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1641. Jetpacks on assaults? - in General Discussions [original thread]
postapo wastelander wrote: Nope MATAR one Who are we kidding? It will just be another Caldari item...
- by Fizzer XCIV - at 2014.11.18 15:14:00
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1642. Jetpacks on assaults? - in General Discussions [original thread]
I'm just going to throw out numbers... It should be an equipment. Obviously. A built in thing would make assaults too good. They would become the best uplink layers overnight. It would be crazy. Assault bonus should reduce fitting costs dramatica...
- by Fizzer XCIV - at 2014.11.18 15:03:00
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1643. breach rail rifle and combat rifle - in General Discussions [original thread]
KING CHECKMATE wrote: Jacques Cayton II wrote: Who says breach is low range? If this were trur why does the breach ar reach 70m. Why does the breach smg have better range. The list goes on my friend like the forge gun clearly isnt cqc T...
- by Fizzer XCIV - at 2014.11.18 14:34:00
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1644. breach rail rifle and combat rifle - in General Discussions [original thread]
Because you get 4 variants. Not 5. RR ARR BuRR TacRR
- by Fizzer XCIV - at 2014.11.18 13:55:00
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1645. The CR is just a worse TAR or ScR - in General Discussions [original thread]
Zatara Rought wrote: SO. Can we get some sound minds to evaluate his comparison of the TAC/SCR to the CR? Was he spot on? Missing some key factors that make the comparison incomplete? This could be a really good debate here. The CR does...
- by Fizzer XCIV - at 2014.11.18 10:37:00
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1646. Brainstorming CR Mechanics - in Feedback/Requests [original thread]
I'm an Amarr Assault with only a single Enhanced Shield Extender. I'm made out of armor, really... The CR kills me more than any of the other rifles, understandably. I don't see the issue with it really... I don't feel like it kills me too fast,...
- by Fizzer XCIV - at 2014.11.18 10:28:00
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1647. Obligatory spkr appreciation post. - in General Discussions [original thread]
He leads by bad example! He shows us the path of righteousness, by sacrificing himself. A true hero!
- by Fizzer XCIV - at 2014.11.18 10:20:00
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1648. Beast Mode Activated Officer Scr and Smg (youtube vid) - in General Discussions [original thread]
CommanderBolt wrote: Using an officer scrambler.... the GOD OP that the regular OP looks up to. Wow dude just wow, I know you are a good player but this is just a joke mate. 1000+ hp just in armour, a "growth" attached to your arse with what...
- by Fizzer XCIV - at 2014.11.17 18:27:00
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1649. Problems that need fixing. - in Feedback/Requests [original thread]
The Dev blog did release before the suits. And it was known before the suits released that they would be Standard only modules with unmodifiable slots. They really aught to rename the suits from Prototype BPOs to "Starter Suit Upgrades". Because t...
- by Fizzer XCIV - at 2014.11.17 18:14:00
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1650. CR Balance Mechanics - in General Discussions [original thread]
Blueprint For Murder wrote: How about a actual jamming mechanic (not like the ion bug) a rng roll for reload it is a projectile weapon and this happens quite often with open bolt systems. RNG mechanics are bad. No. The only randomness in a co...
- by Fizzer XCIV - at 2014.11.17 17:24:00
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1651. Regarding officer suits: - in Feedback/Requests [original thread]
Spademan wrote: Well it gets +50 armour and +0.15 m/s base movement. Oh, and 2 light weapons. Awesome! Jeez, that sounds better than the stats I posted up above...
- by Fizzer XCIV - at 2014.11.17 17:20:00
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1652. CR Balance Mechanics - in General Discussions [original thread]
Bright Steel wrote: I do believe it could is a rate of fire decrease. Who can hit the trigger 6.67 times per second with out a turbo controller??? That's the problem, turbo controllers I can easily do that. I wouldn't even need to try. Th...
- by Fizzer XCIV - at 2014.11.17 17:16:00
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1653. CR Balance Mechanics - in General Discussions [original thread]
As a armor bricked Amarr Assault... The CR isn't as bad as you guys are making it out to be. The only issue I see with it is its fitting costs. Its easier to fit a CR than it is to fit an SMG. That just seems odd to me. I would imagine it would ...
- by Fizzer XCIV - at 2014.11.17 17:09:00
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1654. The breach is following the same trend as the burst HMG - in General Discussions [original thread]
Leadfoot10 wrote: Blueprint For Murder wrote: What it is with the increased spool up time on the RR the AR is viable against it in close range it is the reason for zatera's and FAs push to revert the rail rifle along with this post. The CPM ...
- by Fizzer XCIV - at 2014.11.17 14:02:00
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1655. Regarding officer suits: - in Feedback/Requests [original thread]
[quote=Sequal RiseThey are so rare that I don't even want to use the few I have by fear of losing them stupidly.[/quote] How is this a bad thing? This is a sign of good game desing to me. These items are specifically made to be overpowered. They ...
- by Fizzer XCIV - at 2014.11.17 13:57:00
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1656. What Movie or Movies made you cry ? - in General Discussions [original thread]
I always shed tears at the end of Gladiator. We all remember the grain fields of Elysium, right?
- by Fizzer XCIV - at 2014.11.17 13:13:00
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1657. How much SP do you need till up the whole dropsuit upgrades tree ? - in General Discussions [original thread]
22.4 Million SP to max out every skill in the Dropsuit upgrades tree.
- by Fizzer XCIV - at 2014.11.17 12:26:00
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1658. Bolas Easter Egg Hunting - in General Discussions [original thread]
Jack Boost wrote: Falling from space takes about 15min... You get tank after end game screen ;) Falling from space takes that long... Being magnetically launched from the warbarge at 15km/s?
- by Fizzer XCIV - at 2014.11.17 12:20:00
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1659. Regarding officer suits: - in Feedback/Requests [original thread]
Cat Merc wrote: Fizzer XCIV wrote: Auris Lionesse wrote: Fizzer XCIV wrote: Amarr Assault. 4/5 layout. 500 CPU 120 PG. +150 Armor. Racial bonus is doubled. Even 25% less heat just for this suit. thats not op at all. if this happ...
- by Fizzer XCIV - at 2014.11.17 11:32:00
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1660. What class should be the best slayer? - in General Discussions [original thread]
1.) Assaults should be the best a simply killing. Geared for pretty much nothing else. Excels in 1v1s. 2.) Commandos should be more versatile killers. Not quite as good at infantry vs infantry brawly combat as Assaults are, but they can pull out a...
- by Fizzer XCIV - at 2014.11.17 11:22:00
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