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Zatara Rought
Fatal Absolution General Tso's Alliance
4639
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Posted - 2014.11.18 00:35:00 -
[61] - Quote
John ShepardIII wrote:Zatara Rought wrote:SO. Can we get some sound minds to evaluate his comparison of the TAC/SCR to the CR? Was he spot on? Missing some key factors that make the comparison incomplete? This could be a really good debate here. CR is a lot easier to use than the SR and Tac AR. And the CR doesn't shoot just 18 rounds it's 50 something. Yes the Tac AR and SR have higher dps, but due to the smaller clips and the Tacs heavier recoil the CR is by far the most common one used.
I agree it's easier to use.
18 bursts is what they are talking about (3 rounds per burst)
I agree CR is more commonly used.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
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Skype: Zatara.Rought Twitter: @ZataraRought
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Apothecary Za'ki
Biomass Positive
1947
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Posted - 2014.11.18 01:34:00 -
[62] - Quote
Blueprint For Murder wrote:Jesus do you know what dispersion is? Now what do you think would happen if you added it to one of the longest range weapons... it would kill the weapon system at any range over medium range
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All Hail our Lord and Savior CCP RATTATTI o7
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Apothecary Za'ki
Biomass Positive
1947
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Posted - 2014.11.18 01:36:00 -
[63] - Quote
KenKaniff69 wrote:KEROSIINI-TERO wrote:Ryme Intrinseca wrote:PC most used weapons: Quote:Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon Since none of CR, TAR, and ScR are there, maybe they're all UP IMPORTANT NOTE ON INTERPRETING THE PC WEAPON USAGE NUMBERS:Because those stats above ARE pc stats. - Semi auto weapons become erratic and unreliable under heavy Client Lag conditions (low framerate, that is). - Planetary Conquest matches tend to suffer heaviest from Client Lag. ==> Use of semi auto weapons has evolved to minimal in highly competetive pc matches.Scrambler Rifle, Combat Rifle and Tactical Assault Rifle are semi auto weapons. Yep. The ScR takes a huge hit from this. Plus hit detection in those matches make high alpha weapons the worst to use when they dont hit. i find burst fire weapons suffer even more in laggy enviroments as if you try fire too fast you end up skipping bursts more often then semi auto weapons.
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Imp Smash
Molon Labe. General Tso's Alliance
403
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Posted - 2014.11.18 01:51:00 -
[64] - Quote
Well, mathmatically I can't find fault with the gun stats or some of your assertions OP. However, in practice it doesn't perform worse than the other guns. I think that some context is missing from your assessment -- although at the moment I can't say what to be fair.
The stats people are talking about lately (especially the Sentinal complains) come from the recent PC stats. However, those stats are very limited in range and people are not including all the context as far as map design, lag issues, etc...
I think we need more data. Meta takes time to evolve. Lets wait till Rata releases data on all gun purchases and kill stats (he said he is going to give us even MORE detailed charts and graphs on it YAY!) after a month or two of the current build across all game modes and broken down by game mode (if he could which would be AWESOME.)
That will allow us to figure where the CR is supposed to be as far as usage (is it performing in a spot is isnt supposed to but useless in the place is IS supposed to?) and then we can all put our heads together and come up with an idea to make it good.
At the moment from my experience with it, I find it can sometimes underperform at range which is odd. However, it is a precision weapon. It has a higher skill ceiling than some of the other rifles and more skilled individuals than myself get significantly better results. So we have to take into account exactly how difficult it is to use to its full potential as well as how often it is used to its full potential.
I have had ridiculous deaths to the CR. Shields melted off at ridiculous speeds followed by armor literally disapeering in the blink of an eye. So obviously some people have found ways to make the gun work. Another thing to consider is that the last gun graph released showed CRs one of the few rifles that stayed above the average usage line. |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2876
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Posted - 2014.11.18 02:20:00 -
[65] - Quote
Blueprint For Murder wrote:I don't feel like explaining dispersion to you so lets just drop it and get back to the topic. Perhaps because you yourself have no idea what it is
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Funkmaster Whale
Whale Pod
2487
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Posted - 2014.11.18 02:23:00 -
[66] - Quote
The CR is totally fine. I've been using it and continue to use it even after the profile change. If anything I've felt the change was a buff as I run into way more armor-stacking dropsuits than shield.
