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Shion Typhon
Intara Direct Action Caldari State
454
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Posted - 2014.04.01 00:13:00 -
[61] - Quote
jerrmy12 kahoalii wrote:Fyra Yacile wrote:bamboo x wrote:AR is fine, TTK is fine, shut up. no it isn't ... no it isn't ... and make me Ok noob *hides posts
Why call him a noob?
TTK is simply a design choice, nothing more, a game designer can choose to set it anywhere between zero (1 hit kills) all the way up to wherever he feels like so long as it doesn't mean people can't be killed.
Choices made in the TTK level results in radically different gameplay from run 'n' gun to slow crawl tactical movement and emphasize different player skills, twitch reflexes vs map knowledge, but all TTK choices are valid so long as the rest of the game is designed around it.
In his opinion TTK is too high and promotes too much bunny hopping style play whereas in your opinion a low TTK might slow things down too much.
Both are valid opinions. |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1593
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Posted - 2014.04.01 00:28:00 -
[62] - Quote
Shion Typhon wrote:jerrmy12 kahoalii wrote:Fyra Yacile wrote:bamboo x wrote:AR is fine, TTK is fine, shut up. no it isn't ... no it isn't ... and make me Ok noob *hides posts Why call him a noob? TTK is simply a design choice, nothing more, a game designer can choose to set it anywhere between zero (1 hit kills) all the way up to wherever he feels like so long as it doesn't mean people can't be killed. Choices made in the TTK level results in radically different gameplay from run 'n' gun to slow crawl tactical movement and emphasize different player skills, twitch reflexes vs map knowledge, but all TTK choices are valid so long as the rest of the game is designed around it. In his opinion TTK is too high and promotes too much bunny hopping style play whereas in your opinion a low TTK might slow things down too much. Both are valid opinions.
Except he's full of ****.
Bunny hopping in DUST is a silly thought... or even word used for this game... I can ACTUALLY bunny hop in CoD games and BF4... DUST jumping is a joke and not really a valid tactic unless your a scout... By design...
When you play your bubblegum shooter where deaths don't matter... Then TTK doesn't matter for ****.. A death doesn't even matter other then a mark on your epeen....
In DUST everything on your suit you have bought and skilled into... Every death matters..
Almost every single mercenary on the field has a different health point value... Moves at different speeds... have different sized hitboxes.. Tactics...
Longer TTK, Gives a chance for each individual health point to matter... Each movement to matter, Tactics to matter...
If you invest into an ADV suit, with the skills and modules.. You should have a chance to defend that investment. If you get shot in the back it is impossible to turn around and defend yourself with any of the guns in DUST right now really...Unless your a heavy(Which is what we want) |
thesupertman
Better Hide R Die
259
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Posted - 2014.04.01 00:31:00 -
[63] - Quote
I would be pissed if CCP changed the TTK, i think it is perfect.
The new commandos should have a better paint job. Look at the Amarr one!
1.8 is fun. Cant wait for the new build!
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2458
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Posted - 2014.04.01 00:34:00 -
[64] - Quote
I think they actually nailed the TTK.
Its enough that you have a chance to run away or take action if you are playing smart, but low enough that if someone catches you in an open area they will almost always get you before you can get away/fight back.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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m twiggz
Pradox One Proficiency V.
428
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Posted - 2014.04.01 00:46:00 -
[65] - Quote
Play more intelligent. Aim better, head shots. Don't attack a proto guy head on, flux or grenade him first.
Honestly the TTK seems quite a bit longer than it was in 1.7. I get 10-20 kill assists per match now on average, which is 50% more than I would get in 1.7. Honestly I'm not concerned with it. As long as that red berry dies I am happy, on to the next and the next.
This actually favors new players more! Instead of insta-dying they get a fighting chance if they aren't complete idiots. In 1.7 they had no time to turn around and shoot, or run to cover and now they do. This helps all players not just vets. Quit your QQ and practice more, or leave. No one is holding a gun to your head, unless you don't leave, then we all are. |
Izlare Lenix
Arrogance.
345
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Posted - 2014.04.01 00:47:00 -
[66] - Quote
I think ttk is now perfect. It reminds me of beta.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Duran Lex
Fraternity of St. Venefice Amarr Empire
649
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Posted - 2014.04.01 00:48:00 -
[67] - Quote
Crimson ShieId wrote:So... go play Battlefield... or COD... Problem solved.
