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1821. Another problem with the assault suit - in General Discussions [original thread]
Meee One wrote: Eruditus 920 wrote: Meee One wrote: Ryme Intrinseca wrote: DeadlyAztec11 wrote: I'm an Assault Amarr and I run around with an Assault SCR, TT-3 Assault Scrambler Pistol, 2 complex damage mods and two Complex Kinetic ...
- by Fizzer XCIV - at 2014.11.11 00:43:00
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1822. [Request]Tactical AR: Why so little ammo? - in Feedback/Requests [original thread]
Atiim wrote: Fizzer XCIV wrote: Because a TacAR with a 45 round Mag would be as OP as A ScR that doesn't overheat. That's probably because it would be a SCR that doesn't overheat. OP didn't seem very bright. I wanted to put it in a way h...
- by Fizzer XCIV - at 2014.11.11 00:08:00
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1823. The Scout Problem. - in General Discussions [original thread]
xavier xor wrote: Scouts don't need to fit regeneration modules because their role isn't to brick tank , unlike assaults. Exactly. But the high regen allows Shield Scouts to fit nothing but Shield Extenders in their highs with little to no ...
- by Fizzer XCIV - at 2014.11.11 00:04:00
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1824. [Request]Tactical AR: Why so little ammo? - in Feedback/Requests [original thread]
Because a TacAR with a 45 round Mag would be as OP as A ScR that doesn't overheat.
- by Fizzer XCIV - at 2014.11.10 22:46:00
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1825. Stomping from the stomper's perspective.. - in General Discussions [original thread]
al nize mk2 wrote: Apothecary Za'ki wrote: naw id equate protostomping to watching judge dredd mowing down badguys in DREDD I was literally just talking about Dredd to someone at work. Shameful as it is - I preferred the Stallone version...
- by Fizzer XCIV - at 2014.11.10 22:40:00
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1826. The Scout Problem. - in General Discussions [original thread]
One Eyed King wrote: I think merely taking away passive dampening, and shifting the bonus to modules would go a long way towards accomplishing these goals. As would doubling the speed penalty on plates for just scouts. I also agree that assaul...
- by Fizzer XCIV - at 2014.11.10 22:17:00
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1827. The Scout Problem. - in General Discussions [original thread]
The Problem : Scouts are better at "Assaulting" than Assaults are. They have become the go-to slayer suit, when really, Assaults should be the go-to slayer suits. Surely this is the case right? Assaults are meant to be the best slayer suits, if...
- by Fizzer XCIV - at 2014.11.10 22:01:00
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1828. I have finally realized what the Assault lacks - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: I-Shayz-I wrote: Why do scouts need insane regen values? Seriously though, by having 50/s on a scout you make it pointless to run shield rechargers so all the scout has to do is tank shields. Then of course scouts ha...
- by Fizzer XCIV - at 2014.11.10 10:53:00
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1829. Breach Shotgun fix - in Feedback/Requests [original thread]
I-Shayz-I wrote: Fizzer XCIV wrote: Give it a slightly faster fire rate. Make it actually feel like a double barreled shotgun. THIS Longer range, more accurate, fire rate as fast as you can pull the trigger, but then a slow reload. I ...
- by Fizzer XCIV - at 2014.11.10 09:26:00
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1830. This Mu needs to go Rattati. - in General Discussions [original thread]
Auris Lionesse wrote: gee... idk join a squad and learn to fight fire with fire. no lets penalize team play because its more effective than solo play. how dare they work together to reach a common goal. Its imbalanced. Squads aren't being v...
- by Fizzer XCIV - at 2014.11.10 04:07:00
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1831. This Mu needs to go Rattati. - in General Discussions [original thread]
OliX PRZESMIEWCA wrote: Silent sea don't make good sailors... Yeah, and a sea of raging fire is impossible to sail on in the first place.
- by Fizzer XCIV - at 2014.11.10 04:04:00
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1832. This Mu needs to go Rattati. - in General Discussions [original thread]
Its impossible to have any fun whatsoever if you play solo! I can't carry the team! I'm not that damn good. I'm decent, but not a god. Playing against full proto squads 75% of the time is getting old... Fix it.
- by Fizzer XCIV - at 2014.11.10 03:57:00
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1833. Breach Shotgun fix - in Feedback/Requests [original thread]
No. Hell no. If people want an instagib gun on their god suits, they can grow a pair and use the Plasma Cannon. If Breach Shotguns were like this, the game would be an even worse Scout hell than it is. 1.)Decloak 2.)Boom 3.)Spray with SMG if targ...
- by Fizzer XCIV - at 2014.11.10 03:46:00
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1834. Jump height and plates - in Feedback/Requests [original thread]
Mexxx Dust-Slayer wrote: CCP Rattati wrote: maybe myofibs should increase jump speed Jump speed? or Jump height? Yes.
- by Fizzer XCIV - at 2014.11.09 11:59:00
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1835. BPO ADV Heavy Suit Plz - in General Discussions [original thread]
MEDICO RITARDATO wrote: Mex-0 wrote: Basically, you're asking to make it P2W. No, he's asking for adv and pro BPOs. It's not pay to win, you can get them with isk! So no p2w No. That would be P2W. Some Standard BPOs can be obtained wi...
- by Fizzer XCIV - at 2014.11.09 10:56:00
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1836. New study/goal (in pubs): - in General Discussions [original thread]
My guess. 20% Militia/Basic Frames 3-4 per team 27.5% Scouts 4-5 per team 17.5% Sentinel ~3 per team 15% Assault 2-3 per team 10% Logi 1-2 per team 5% Commando 0-1 per team
- by Fizzer XCIV - at 2014.11.09 10:14:00
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1837. Custom HUD colors - in Feedback/Requests [original thread]
I'd rather there be racial HUDs. Minmatar would look like dos, but red. Terminal font and everything. Caldari would beretty much the same, but a little bit more angluar. Overall same feel though. Amarr would look fancy. Sweeping Curves and shar...
- by Fizzer XCIV - at 2014.11.09 08:07:00
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1838. BPO ADV Heavy Suit Plz - in General Discussions [original thread]
Atiim wrote: Who revived this thread? That "Meath" fella. tander09 wrote: Quafe suits would like to talk with you This thread is two months old. Quafes weren't announced when I wrote that. And I have one...
- by Fizzer XCIV - at 2014.11.09 07:55:00
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1839. When someone steals your vehicle - in Feedback/Requests [original thread]
I guarantee you any space hacks they used to convert your vehicle to the red side also disables any self destruct sequences. That and New Eden doesn't use explosives to self destruct. They use nanites.
- by Fizzer XCIV - at 2014.11.08 09:43:00
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1840. Flux Grenade Reimagined - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Locking up weapons is a no-no. One, completely imbalanced. Two, Minmatar use projectiles, those don't care about EMP. I'm pretty sure all the weapons use computers on them (hence CPU requirements), but I agree. Fluxes...
- by Fizzer XCIV - at 2014.11.08 09:38:00
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