When you consider the fact that shield HP values are on average lower than armor HP values ithe extra 5% damage to armor kind of balances out the shield damage nerf.
And I think the people pointing out semi-automatic weapons underperforming in laggy conditions are spot on. There's a significant decrease in the maximum achievable RoF in laggy vs non-laggy conditions. Even in 1.9 the Gallente Lag Facility map still suffers from FPS drops when the socket is spammed with equipment.
PC has always had a bad case of high-alpha and AoE damage because of the awful performance making hitscan unreliable. I'm sure several people who were there can attest that they died in PC at least more than a handful times to Fused Locus Grenades, Flaylocks, Forge Guns, Mass Drivers, Shotguns, REs, HMGs... It was always "blast em and blast em quick" type weapons because conditions in the cities made rifles extremely unreliable.
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Bradric Banewolf
D3ATH CARD RUST415
475
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Posted - 2014.11.18 02:26:00 -
[67] - Quote
Scrambler is too strong against armor. I know what the stats say, but in-game armor based players go down hard to the scrambler?! I would except it more if the stats said it did the same damage to both. It doesn't feel like -20% to armor?! It feels like +30 to shields 0 to armor. I like it's accuracy, and shield damage, but that armor damage is insane.
CR is balanced. I don't really use it. Especially since my respsct, but when I did it was reliable. It had a short OP spell where it was a bit much, but mercs adapted and it found balance quickly. Doesn't need a nerf or buff.
BTAR and TAR? I don't even know where to start.... or stop?! It doesn't need a buff in particular. It needs to be fixed! The stats that it has doesn't show up in-game?! It's not a go to weapon at all as far as the TAR is concerned. The BTAR in all variants are good rifles. The GK-13 and Allotek burst are specialist weapons. They can be more effective with some well needed hit detection tweaks. The tactical AR's ability to have shots misfire or not register hits is enough to make a merc not use the weapons. A whole video was made showing the hit detection and misfire issues, and all CCP did was buff the stats?! I could have 100 damage per shot, but if it barely registers what's the point?!
The rail rifle is finally balanced. I know the Caldari don't like it, but I have a caldari character as well. The rail rifle is still good, and the assault variant is great as well. Can't complain about where they are now.
"Anybody order chaos?"
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1900
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Posted - 2014.11.18 03:08:00 -
[68] - Quote
Ryme Intrinseca wrote:PC most used weapons: Quote:Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon Since none of CR, TAR, and ScR are there, maybe they're all UP now i can tell those stats are all wrong cause REs are the top killer in PC.
KEQ diplomat/ intel /GC officer
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Atiim
Heaven's Lost Property Negative-Feedback
13779
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Posted - 2014.11.18 03:10:00 -
[69] - Quote
I think the CR is well balanced.
The 1st Matari Commando
-HAND
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KenKaniff69
2502
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Posted - 2014.11.18 03:24:00 -
[70] - Quote
Apothecary Za'ki wrote:KenKaniff69 wrote:KEROSIINI-TERO wrote:Ryme Intrinseca wrote:PC most used weapons: Quote:Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon Since none of CR, TAR, and ScR are there, maybe they're all UP IMPORTANT NOTE ON INTERPRETING THE PC WEAPON USAGE NUMBERS:Because those stats above ARE pc stats. - Semi auto weapons become erratic and unreliable under heavy Client Lag conditions (low framerate, that is). - Planetary Conquest matches tend to suffer heaviest from Client Lag. ==> Use of semi auto weapons has evolved to minimal in highly competetive pc matches.Scrambler Rifle, Combat Rifle and Tactical Assault Rifle are semi auto weapons. Yep. The ScR takes a huge hit from this. Plus hit detection in those matches make high alpha weapons the worst to use when they dont hit. i find burst fire weapons suffer even more in laggy enviroments as if you try fire too fast you end up skipping bursts more often then semi auto weapons. Sure, except there is a six kin solution for that.
Using the AScR doesn't produce nearly results.
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hfderrtgvcd
1196
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Posted - 2014.11.18 03:58:00 -
[71] - Quote
I don't know why people complain so much about lag in pc. I lag more in pubs tbh. keep your chat channels to a minimum and reset before each game.
You can't fight in here! This is the war room.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7250
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Posted - 2014.11.18 04:29:00 -
[72] - Quote
Oh FFS the oversampling scapegoat again...
Look, guys, if oversampling is really that big of a deal just get a damn modded controller. Seriously.