Not sure why people continue to act like Dust is the Unicorn of the FPS genre.
The only difference between Dust and Battlefield is the SP system (which can be considered a **** poor mechanic for an FPS by many, considering the amount of threads created weekly demanding respecs and being generally unhappy every build about having to accrue more SP).
Oh and i guess differences like Battlefield is almost entirely balanced, has more players in battle, more maps, larger maps, more weapons, more vehicles, less bugs, better physics, better graphics and a larger player base.
Yes, lets continue to compare Dust and act like it's better then most FPS games in its current iteration.
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m twiggz
Pradox One Proficiency V.
429
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Posted - 2014.04.01 00:51:00 -
[68] - Quote
Izlare Lenix wrote:I think ttk is now perfect. It reminds me of beta. Beta minus Duvolle Tact |
Duran Lex
Fraternity of St. Venefice Amarr Empire
649
|
Posted - 2014.04.01 00:52:00 -
[69] - Quote
Bethhy wrote:Except he's full of ****.
Bunny hopping in DUST is a silly thought... or even word used for this game... I can ACTUALLY bunny hop in CoD games and BF4... DUST jumping is a joke and not really a valid tactic unless your a scout... By design...
When you play your bubblegum shooter where deaths don't matter... Then TTK doesn't matter for ****.. A death doesn't even matter other then a mark on your epeen....
In DUST everything on your suit you have bought and skilled into... Every death matters..
Almost every single mercenary on the field has a different health point value... Moves at different speeds... have different sized hitboxes.. Tactics...
Longer TTK, Gives a chance for each individual health point to matter... Each movement to matter, Tactics to matter...
If you invest into an ADV suit, with the skills and modules.. You should have a chance to defend that investment. If you get shot in the back it is impossible to turn around and defend yourself with any of the guns in DUST right now really...Unless your a heavy(Which is what we want)
true, the OP is full of **** talking about this build.
But you missy are also full of **** if you think bunny hopping was never a ridiculously useful tactic Dust.
Back in the day it has saved the lives of many, and caused many to loath the tactic.
Weren't you there?
Edit - Hell, once upon a time scouts were able to bunny hop clear over your head. |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1594
|
Posted - 2014.04.01 01:15:00 -
[70] - Quote
Duran Lex wrote: true, the OP is full of **** talking about this build.
But you missy are also full of **** if you think bunny hopping was never a ridiculously useful tactic Dust.
Back in the day it has saved the lives of many, and caused many to loath the tactic.
Weren't you there?
Edit - Hell, once upon a time scouts were able to bunny hop clear over your head.
Movement in general was strong... because you then had to re aim on the target... creating awesome edge of your seat gunfights... that challenged your ability at every engagement from a new player with good FPS skill to a closed beta vet.
And no. those people would get shot in the face just the same as a sprinting scout..
The stamina mechanic of DUST has eliminated the jumping with the same height and same collision... made it a less effective use of control inputs to force aim readjustment or for bullet evasion compared to many other options. Specially with how collision mechanics and getting stuck on terrain in DUST 514. |
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Sgt Kirk
Fatal Absolution
5428
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Posted - 2014.04.01 01:20:00 -
[71] - Quote
So easy to tell when someone likes their own post.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
267
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Posted - 2014.04.01 01:20:00 -
[72] - Quote
Duran Lex wrote:Crimson ShieId wrote:So... go play Battlefield... or COD... Problem solved. Not sure why people continue to act like Dust is the Unicorn of the FPS genre. The only difference between Dust and Battlefield is the SP system (which can be considered a **** poor mechanic for an FPS by many, considering the amount of threads created weekly demanding respecs and being generally unhappy every build about having to accrue more SP). Oh and i guess differences like Battlefield is almost entirely balanced, has more players in battle, more maps, larger maps, more weapons, more vehicles, less bugs, better physics, better graphics and a larger player base. Yes, lets continue to compare Dust and act like it's better then most FPS games in its current iteration. And yet people still return and/or continue to play dust.... must we keep comparing games??? Play dust or don't, just don't try to rationalise that we all should quit for what someones opinion of a better game is. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
649
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Posted - 2014.04.01 01:23:00 -
[73] - Quote
Bethhy wrote:Duran Lex wrote: true, the OP is full of **** talking about this build.
But you missy are also full of **** if you think bunny hopping was never a ridiculously useful tactic Dust.
Back in the day it has saved the lives of many, and caused many to loath the tactic.
Weren't you there?
