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321. Lets see if the cloak is truly OP! - in General Discussions [original thread]
pegasis prime wrote: Lol i went 10/3 with my Caldari scout armed with a cloak and plc. Also I only runadv scanning mods(precision enhancers range amplifiers and profile damps) on my Caldari scout. I can go 10/3 with a Placon, even without a ...
- by Fizzer94 - at 2014.04.01 02:08:00
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322. TTK is way to high - in General Discussions [original thread]
I think they actually nailed the TTK. Its enough that you have a chance to run away or take action if you are playing smart, but low enough that if someone catches you in an open area they will almost always get you before you can get away/fight ...
- by Fizzer94 - at 2014.04.01 00:34:00
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323. Crowdsourcing New assault bonuses - in General Discussions [original thread]
bamboo x wrote: they should be able to see cloaks easier or something You should be able to see cloaks easier. They aren't that hard to see.
- by Fizzer94 - at 2014.03.31 09:19:00
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324. Crowdsourcing New assault bonuses - in General Discussions [original thread]
crazy space 1 wrote: Fizzer94 wrote: Gallente are the Armor Repairing guys, not the Amarr. that's not a proposal In eve online you can get ammar ships with armor hp bonuses... the only thing that makes it different in dust is just that's...
- by Fizzer94 - at 2014.03.31 09:08:00
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325. Crowdsourcing New assault bonuses - in General Discussions [original thread]
Minmatar Assault +5% explosive weapons reserve ammo per level +5% to magazine size of projectile weapons per level Amarr Assault -5% feedback damage per level -5% heat buildup for laser weapons per level Caldari Assault +5% to reload s...
- by Fizzer94 - at 2014.03.31 09:03:00
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326. Crowdsourcing New assault bonuses - in General Discussions [original thread]
Gallente are the Armor Repairing guys, not the Amarr.
- by Fizzer94 - at 2014.03.31 08:54:00
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327. HP tanking - in General Discussions [original thread]
DJINN Marauder wrote: Max amount of HP an amarr scout can get is just about 1030. So 1100 hp scouts are impossible. What you're seeing is probably 6-700 armor gal scouts cuz they're OP Besides that, I like your idea. I'd assume there would b...
- by Fizzer94 - at 2014.03.31 08:50:00
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328. Making Assaults Unique - in General Discussions [original thread]
Lorhak Gannarsein wrote: Fizzer94 wrote: Auris Lionesse wrote: lol at thinking a second grenade will fix assaults. Want would fix assaults then? Enlighten us. Not a second grenade. That leads to flux+AV combos, and AV grenades got n...
- by Fizzer94 - at 2014.03.31 08:13:00
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329. Making Assaults Unique - in General Discussions [original thread]
Auris Lionesse wrote: lol at thinking a second grenade will fix assaults. Want would fix assaults then? Enlighten us.
- by Fizzer94 - at 2014.03.31 08:04:00
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330. Making Assaults Unique - in General Discussions [original thread]
Auris Lionesse wrote: Fizzer94 wrote: Remove Equipment slot. Give 2nd Sidearm Slot. or Give 2nd Grenade Slot. Possibly both. I don't use sidearms or grenades. That's your problem. Your gimping yourself by not utilizing all of your a...
- by Fizzer94 - at 2014.03.31 07:45:00
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331. Making Assaults Unique - in General Discussions [original thread]
Remove Equipment slot. Give 2nd Sidearm Slot. or Give 2nd Grenade Slot. Possibly both.
- by Fizzer94 - at 2014.03.31 07:08:00
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332. Who wants to buy BPOs? - in General Discussions [original thread]
I've always wanted a Toxin SMG. Do you have one?
- by Fizzer94 - at 2014.03.31 02:51:00
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333. Scouts have more CPU/PG than Assaults? - in General Discussions [original thread]
I think the intention is so that you don't need to have scout V to have a decent fit with a cloak.
- by Fizzer94 - at 2014.03.30 18:40:00
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334. A question - in General Discussions [original thread]
A lot. Without Amarr Assault the last shot will do 66.7 Damage before it overheats. (834 DPS) With Amarr Assault, the last shot will do 78.7 Damage before it overheats. (984 DPS) These numbers are really high for a fully automatic weapon.
- by Fizzer94 - at 2014.03.30 17:49:00
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335. Further Evidence that the Amarr Scout Sucks (with visual) - in General Discussions [original thread]
DozersMouse XIII wrote: Stamina 360.94 [757.97] Stamina Recovery Rate 52.5 [110.25] /s this is your stamina on an amarr scout with 1 complex reg (its fu@#ing insane) I wish I could get this Somebody made charts. If all the Scouts fit a Com...
- by Fizzer94 - at 2014.03.30 17:39:00
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336. Further Evidence that the Amarr Scout Sucks (with visual) - in General Discussions [original thread]
Joel II X wrote: The Amarr Scout is awesome, actually. Hell, even the STD light frame is awesome by itself. I guess the grass is always greener, huh? P.S. I've tried both. The Amarr Scout is awesome. But, the other ones are awesomer.
- by Fizzer94 - at 2014.03.30 17:37:00
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337. Further Evidence that the Amarr Scout Sucks (with visual) - in General Discussions [original thread]
DozersMouse XIII wrote: you have more armor and still have 4 lows You have an amazeballs bonus that is worth a complex module while our bonus isn't even worth a militia module. You also get passive Armor reps worth the equivalent of an Adva...
- by Fizzer94 - at 2014.03.30 17:08:00
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338. Whats left to add to the game. - in General Discussions [original thread]
2nd Gallente equipment Racial knives Amarr and Gallente SMGs Amarr Grenade 2nd Amarr Equipment Amarr Light AV Heavy Weapons Precision Rifle That just off the top of my head, I'm sure there is some I missed. I find it funny how the Caldari already...
- by Fizzer94 - at 2014.03.30 16:03:00
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339. Minja willing to pay for low slot damage mods. - in General Discussions [original thread]
I'll pay to get my ScP's RoF back.
- by Fizzer94 - at 2014.03.30 15:44:00
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340. suits should be more efficient with certain modules - in General Discussions [original thread]
deepfried salad gilliam wrote: essentialy this would be to make the suits perform their job better while still allowing freedom and stopping unintentional op suits (looking at slayer logis and possibly slayer scouts or any other unintentional s...
- by Fizzer94 - at 2014.03.30 15:34:00
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