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1621. AFkers are out of control (30 sec video) - in General Discussions [original thread]
>Event tied to participation, not performance. >Scouts make the game hell for everything but scouts. >Heavy spam too... Can't say I blame them for AFKing. Its only the logical thing to be doing in this situation.
- by Fizzer XCIV - at 2014.11.21 12:17:00
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1622. [Idea] Are you Reciveing Reps? - in Feedback/Requests [original thread]
Or we could just return the glow... Only a few people bitched about it, and ruined it for everyone else, who actually wanted it to stay.
- by Fizzer XCIV - at 2014.11.21 12:14:00
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1623. I think we need to talk about the breach AR - in Feedback/Requests [original thread]
Lol at all the people "don't nerf my gun, waaaah". Anyway... Reduce magazine size to 32, and reduce carried ammo to 192. That would lower its damage per magazine down to more reasonable levels. 1792-1971 damage. And other automatic-type weapon...
- by Fizzer XCIV - at 2014.11.21 12:03:00
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1624. [Petition] Return the Slayer-Logi's of yore! - in General Discussions [original thread]
The current slayer-scouts outdo the old logis by a lot... Bringing back slayer-logis would at least bring some viable medium frames to the game, sadly.
- by Fizzer XCIV - at 2014.11.21 00:32:00
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1625. Why make my HMG over heat faster - in General Discussions [original thread]
Alain Le Victorious wrote: you can't even kill an entrie squad anymore This is the scrubbiest thing I have ever read. Just. Wow.
- by Fizzer XCIV - at 2014.11.20 20:45:00
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1626. Extender Idea - in Feedback/Requests [original thread]
The Caldari losing FW has nothing to do with Caldari suits.
- by Fizzer XCIV - at 2014.11.20 08:08:00
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1627. To Rattati: Minmatar and shield tanking. - in Feedback/Requests [original thread]
For the bajillionth time... Minmatar are not exclusively shield tankers. They are dual tankers. The 4/4 layout and fairly equal base HP is my evidence. Wild cards. They use either both shields and armor, or one of either... along with speed. Alwa...
- by Fizzer XCIV - at 2014.11.20 07:54:00
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1628. To Rattati: myrofibil stims - in Feedback/Requests [original thread]
Make them increase jump height. Myofibrils are responsible for the strength and speed of muscle contraction. It makes sense that they would allow someone to jump higher.
- by Fizzer XCIV - at 2014.11.20 07:47:00
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1629. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
Drop uplinks should definitely have the highest. They are the most powerful equipment, and they create a wormhole. Balance and sense, they should be the easiest to detect. They should show up on pretty much everyone's long range scans, unless the...
- by Fizzer XCIV - at 2014.11.20 07:36:00
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1630. [Request] Breach Combat Rifle - in Feedback/Requests [original thread]
True Adamance wrote: Breach Scrambler Rifle (Using Atiims Stats) -409.42 RPM -18-22 Round Magazine. - 8 Shots before overheat (Fires at fastest a full volley to over heat in 1.14 seconds) -96m Optimal Range - Charged shot adds(at proto) 25 HP ...
- by Fizzer XCIV - at 2014.11.18 19:56:00
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1631. [Request] Breach Combat Rifle - in Feedback/Requests [original thread]
Mexxx Dust-Slayer wrote: Fizzer XCIV wrote: Mexxx Dust-Slayer wrote: Atiim wrote: Mexxx Dust-Slayer wrote: Since its a breach type rifle, it's supposed to be a low RoF auto rifle. Personally, I think that the Breach's fire mode sh...
- by Fizzer XCIV - at 2014.11.18 19:46:00
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1632. [Request] Breach Combat Rifle - in Feedback/Requests [original thread]
Mexxx Dust-Slayer wrote: Atiim wrote: Mexxx Dust-Slayer wrote: Since its a breach type rifle, it's supposed to be a low RoF auto rifle. Personally, I think that the Breach's fire mode should entirely depend on the fire-mode of it's base...
- by Fizzer XCIV - at 2014.11.18 19:34:00
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1633. Please implement mu matchmaking in fw - in Feedback/Requests [original thread]
This would be literally impossible. Nope.
- by Fizzer XCIV - at 2014.11.18 18:25:00
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1634. The duvolle TAC rifle has so much potential - in General Discussions [original thread]
No. TacAR and ScR need to not be the same weapon...
- by Fizzer XCIV - at 2014.11.18 18:06:00
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1635. Why RE in equipment slots, not in grenades ? - in Feedback/Requests [original thread]
Because they aren't grenades. They don't even use the same skill.
- by Fizzer XCIV - at 2014.11.18 17:40:00
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1636. The new episode of Southpark - in General Discussions [original thread]
Slave of MORTE wrote: Fizzer XCIV wrote: First of all. ISK rewards are balanced to make: 1.)Standard gear highly profitable. 2.)Advanced gear able to break even with a bit of effort. 3.)Prototype gear hard to make a profit. So, to me, it j...
- by Fizzer XCIV - at 2014.11.18 17:16:00
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1637. Make Dust Riddles And Solve Them. Go! - in The Locker Room [original thread]
Jeez. 7 still isn't solved? Its been months... Do you even know the answer anymore, Clone D? Can we get another hint sometime soon?
- by Fizzer XCIV - at 2014.11.18 17:06:00
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1638. Why RE in equipment slots, not in grenades ? - in Feedback/Requests [original thread]
Jacques Cayton II wrote: ghy6tr4 wrote: Because its not a grenade. Grenades are grenades, remote explosives are equipment. Thus, equipment slots. Its quite simple, really. But its thrown ^-^ By this logic, Drop Uplinks and Nanohives ar...
- by Fizzer XCIV - at 2014.11.18 16:30:00
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1639. The new episode of Southpark - in General Discussions [original thread]
First of all. ISK rewards are balanced to make: 1.)Standard gear highly profitable. 2.)Advanced gear able to break even with a bit of effort. 3.)Prototype gear hard to make a profit. So, to me, it just sounds like you are buttmad that you can't ...
- by Fizzer XCIV - at 2014.11.18 16:24:00
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1640. [Request] Breach Combat Rifle - in Feedback/Requests [original thread]
Love it. Could use a few tweaks. But I still want it... +1 for recognizing that it should be a burst weapon and not just another auto rifle...
- by Fizzer XCIV - at 2014.11.18 15:47:00
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