Long-Term Roadmap
This Player is Against Proto BPOs
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Blueprint For Murder
Immortal Guides
319
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Posted - 2014.11.18 07:46:00 -
[73] - Quote
Gavr1lo Pr1nc1p wrote:Blueprint For Murder wrote:I don't feel like explaining dispersion to you so lets just drop it and get back to the topic. Perhaps because you yourself have no idea what it is
I only respond to you two because I love watching dim bulbs shine. First look up dispersion now increasing the weapons dispersion short range enough for the desired effect i.e. AR would result in the rifle being broken at range i.e. AR which is and meant to be its obvious strength. Furthermore kick/recoil itself acts as a pseudo dispersion and along with the charge achieves it's goals and leaves the weapon full strength long range. Could the devs do it sure but why would they?
The Impossible Dream-Wizard Talk @MMoMerc
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The Master Race
Immortal Guides
319
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Posted - 2014.11.18 07:46:00 -
[74] - Quote
Gavr1lo Pr1nc1p wrote:Blueprint For Murder wrote:I don't feel like explaining dispersion to you so lets just drop it and get back to the topic. Perhaps because you yourself have no idea what it is
I only respond to you two because I love watching dim bulbs shine. First look up dispersion now increasing the weapons dispersion short range enough for the desired effect i.e. AR would result in the rifle being broken at range i.e. AR which is and meant to be its obvious strength. Furthermore kick/recoil itself acts as a pseudo dispersion and along with the charge achieves it's goals and leaves the weapon full strength long range. Could the devs do it sure but why would they?
The Impossible Dream-Wizard Talk @MMoMerc
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Lorhak Gannarsein
Legio DXIV
4191
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Posted - 2014.11.18 09:10:00 -
[75] - Quote
Blueprint For Murder wrote:Gavr1lo Pr1nc1p wrote:Blueprint For Murder wrote:I don't feel like explaining dispersion to you so lets just drop it and get back to the topic. Perhaps because you yourself have no idea what it is I only respond to you two because I love watching dim bulbs shine. First look up dispersion now increasing the weapons dispersion short range enough for the desired effect i.e. AR would result in the rifle being broken at range i.e. AR which is and meant to be its obvious strength. Furthermore kick/recoil itself acts as a pseudo dispersion and along with the charge achieves it's goals and leaves the weapon full strength long range. Could the devs do it sure but why would they? So the problem would be that adding more dispersion would be fulfilling the intended purpose of adding more dispersion??
Or did you conveniently miss the bit where they were talking about adding it to hipfire only?
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now what?
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Ryme Intrinseca
Dead Man's Game RUST415
2029
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Posted - 2014.11.18 09:23:00 -
[76] - Quote
Aeon Amadi wrote:Oh FFS the oversampling scapegoat again...
Look, guys, if oversampling is really that big of a deal just get a damn modded controller. Seriously. I do think the oversampling issue is overblown. If a semi-auto/burst weapon doesn't oversample, it 'undersamples' - i.e. many users can't squeeze the trigger fast enough to get the maximum RoF. And when a weapon undersamples, the playerbase gets its pitchforks out for the 'turbo abusers' who do get the maximum RoF.
It's just a fact of life that a semi-auto has to have a rate of fire, and wherever it is set, there'll be something to complain about. |
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1149
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Posted - 2014.11.18 10:37:00 -
[77] - Quote
Zatara Rought wrote:SO. Can we get some sound minds to evaluate his comparison of the TAC/SCR to the CR? Was he spot on? Missing some key factors that make the comparison incomplete? This could be a really good debate here. The CR does considerable more damage per burst than both the ScR and TacAR, and is far more forgiving of imperfect shot placement.
I don't really think his argument holds up... Realistically, all three can achieve about the same DPS as well, because running both a TAC or ScR at a steady 600 is nearly impossible. Also, the CR has a significantly larger damage per volley.
I'm not saying the CR is OP, it has its own balancing factors, such as its higher recoil. I just don't think it needs to be changed at all, one way of the other.
Please, make my Opus pretty...
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manboar thunder fist
Dead Man's Game RUST415
249
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Posted - 2014.11.18 10:42:00 -
[78] - Quote
Gavr1lo Pr1nc1p wrote:...Due to oversampling. It has a 400 RoF of the burst (shot), whereas the ScR and TAR have a 600 RoF, nullifying oversampling.
