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1321. Filling out the Amarr Arsenal - in Feedback/Requests [original thread]
Dimitri Rascolovitch wrote: The scramblers are pulse lasers whereas the lr is a beam laser Scrambler are electrolasers . <-- Wiki link on electrolasers if you want to know more. Calling them pulse lasers would be like calling Predator M...
- by Fizzer XCIV - at 2014.12.21 07:20:00
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1322. [Requestatti] Heat Sinks. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Fizzer XCIV wrote: Breakin Stuff wrote: Fizzer XCIV wrote: Breakin Stuff wrote: Please consider the ramifications of heat sinks on an HMG. Then realize this isn't a good idea. Please consider that these modu...
- by Fizzer XCIV - at 2014.12.21 02:00:00
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1323. [Requestatti] Heat Sinks. - in Feedback/Requests [original thread]
Spademan wrote: Random thought after reading complaints against: What if it increased cooldown speed rather than reducing build-up? Useful? Not at all? Shut up you silly Spade? Honestly? Useless. Cooldown time is pretty much irrelevant becaus...
- by Fizzer XCIV - at 2014.12.21 01:56:00
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1324. weapons that we tend to ignore and need fixing - in Feedback/Requests [original thread]
I miss the old Scrambler Pistols more than anything that has ever been in this game... I just don't understand why Pistols need to be such utter crap compared to the SMGs. There isn't a single reason th use an Ion Pistol or Scrambler Pistol when ...
- by Fizzer XCIV - at 2014.12.20 23:23:00
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1325. [Requestatti] Heat Sinks. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Fizzer XCIV wrote: Breakin Stuff wrote: Please consider the ramifications of heat sinks on an HMG. Then realize this isn't a good idea. Please consider that these modules wouldn't even be as effective on an HMG as...
- by Fizzer XCIV - at 2014.12.20 20:59:00
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1326. [Requestatti] Heat Sinks. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Please consider the ramifications of heat sinks on an HMG. Then realize this isn't a good idea. Please consider that these modules wouldn't even be as effective on an HMG as a Damage Mod already is, especially with the ...
- by Fizzer XCIV - at 2014.12.20 10:58:00
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1327. Any way to turn of the "Care Bear" Auto Drop Dampener? - in General Discussions [original thread]
I'm beginning to feel like the best way to fix this would be to remove falling damage all together... If the goal is to stop the dying of first time players... It really doesn't make all that much sense for our suits that are able to absorb dozen...
- by Fizzer XCIV - at 2014.12.20 08:40:00
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1328. Post Lv 5 Content Ideas - in Feedback/Requests [original thread]
Are these specific suits, or T2 classes?
- by Fizzer XCIV - at 2014.12.20 04:42:00
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1329. We should take another look at base HP ratios... - in Feedback/Requests [original thread]
The base HP values are too close... The Amarr suits have too much shielding, and the Caldari have too much armor. The Minmatar and Gallente suits seem fine, actually. I'm going to work with Assault Suits for an example, since they are what I know...
- by Fizzer XCIV - at 2014.12.20 04:31:00
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1330. [Requestatti] Heat Sinks. - in Feedback/Requests [original thread]
Zindorak wrote: What are stacking penalties Penalties for stacking more than one module of the same type. They only affect some modules... I can't remember the list of them off the top of my head, but it says whether or not the penalty applie...
- by Fizzer XCIV - at 2014.12.20 04:10:00
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1331. TacAR>ScR - in Feedback/Requests [original thread]
[quote=Boot Booter]ScR has: GÇómore range GÇóstill a higher clip GÇófaster reload GÇóand a charge shot . 1.) It trades a bit of raw damage for the higher range. Completely logical tradeoff... 2.) Completely f*cking worthless when it overheats ...
- by Fizzer XCIV - at 2014.12.20 01:54:00
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1332. Why are we being listened to? - in General Discussions [original thread]
Lol. You think the Dust 51Forums are toxic? Have you ever ever been to other places on the internet? Compared to most games, Dust has a pretty damn good player base. I mean, we have a few a-holes, but its alright.
- by Fizzer XCIV - at 2014.12.20 01:27:00
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1333. [Request] SN0-B411 Contact Grenade: Adding to the "Winter Warfa... - in Feedback/Requests [original thread]
Only if we can hold 50 of them at a time!
- by Fizzer XCIV - at 2014.12.19 23:38:00
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1334. [Requestatti] Heat Sinks. - in Feedback/Requests [original thread]
Boot Booter wrote: Sure why not. Wonder how it would effect the ion pistol. It would probably cause it to overheat less... Weapons it would affect: (From highest benefit to least benefit) 1.)Laser Rifle 2.)ScR 3.)Assault ScR 4.)Burst HMG...
- by Fizzer XCIV - at 2014.12.19 22:36:00
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1335. wtf - in General Discussions [original thread]
Iron Wolf Saber wrote: Larger mag makes up for our range. No. That's what the higher DPS is for. More DPS for less range. Not more DPS and bigger Mags for less range. That's not a fair exchange.
- by Fizzer XCIV - at 2014.12.19 22:16:00
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1336. [Requestatti] Heat Sinks. - in Feedback/Requests [original thread]
True Adamance wrote: Thor Odinson42 wrote: Fizzer XCIV wrote: Thor Odinson42 wrote: The ONLY way this could even be considered would be if it were a low slot. That would be absurdly OP... Damage Mods in highs and Heat Sinks in lows?...
- by Fizzer XCIV - at 2014.12.19 05:52:00
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1337. [Requestatti] Heat Sinks. - in Feedback/Requests [original thread]
Thor Odinson42 wrote: The ONLY way this could even be considered would be if it were a low slot. That would be absurdly OP... Damage Mods in highs and Heat Sinks in lows? Lol. And really, do we need more low slot modules? I'm trying to push...
- by Fizzer XCIV - at 2014.12.19 02:33:00
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1338. Riot shield - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Fizzer XCIV wrote: Lightning35 Delta514 wrote: . You can strafe and jump as the shield takes the rounds as you find cover To me, this is just more of a reason for the shield to block a percentage of damage,...
- by Fizzer XCIV - at 2014.12.19 01:58:00
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1339. Toxicity - in General Discussions [original thread]
I have a Toxin SMG. Is that what you are referring to?
- by Fizzer XCIV - at 2014.12.19 01:46:00
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1340. Riot shield - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: . You can strafe and jump as the shield takes the rounds as you find cover To me, this is just more of a reason for the shield to block a percentage of damage, and reduce mobility. Strafing scouts are already a p...
- by Fizzer XCIV - at 2014.12.19 01:44:00
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