantage not the guys with over 1000HP A Scout can obit an HMG Heavy at 5m faster than the HMG Heavy can...
- by Fox Gaden - at 2014.03.01 22:51:00
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1951. Heavy QQ - in General Discussions [original thread]
Mayor Redshield wrote: I tried to sneak up on a lone heavy, while in my profile dampened assault fit. I got about two shots on him with a TacAR before he turned around, got me with a couple of shots from a scrambler rifle and then he switched t...
- by Fox Gaden - at 2014.03.01 22:44:00
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1952. Heavy QQ - in General Discussions [original thread]
TheD1CK wrote: Lot's of post moaning on heavies and to be fair It has been pretty crap getting Heavy spammed in CQC I don't mind the difficulty of taking on a heavy, it's fun The issue is when I flank and attack him, using anything other than ...
- by Fox Gaden - at 2014.03.01 22:41:00
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1953. Good job CCP - in General Discussions [original thread]
Cat Merc wrote: Vitharr Foebane wrote: so tell me what was you farthest kill? and was it just you killing them or did you kill steal? 42 meters. From full to zero. I know how long it would take to kill someone with an HMG at 42m. Were t...
- by Fox Gaden - at 2014.03.01 22:04:00
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1954. Good job CCP - in General Discussions [original thread]
Spectral Clone wrote: EHP buff Turn speed buff HMG spread buff Just a note on the Turn speed buff. It means a Heavy will turn as fast as an Assault suit equipped with the same weapon. With a Shotgun they will turn slower than with an Assault ...
- by Fox Gaden - at 2014.03.01 21:28:00
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1955. Good job CCP - in General Discussions [original thread]
Cat Merc wrote: You managed to make me throw my controller for the first time since I got my PS3 4 years ago. This heavy event has shown me how ludicrous heavies have become after all the buffs from 1.2 - 1.7. And now you're making yet another...
- by Fox Gaden - at 2014.03.01 20:34:00
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1956. Does anyone else get tired of the SP grind? - in General Discussions [original thread]
If you play the game enough to get everything you want, then you might want to try taking a break and playing something else once in a while. I have been playing for over a year and am only up around 17 million skill points on each of my characte...
- by Fox Gaden - at 2014.03.01 20:31:00
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1957. Remote explosive deployment is too slow - in General Discussions [original thread]
The dark cloud wrote: Hello there i would like to bring some attention to remote explosives. In games like Battlefield you can run up to a tank and put multiple C4's really quickly onto it. On dust however this takes too much time. This is main...
- by Fox Gaden - at 2014.03.01 18:46:00
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1958. To Make Shield Tanking Viable.... - in General Discussions [original thread]
1) Increase Time To Kill (TTK) so that the GÇ£runGÇ¥ part of GÇ£hit and runGÇ¥ becomes viable for shield suits. 2) Remove the mechanic which slows you to 50% of walking speed when you get hit so that the GÇ£runGÇ¥ part of GÇ£hit and runGÇ¥ become...
- by Fox Gaden - at 2014.02.28 19:11:00
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1959. I'll Take Deaths from KB/M players over Aim assist. - in General Discussions [original thread]
The Sloth mechanic should be removed! Being slowed down to 50% of your normal walking speed right when you are trying to run for cover is one of the most frustrating things in the game! The AA lock is easy enough to break out of, except when you ...
- by Fox Gaden - at 2014.02.28 18:08:00
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1960. You too can help improve the New Player Experience! - in General Discussions [original thread]
Diesel Heat seeker wrote: Fox, I am active on LC channel. Scar is the member to let me know about channel. Let's squad up sometime, You are not likely to see Fox Gaden on. I normally play Crash Gaden, my heavy.
- by Fox Gaden - at 2014.02.28 17:42:00
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