They all have relatively equal clip sizes (~18 shots to overheat, 18 bursts, 18 rounds) 18 bursts is much more damage
The ScR has much more range as well as a charge mechanic, and is insanely precise. Precision is player skill not the gun
The TAR has much more damage/DPS, as well as as the best damage profile. Not due to the prevalence of armour tanking
The CR is mathematically the worst of all selective fire rifles, barring the Burst AR. The CR is the most accurate close range gun, and can 3 shot scouts...
My suggestion would be to increase damage per bullet slightly, to make up for its low (relatively) RoF and extreme amount of oversampling (which should be a part of the gun, I feel. Gives it a very minmitar feel), to put it on par with the other selective fire rifles. It actually has high ROF because the bursts can be made to fire fast with timing
The burst AR needs a slight buff as well, but I have never used it, so I would be no expert by any means. Agreed
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5100
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Posted - 2014.11.18 10:50:00 -
[79] - Quote
Thread value assessment: 0.5/10
Slanted numbers and manipulated data assessment: 10/10
Too obvious.
Troll.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
580
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Posted - 2014.11.18 11:31:00 -
[80] - Quote
Zatara Rought wrote:Cheydinhal Guard wrote:The CR is fine where it is. No need for more nerfs/buffs. ^^^ Boom! Right now we need to focus on getting the sentinel/hmg fixed. See if the cloak delay did anything. Make a few slight changes to the breach. And fugging unfug the RR. Then come back and see.
PLEASE unfug the RR. I'd like to start using it again instead of the TAR so I can reduce my fitting costs
Chillin, waitin on Legion.
Ishukone loyalist, Caldari Scout enthusiast!
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KING CHECKMATE
Opus Arcana Covert Intervention
5897
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Posted - 2014.11.18 12:26:00 -
[81] - Quote
Gavr1lo Pr1nc1p wrote:...Due to oversampling. It has a 400 RoF of the burst (shot), whereas the ScR and TAR have a 600 RoF, nullifying oversampling.
They all have relatively equal clip sizes (~18 shots to overheat, 18 bursts, 18 rounds)
The ScR has much more range as well as a charge mechanic, and is insanely precise.
The TAR has much more damage/DPS, as well as as the best damage profile.
The CR is mathematically the worst of all selective fire rifles, barring the Burst AR.
.
1st off / you are insane. the CR is one of the top 3 weapons in this game ATM next to the SCR and Breach AR. (in my opinion) Yes it has less Range than TAC and SCR , but it does MORE DAMAGE PER BUTTON PRESS ( every time you fire a burst and all 3 shots connect you do a LOT more damage than a SCR regular shot or TAC). It also has the best DAMAGE PROFILE, Faster reload and ridiculously low Fitting cost.
Want to turn up the heat? then increase the fitting cost to SCR level then XD
heh
I can go to town with a STD CR anyday.
Increase the damage? GT*O of here troll XD
The best Damage mod is a HEADSHOT....
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Benjamin Ciscko
Fatal Absolution
3477
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Posted - 2014.11.18 20:43:00 -
[82] - Quote
hfderrtgvcd wrote:I don't know why people complain so much about lag in pc. I lag more in pubs tbh. keep your chat channels to a minimum and reset before each game. You clearly have never played on SRL
Fatal Absolution Director
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Iron Wolf Saber
Den of Swords
17746
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Posted - 2014.11.18 21:27:00 -
[83] - Quote
CR still kills me plenty at some ranges I did not expect them to reach at. As for my usage of it; its feels like I am needling everything I shoot at. As in putting a lot of holes in them and very accurately. Yes may take a bit more effort to kill with it than the other rifles; its versatility is something worth having.
Does it need a nerf? Does it need a buff?
Dont ask me; because I don't have any feeling on either side of the rifle's case. The case I been shown by other players suggest neither is needed either at the moment in comparison to more pressing issues.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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manboar thunder fist
Dead Man's Game RUST415
250
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Posted - 2014.11.20 12:03:00 -
[84] - Quote
Recent use of the BCR shows that sometimes it doesn't fire it's bursts correctly and other times the timing is perfect. Maybe because I am a scr user my trigger finger is too fast leading to missed bursts in high pressure 1 v 1s but I've checked my timing plenty of times, maybe a bit of modification on fire input?
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
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Delta- bye bye ads, bye bye scr
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