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81. BETA testing - in General Discussions [original thread]
SYST3M 0V3RL0AD wrote: .......and another brick wall post. I don't know why i bother...... To Dzark and DOOM and anyone else with the same perspective, To be clear, I'm torn on the specific subject of boosting. On one hand i do want the high...
- by Foldenfly - at 2012.09.19 20:13:00
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82. Squad ready - in Feedback/Requests [original thread]
Cid Egdald wrote: Bumping this one up! really think its a needed feature so you dont go off into a match while someone is AFK or messing with fittings! Or someone that doesn't participate w/the squad. I currently feel like squads are one of ...
- by Foldenfly - at 2012.09.19 20:06:00
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83. REQUEST: Spawning on Squad - in Feedback/Requests [original thread]
kellyn whiteheart wrote: Patches The Hyena wrote: Drop uplinks. Use them when i run with a swuad i run logi with a uplink and thats what we do. i always spawn first and drop an uplink and they spawn on it so we r together. if its objecti...
- by Foldenfly - at 2012.09.19 19:46:00
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84. BETA testing - in General Discussions [original thread]
knight of 6 wrote: great post. there are a lot of things I would love to try with this game but. it to expensive to try weird stuff like rocket jumping with forge guns and spawning tanks on the top of dropships (flying tanks!). I hear you. I...
- by Foldenfly - at 2012.09.19 19:43:00
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85. REQUEST: Spawning on Squad - in Feedback/Requests [original thread]
Thomas Canalejo wrote: Foldenfly wrote: Skytt Syysch wrote: Mobius Wyvern wrote: uses an equipment slot and requires activation. You mean like a drop uplink? If my interpretation is correct, it would be more like an active shield...
- by Foldenfly - at 2012.09.19 19:36:00
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86. REQUEST: Spawning on Squad - in Feedback/Requests [original thread]
Skytt Syysch wrote: Mobius Wyvern wrote: uses an equipment slot and requires activation. You mean like a drop uplink? If my interpretation is correct, it would be more like an active shield generator or rep tool rather than an active d...
- by Foldenfly - at 2012.09.19 19:07:00
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87. REQUEST: weapon hit fatigue - in Feedback/Requests [original thread]
Moonracer2000 wrote: Straffing feels fine as is. I'd wait till hit detection actually works before changing anything like that personally. Still I can see both sides: If you hit someone and do enough damage that should slow them down. It mak...
- by Foldenfly - at 2012.09.19 18:17:00
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88. The auto aim is perfect! Dont touch! - in Feedback/Requests [original thread]
howard sanchez wrote: If you understand how auto-aim works in dust, please post here. I don't know if I want it on or off. I have tried both and can't detect much difference I have tried both and can't tell much of a difference, either. Pers...
- by Foldenfly - at 2012.09.19 18:11:00
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89. REQUEST: Spawning on Squad - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Foldenfly wrote: Mobius Wyvern wrote: Foldenfly wrote: Mister Hunt wrote: Limit it to only onto your squad leader, not just any member. Remember, the game already has a droppable spawn beacon system in place. Ha...
- by Foldenfly - at 2012.09.19 17:56:00
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90. REQUEST: weapon hit fatigue - in Feedback/Requests [original thread]
lol, glad to see I have sparked a conversation. As for those who question my gunplay, it always needs improving but I actually rank fairly well among my teammates for being less than seven days in. I do, of course, get owned by better players on a...
- by Foldenfly - at 2012.09.19 17:20:00
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91. REQUEST: Spawning on Squad - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Foldenfly wrote: Mister Hunt wrote: Limit it to only onto your squad leader, not just any member. Remember, the game already has a droppable spawn beacon system in place. Having a squad go in, get wiped out except for...
- by Foldenfly - at 2012.09.19 16:59:00
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92. BETA testing - in General Discussions [original thread]
Dzark Kill wrote: IMO boosting is wrong. i understand this is BETA were supposed to break things, find bugs and exploits etc. Once they're found report them and move on for more hunting. To continuously abuse an exploit in a beta is just as bad...
- by Foldenfly - at 2012.09.19 16:10:00
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93. REQUEST: Spawning on Squad - in Feedback/Requests [original thread]
Patches The Hyena wrote: Drop uplinks. Use them They are not always deployed, and spawn points seem purely arbitrary at times. I can't even count how many times I've spawned in enemy territory with no teammates around me. Spawning on a squa...
- by Foldenfly - at 2012.09.19 07:15:00
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94. Why I Think Gunplay Feels "Off" - in Feedback/Requests [original thread]
Excellent post. I've been trying to put my finger on the issue and you nailed it. EDIT: For me, the tracking of a player in ADS seems to "snap" much like jumping between grid points, rather than gliding. I either overcompensate and strafe too far...
- by Foldenfly - at 2012.09.19 07:04:00
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95. REQUEST: Spawning on Squad - in Feedback/Requests [original thread]
Mister Hunt wrote: Limit it to only onto your squad leader, not just any member. Remember, the game already has a droppable spawn beacon system in place. Having a squad go in, get wiped out except for one member hiding behind a wall then everyo...
- by Foldenfly - at 2012.09.19 06:50:00
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96. REQUEST: Spawning on Squad - in Feedback/Requests [original thread]
Would it be possible to spawn on your squad as default if you are assigned to one?
- by Foldenfly - at 2012.09.19 06:26:00
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97. FEEDBACK: Knifing - in Feedback/Requests [original thread]
The knifing function seems to have a very close proximity requirement. Is there any tweaking that can be achieved here, or an increased side-to-side spectrum of diminishing damage infliction?
- by Foldenfly - at 2012.09.19 05:48:00
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98. BETA testing - in General Discussions [original thread]
SYST3M 0V3RL0AD wrote: Thanks for the great post (and the shout out, heh). As you know, i totally agree. Let's break this kitten. +1 Indeed I do. It's a shame it got buried in that thread of vitriol this afternoon. You are welcome to copy a...
- by Foldenfly - at 2012.09.19 05:45:00
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99. BETA testing - in General Discussions [original thread]
Thanks, guys. Now come hunt me down!
- by Foldenfly - at 2012.09.19 05:12:00
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100. Skill Books - in Feedback/Requests [original thread]
You also have to train other skills to certain levels before you can open new ones. A red "x" next to the skill means you have not met requirements. Open info (triangle) and hit R2 until you get to the "prerequisites" page. That's what you need to...
- by Foldenfly - at 2012.09.19 04:40:00
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