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421. CCP Ignoring logi's? - in General Discussions [original thread]
CCP Saberwing wrote: The Headless Horseman wrote: You better hope they KEEP ignoring logi's. The so called 'events' are actually stress tests. They go by total kills and nerf/buff acordingly. Totally inaccurate...not sure where you pulled ...
- by Foundation Seldon - at 2014.04.11 03:03:00
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422. Tons of SP! - in General Discussions [original thread]
Nothing because I'm only specced into vehicles. Small Turret/Vehicle Kill Assist kill event when?
- by Foundation Seldon - at 2014.04.10 11:39:00
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423. The new railgun range... - in General Discussions [original thread]
Lynn Beck wrote: It's quite possibly the worst nerf they could've made. Rails are now INCAPABLE of doing their (supposed) role: long range bombardment. Now they're shotguns that instagib tanks and LAV's/stupid ds pilots.albeit this bodes well...
- by Foundation Seldon - at 2014.04.08 00:41:00
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424. I'm finding it increasingly difficult to stick around - in General Discussions [original thread]
Take a break. Read some SciFi : The Foundation Trilogy by Asimov Ender's Game (and its sequels) by Orson Scott Card Anything else from Asimov The Expanse Series by James A. Corey The Culture Series by Ian Banks Read some Fantasy A Song of Ice an...
- by Foundation Seldon - at 2014.04.03 07:40:00
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425. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Why cant you infantry retards not balance on multiple hardebers, now im running 2 or 3 hards on my python, and good its a pure anti armor it shoukd barely do damage to a hardenered SHIELD vehicle, but hardeners were ne...
- by Foundation Seldon - at 2014.03.28 22:15:00
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426. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Foundation Seldon wrote: This is the way it should have been from the beginning. It is an anti-vehicle weapon that is dedicated entirely to the act of countering vehicles, there's no reason a hardener should go on to...
- by Foundation Seldon - at 2014.03.28 22:02:00
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427. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
This is the way it should have been from the beginning. It is an anti-vehicle weapon that is dedicated entirely to the act of countering vehicles, there's no reason a hardener should go on to not only decrease damage taken by weaponry but NEGATE i...
- by Foundation Seldon - at 2014.03.28 21:54:00
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428. Missing Skillpoint!! March 27 Update - in General Discussions [original thread]
Skill into Amarr scout? * Corrected skill cost multiplier of Amarr Light suit - from x4 to x8. Please note, the player SP will be deducted after this fix if the player updated the skill previously. That's what happened.
- by Foundation Seldon - at 2014.03.27 14:10:00
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429. WTF, NOOOO CCP! - in General Discussions [original thread]
DUST Fiend wrote: Range was never a big problem with large railguns, it was the damage and the redline. Neither of these were addressed, only buffed through decreased hardeners. Huh? The range made the redline fits viable, 600m gave you fu...
- by Foundation Seldon - at 2014.03.27 14:05:00
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430. WTF, NOOOO CCP! - in General Discussions [original thread]
Uh ... I don't know if CCP realizes this but based on the numbers they gave us back before 1.7 came out the Small Railgun NEVER had a 300m range. Beyond the fact that I've used the thing for months now and I've pretty much never been able to shoot...
- by Foundation Seldon - at 2014.03.27 14:01:00
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431. suicide LAVs unfortunately working as intended - in General Discussions [original thread]
Spkr4theDead wrote: Foundation Seldon wrote: I wouldn't take them not being changed in 1.8 as proof positive that they're working as intended or not. I'd just note that no one from CCP has mentioned them in the context of any sort of hotfix ...
- by Foundation Seldon - at 2014.03.26 20:59:00
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432. suicide LAVs unfortunately working as intended - in General Discussions [original thread]
I wouldn't take them not being changed in 1.8 as proof positive that they're working as intended or not. I'd just note that no one from CCP has mentioned them in the context of any sort of hotfix or change (unlike tanks).
- by Foundation Seldon - at 2014.03.26 19:00:00
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433. Um in case nobody noticed, - in General Discussions [original thread]
The Amarr scout looks fine, probably the best looking new suit in the game with the runner up being the Caldari Scout. The Heavies though ... definitely look unfinished. Not sure what's going on with the Commando color scheme either, very off.
- by Foundation Seldon - at 2014.03.26 00:52:00
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434. Amarr Scout ak.0 image! - in General Discussions [original thread]
Oh man that thing is pretty.
- by Foundation Seldon - at 2014.03.25 06:38:00
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435. While we're all less than 12 hours away from seeing 1.8 deployed... - in General Discussions [original thread]
Delanus Turgias wrote: Y'all weaboos should develop some actual taste in music. Me, I listen to stuff like this during battle I know you're not insulting mah waifus, wars have been waged for less.
- by Foundation Seldon - at 2014.03.25 03:05:00
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436. Ideas for the Amarr HAV and heavy weapons - in General Discussions [original thread]
So basically ... www.youtube.com/watch?v=xOWNKGzU6TA The doomsday in turret form?
- by Foundation Seldon - at 2014.03.25 03:03:00
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437. While we're all less than 12 hours away from seeing 1.8 deployed... - in General Discussions [original thread]
Aw yeah, we anime as **** now. Here's a huge Touhou Folk Remix playlist : https://www.youtube.com/playlist?list=PLwUkbD_T2N0cWV5vpqNDUkD50JUrP-c9P
- by Foundation Seldon - at 2014.03.25 01:05:00
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438. Final goodbye to the shotgun - in General Discussions [original thread]
Final goodbye to the weapon that is looking more viable than it ever was thanks to the nerfing of every rifle in the game?
- by Foundation Seldon - at 2014.03.24 21:18:00
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439. Another encounter with redline railgunners - in General Discussions [original thread]
I just shot down an Incubus with a triple damage modded Particle Cannon from the Redline. Felt a little dirty on the inside.
- by Foundation Seldon - at 2014.03.24 06:13:00
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440. The dawn of new vehicles - in General Discussions [original thread]
More turret types, more vehicle frames (MAV, Jets, Heavy Aircraft), and the reintroduction of a bunch of modules should all have priority over racial parity. The Amarr Tank isn't going to function significantly differently from the Gallente Tank a...
- by Foundation Seldon - at 2014.03.22 00:24:00
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