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2941. 'neo' assault c-I ! - in Feedback/Requests [original thread]
DJINN Morbid wrote: Forlorn Destrier wrote: Everyone knew? Cuz Ive never heard of you before. People that I play with know, and who are you? I haven't seen you probably because you in a lower sp level than me. 1. I never made a claim ...
- by Forlorn Destrier - at 2013.06.27 13:00:00
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2942. An elegant solution to many problems - in Feedback/Requests [original thread]
No.
- by Forlorn Destrier - at 2013.06.27 12:59:00
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2943. 'neo' assault c-I ! - in Feedback/Requests [original thread]
Everyone knew? Cuz Ive never heard of you before.
- by Forlorn Destrier - at 2013.06.27 01:53:00
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2944. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Chinduko wrote: Remove damage, shield/armor enhancers from modules and skill points. This will balance the game for new and experienced players by allowing everyone the same potential for kills. This will make Dust a game that is based on ind...
- by Forlorn Destrier - at 2013.06.26 19:36:00
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2945. Sniper range patch 1.2 - in General Discussions [original thread]
Isaa Quade wrote: Roufato Kavlimou wrote: They should increase the Max range of Sniper Rifles above 599m so optimal range is at where it is now. Yeah, because the one thing i want more than anything else is to be MCC sniped from even f...
- by Forlorn Destrier - at 2013.06.25 22:55:00
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2946. In response to 1.2 - in General Discussions [original thread]
Cosgar wrote: I have to admit, I almost feel like installing Dust 514 again. If you aren't playing, then there is no reason for you to comment on the forums. Enjoy the other games you play and use their forums. Thanks.
- by Forlorn Destrier - at 2013.06.25 22:53:00
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2947. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
The Black Jackal wrote: I posted this idea in this thread a few days ago https://forums.dust514.com/default.aspx?g=posts&m=661032#post661032, but thought I better create a new forum topic on it so as to shine a light on it better. More m...
- by Forlorn Destrier - at 2013.06.25 22:49:00
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2948. alot of feedback - in Feedback/Requests [original thread]
Example of a way to provide constructive feedback: https://forums.dust514.com/default.aspx?g=posts&t=89626&find=unread
- by Forlorn Destrier - at 2013.06.25 22:27:00
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2949. (Request) Mobile CRU a toggle module - in Feedback/Requests [original thread]
Taurion Bruni wrote: Sometimes while flying my Eryx, I do not need anyone spawning Into my ship until I can get into a good position, and because I cannot choose to have the CRU or not, most blueberries tend to spawn in, and remain in the ship,...
- by Forlorn Destrier - at 2013.06.25 22:27:00
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2950. alot of feedback - in Feedback/Requests [original thread]
Shadow Archeus wrote: 1. The game is a little too difficult for new players to get into.....not impossible but part of the problem is vets pub stomping in proto gear and officer weapons......not crying about it but its a little ridiculous that ...
- by Forlorn Destrier - at 2013.06.25 22:26:00
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2951. (Request) Vehicle's owner lock - in Feedback/Requests [original thread]
BamGotti wrote: Mortedeamor wrote: jpmannu wrote: I should say it is pretty annoying getting your vehicle stolen expecially when you're in the middle of an operation and someone drives away and you're actually using it to take momentary c...
- by Forlorn Destrier - at 2013.06.25 22:21:00
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2952. (Request) Vehicle's owner lock - in Feedback/Requests [original thread]
jpmannu wrote: I should say it is pretty annoying getting your vehicle stolen expecially when you're in the middle of an operation and someone drives away and you're actually using it to take momentary cover or drive away from certain death or ...
- by Forlorn Destrier - at 2013.06.25 22:20:00
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2953. Announcement:Dev Blog: Uprising 2 and Beyond - in Announcement and Events [original thread]
Arron Rift wrote: Oh good, I'm glad to hear that you guys are mixing things up again! I was starting to get worried that this game was just going to die as-is! I'm honestly breathing a sign of relief right now, and I bet many others are as wel...
- by Forlorn Destrier - at 2013.06.25 21:29:00
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2954. Announcement:Dev Blog: Uprising 2 and Beyond - in Announcement and Events [original thread]
The Attorney General wrote: CCP Eterne wrote: Z3R0 GR4VITY wrote: What are 'shield energizers' and how would they work? We'll hopefully have a dev blog out soon that will discuss the new modules and how they work. Well, we already k...
- by Forlorn Destrier - at 2013.06.25 21:28:00
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2955. Sniper scopes - in Feedback/Requests [original thread]
TITANIC Xangore wrote: Why do we not have better sniper scopes in this game? We are talking about the future where the longest shot I have seen made is about 467m which is only 1532 feet. In current standards there were farther shots made in th...
- by Forlorn Destrier - at 2013.06.25 20:24:00
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2956. Those god damn LAV's - in Feedback/Requests [original thread]
Oh and one last thing.... 7. Offer a solution or be quiet.
- by Forlorn Destrier - at 2013.06.25 20:24:00
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2957. Those god damn LAV's - in Feedback/Requests [original thread]
Nocturnal Soul wrote: I'd like to apologize for my foul language to start with but these free LAV's are TO OP it take 3 to 5 militia AV rocket launchers or whatever there called to kill them sure higher armor has saved my ass plenty of times bu...
- by Forlorn Destrier - at 2013.06.25 20:20:00
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2958. Make the maps bigger. - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: If you zoom out, there's a potentially MASSIVE map But for some reason, the redzone restricts us. The total map has all of the districts on it. Take a look, you'll see the other maps there.
- by Forlorn Destrier - at 2013.06.24 22:55:00
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2959. Make the maps bigger. - in Feedback/Requests [original thread]
Meeko Fent wrote: This would make the game 20x better IMHO. Then the game could slow down a bit and actual tactics and tide turning can happen. This game is WAY to fast to have any form of real tactics come to light besides attack, defend and...
- by Forlorn Destrier - at 2013.06.24 22:54:00
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2960. Killing 'the collectible' : Making rewards matter - in Feedback/Requests [original thread]
Good idea, but contrary to what CCP does in general. CCP likes collectibles to use a trophy, as you don't get the same trophies other games give. Personally, I'm ok with this.
- by Forlorn Destrier - at 2013.06.24 22:53:00
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