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41. Announcement:From the CollectorGÇÖs Cache - Vintage Dropsuit BPOs - in General Discussions [original thread]
I admit they look nice. But this looks like a last attempt at grabbing all the possible cash from the suckers that conform half your playerbase. Specially for a game with no future. For me it is too little, too late. By the way, props to Ratta...
- by Flyingconejo - at 2014.09.02 11:21:00
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42. Replacing old PC maps with new ones. - in The War Room [original thread]
Zatara Rought wrote: I think old vehicle play had a ton of fun on manus, but that was when vehicle range on rails were much better, then again flight ceiling sucked in comparison. The old vehicle play I remember in Manus Peaks is railgun ...
- by Flyingconejo - at 2014.08.23 02:58:00
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43. Replacing old PC maps with new ones. - in The War Room [original thread]
Zatara Rought wrote: Hakyou Brutor wrote: If they make it 4 or 5 point, fine. 3 point maps for PC is a very bad idea. Really? Why? Good question. I was trolling, but with just 16 vs 16, I would think 3 objectives is more than enough....
- by Flyingconejo - at 2014.08.23 02:33:00
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44. Replacing old PC maps with new ones. - in The War Room [original thread]
Hakyou Brutor wrote: I see your point... but those maps would be terrible for PC, jus' sayin' You guys have no vision. Then how about: -Manus Peaks E3 edition. -Manus Peaks Chromosome version. -Manus Peaks Caldari Prime version. It is ...
- by Flyingconejo - at 2014.08.23 02:23:00
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45. Replacing old PC maps with new ones. - in The War Room [original thread]
Zatara Rought wrote: You would want which and why? I want this one: http://blackmannrobin.com/wp-content/uploads/image_2297.jpg This one : http://i.imgur.com/WUnCYINh.png?1 And this one: http://img3.meristation.com/files/imagecach...
- by Flyingconejo - at 2014.08.23 02:07:00
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46. Hynox Xitio for CPM1 - in The Council's Chamber [original thread]
Hynox Xitio wrote: I once meditated for 3000 years exactly. .......... I sleep fully submerged in the Atlantic Ocean. ...... I once inspired HR Giger by accident. Games Haven wrote: . Lord Hynox has been cast down into the dark abysse...
- by Flyingconejo - at 2014.07.23 00:07:00
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47. Don't tell me it's ok - IT'S NOT - in The War Room [original thread]
Cavani1EE7 wrote: I WENT NEGATIVE TWICE YESTERDAY 6/7 9/10 AND I HAVEN'T GONE NEG IN A GAME SINCE MODERN WARFARE 2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****...
- by Flyingconejo - at 2014.07.18 15:21:00
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48. put a 5 mins lock on our rides - in Feedback/Requests [original thread]
Just make it so that if your squad is locked, only players from your squad can get into your vehicle. -Solo players can create a squad of 1, lock it, and not have to worry about their vehicles being robbed. -Grouped players will know that their ...
- by Flyingconejo - at 2014.06.16 18:08:00
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49. Improve LP payouts in FW - in Feedback/Requests [original thread]
Bump. Make FW fun to play.
- by Flyingconejo - at 2014.06.11 10:50:00
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50. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Sorry if this have been said before, but a rework to shield tanking should start with the suits stats. The really important stats when considering shield tanking are shield recharge speed, shield recharge delay and shield depleted delay. Those sta...
- by Flyingconejo - at 2014.06.11 10:29:00
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51. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
So when are these changes going to be deployed?
- by Flyingconejo - at 2014.06.11 09:56:00
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52. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
I still don't really see the need for a nerf, but numbers look much better now. At least the new basic RE will be able to destroy a milita LAV now. This is the way to go about it. If you are going to make a nerf, just nerf the variable that you ...
- by Flyingconejo - at 2014.06.11 09:49:00
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53. [CCP] Caldari Basic Heavy Dropsuits CPU/PG - in General Discussions [original thread]
CCP Rattati wrote: PG/CPU for Basic Heavies updated RE's updated Much better, you nerfed what needed to be nerfed.
- by Flyingconejo - at 2014.06.11 09:36:00
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54. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
Lynn Beck wrote: As a part time tanker, i hate that Basic Re's kill my prototype Non-Fotm tank(plate, plate, repper, or Plate, hardener repper) when they're under me(can't fit scanners, i fit small tureets) To destroy a tank with 2 plates ...
- by Flyingconejo - at 2014.06.10 22:40:00
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55. Aisha Ctarl is venting - in General Discussions [original thread]
castba wrote: Well something has to have the highest dps or should all guns have the same dps? Sounds pretty pointless to me. Good idea. Just make all weapons have the same stats, but have different coloured firing effects when shot. Balance...
- by Flyingconejo - at 2014.06.10 17:36:00
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56. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
Maybe it is the old negotiation tactic of asking for too much at first, and then giving up to the point you really wanted, making the other part think you are making a big concession. That, or they are all heavies and tank drivers in CCP.
- by Flyingconejo - at 2014.06.10 17:28:00
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57. [CCP] Caldari Basic Heavy Dropsuits CPU/PG - in General Discussions [original thread]
castba wrote: I think they just want to give incentive to actually skilling up the demolition skill instead of just using the basic RE at lvl 1. Nerfing something is usually not an incentive to skill into it, quite the contrary. If they wan...
- by Flyingconejo - at 2014.06.10 17:20:00
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58. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
^^^ Knows what he is talking about. Tbh, just a slight increase to arming time should be enough, but if it came with a slight decrease in the pause that occurs between deploying REs, that would be even better.
- by Flyingconejo - at 2014.06.10 14:46:00
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59. Is it weird that kinect - in General Discussions [original thread]
They used to affect walking speed way back in Beta. The result was insane strafe speeds, that combined with bad hit detection, made the First Golden Age of Scouts, since they were impossible to hit.
- by Flyingconejo - at 2014.06.10 13:55:00
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60. Caldari scout scan ability is still too strong - in Feedback/Requests [original thread]
The problem is that to avoid one Caldari Scout with a paper thin scanning fit, the entire enemy team has to fit a paper thin dampening fit. That problem is compounded by the shared squad vision. So with 1 caldari scout per squad (3 in total)...
- by Flyingconejo - at 2014.06.10 13:48:00
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