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81. Friendly Fire should have negative WP after ZERO limit. - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: I would enjoy the game having the added feature of being able to go below 0 WP. It would allow penalties to not be circumvented. I support and love the idea of stricter penalties (and having multiplied WP penalties for e...
- by Flint Beastgood III - at 2014.01.29 16:52:00
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82. Change the name of the assault rifle - in Feedback/Requests [original thread]
+1 for Plasma Rifle, because I don't like the sound of Blaster Rifle.
- by Flint Beastgood III - at 2014.01.28 15:53:00
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83. [Feedback] The ion pistol is worst in its class - in Feedback/Requests [original thread]
Summ Dude wrote: What are the chances that maybe this overheat is different from other weapons'? Like, it just makes the pistol itself unusable for some time, but you can still sprint and change weapons and stuff. Then it might actually be a gr...
- by Flint Beastgood III - at 2014.01.28 15:49:00
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84. [BUG] character select screen - in Feedback/Requests [original thread]
Sole Fenychs wrote: I also had to agree to the EULA. Did anyone else have this happen? Yeah, me too.
- by Flint Beastgood III - at 2014.01.28 14:45:00
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85. CPM Query Regarding Aurum and Racial Parity: - in Feedback/Requests [original thread]
Heinrich Jagerblitzen wrote: Garth Mandra wrote: Whatever CCP does there's going to be rage about BPOs. Eventually they'll just have to bite the bullet and do it. If they sweeten the deal somehow then it could be tolerable. This. The pro...
- by Flint Beastgood III - at 2014.01.28 12:31:00
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86. [BUG] character select screen - in Feedback/Requests [original thread]
I logged on today to find (on the character select screen), my "time in corp" has been replaced with... [no label: Corporation/MemberFor] I checked my other account and it's the same there.
- by Flint Beastgood III - at 2014.01.28 12:13:00
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87. Friendly Fire should have negative WP after ZERO limit. - in Feedback/Requests [original thread]
I like how some games have done it in the past - reverse damage friendly fire. So if you shoot a friendly, the damage is dealt to yourself instead. I doubt people would support that for this game though. EDIT: I believe you should definitely go n...
- by Flint Beastgood III - at 2014.01.27 20:07:00
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88. RE number - in Feedback/Requests [original thread]
IKR. I only recently noticed when looking at the stats that I can place more than I originally thought. Why?! It's not this way for any other equipment, so it makes no sense.
- by Flint Beastgood III - at 2014.01.27 20:05:00
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89. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
Zeylon Rho wrote: What exactly does the Rate of Fire number represent (the in-game metric is Rounds Per Minute iirc)? What is the "max range modifier" variable about? Are the damage stats here representative of the downward adjustments being ma...
- by Flint Beastgood III - at 2014.01.22 10:34:00
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90. [REQUEST] IMPORTANT: Reworking the in-game comms to be more like MAG - in Feedback/Requests [original thread]
Bump
- by Flint Beastgood III - at 2014.01.20 17:18:00
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91. [Feedback] and [Request] - in Feedback/Requests [original thread]
PARKOUR PRACTIONER wrote: nanochives :D yum
- by Flint Beastgood III - at 2014.01.19 11:56:00
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92. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
+1 I'm sure all dropship pilots would welcome this.
- by Flint Beastgood III - at 2014.01.19 11:50:00
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93. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: So with all these side arms coming in is there any way you guys can revisit the flaylock so my racial pistol isn't crap? ^ This.
- by Flint Beastgood III - at 2014.01.17 17:49:00
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94. Email Newsletters in 2014 - in Feedback/Requests [original thread]
Zeylon Rho wrote: CCP Blowout wrote: What would you like to see in the newsletters this year? B. Bite-sized glimpses - have three different devs give a very short blurb (literally a sentence or two) on some thing they're currently wo...
- by Flint Beastgood III - at 2014.01.14 17:53:00
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95. 1 change in chat channels! who agrees? - in Feedback/Requests [original thread]
+1
- by Flint Beastgood III - at 2013.12.29 15:23:00
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96. Dropship resupply - in Feedback/Requests [original thread]
Great idea merc! Resupplying a dropship at a supply depot is not really viable, however good it may seem in theory.
- by Flint Beastgood III - at 2013.12.19 18:17:00
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97. SP requirements and 2 other straightforward changes that could make FW markedly ... - in Feedback/Requests [original thread]
Stephen Seneca wrote: In regards to Ensar's comment : I posted my ideas of how FW should work somewhere around this forum. Ill try to find it and post it here later but to state 1 or 2 ideas. We are mercs, so we take contracts. I proposed sign...
- by Flint Beastgood III - at 2013.12.17 21:04:00
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98. SP requirements and 2 other straightforward changes that could make FW markedly ... - in Feedback/Requests [original thread]
John Demonsbane wrote: Bump for more feedback. To me, the most important of these is the SP requirement for entry, followed by standings gain for those who play well but nonetheless lose. Agree/disagree? Agree.
- by Flint Beastgood III - at 2013.12.17 20:57:00
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99. Heavy Frame should NOT be effected by armor plate stacking - in Feedback/Requests [original thread]
+1 I never really thought about it, but this definitely makes sense. They are hella slow already, why bog them down more with armour penalties? I think CCP are trying to say that heavies have so much armour already that they shouldn't be equippin...
- by Flint Beastgood III - at 2013.12.17 20:28:00
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100. [Request] Getting to faction level 10 grants citizenship - in Feedback/Requests [original thread]
Hey, this is a great idea! Good incentive for players who wish to change race (for whatever reason) to play FW religiously.
- by Flint Beastgood III - at 2013.12.17 20:18:00
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