Edit - Hell, once upon a time scouts were able to bunny hop clear over your head.
Movement in general was strong... because you then had to re aim on the target... creating awesome edge of your seat gunfights... that challenged your ability at every engagement from a new player with good FPS skill to a closed beta vet. And no. those people would get shot in the face just the same as a sprinting scout.. The stamina mechanic of DUST has eliminated the jumping with the same height and same collision... made it a less effective use of control inputs to force aim readjustment or for bullet evasion compared to many other options. Specially with how collision mechanics and getting stuck on terrain in DUST 514.
So basically you are saying that no, you weren't around for the bunny hopping scouts that headshot with shotguns and SCPs as they sailed over your head. Or the bunny hoppy logis that would make 1/3rd of the bullets from an HMG miss, or avoid a death by grenade due to a shoddy explosion mechanic at the time.
Ignorance isn't a bad thing, nothing to be ashamed of. |
Yeeeuuuupppp
228
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Posted - 2014.04.01 01:37:00 -
[74] - Quote
Fyra Yacile wrote:I agree it was too short before but now itS Too long .. i'm starting to get bored in the middle of firefights
Flank enemy start firing at your optimum range enemy takes 2 seconds before doing anything n starts jumping everywhere (Yeh the ******** bunny hopping is back) and because damage is so low they get away
SCR and CR are still OP if not even moreso than before after the RR was overnerfed and the AR is still UP
All CCP have done is skew the game even more in favor of the vets so the proto suits are now immortals v new players ... oh and the REs have been nerfed because vets were being killed by them
Farewell ******, unbalanced , poorly developed, sorry excuse of an FPS this game is for ppl who can't play FPS games who can rely on money spent and SP rather than any actual skill
so u flanked me n shot me in the back but I have 30m SP 2x as much hp and more damage so i win ... this is why this game requires no skill n is pretty dam boring Sorry, CCP doesn't want TTK to be like COD. Rr were not over nerfed, cr is still op, SCR is not OP, Go back to mindless shooters because of your inability to Adapt to Changes.
CCP Saberwing: " War elephants for 1.9"
I really want the templar set
Feel the wrath of my troll
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
316
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Posted - 2014.04.01 01:38:00 -
[75] - Quote
Duran Lex wrote:Crimson ShieId wrote:So... go play Battlefield... or COD... Problem solved. Not sure why people continue to act like Dust is the Unicorn of the FPS genre. The only difference between Dust and Battlefield is the SP system (which can be considered a **** poor mechanic for an FPS by many, considering the amount of threads created weekly demanding respecs and being generally unhappy every build about having to accrue more SP). Oh and i guess differences like Battlefield is almost entirely balanced, has more players in battle, more maps, larger maps, more weapons, more vehicles, less bugs, better physics, better graphics and a larger player base. Yes, lets continue to compare Dust and act like it's better then most FPS games in its current iteration.
I'm... honestly not sure how you got that I was comparing the games out of that... OP complained about poor mechanics and not liking the game, I responded with "Go play something else that doesn't have those mechanics"
Not once did I say Dust was better than the other big market shooters, nor was anything in my post relating to the quality of Dust over those games... so... Yes, let's continue to make baseless assumptions because, why the heck not? Battlefield has also technically had a lot more time in development than Dust, to be fair. Sure, each game usually only takes two to three years, but Dice has a lot more experience with FPS games than CCP.
So... if you dislike the game so much and think Battlefield is so much better, why are you here, commenting on the forums? Sure, there's not much fun in making sense, but come on... oh, wait... I forgot, Battlefield 4's netcode is crap right now and you need either a decent PC or a new $400-$500 console with only a small line up of games to play it...
Nova Knives are OP! Nerf em before you lose all your proto suits!
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1597
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Posted - 2014.04.01 01:43:00 -
[76] - Quote
Duran Lex wrote:Bethhy wrote:Duran Lex wrote: true, the OP is full of **** talking about this build.
But you missy are also full of **** if you think bunny hopping was never a ridiculously useful tactic Dust.
Back in the day it has saved the lives of many, and caused many to loath the tactic.
Weren't you there?
Edit - Hell, once upon a time scouts were able to bunny hop clear over your head.
Movement in general was strong... because you then had to re aim on the target... creating awesome edge of your seat gunfights... that challenged your ability at every engagement from a new player with good FPS skill to a closed beta vet. And no. those people would get shot in the face just the same as a sprinting scout.. The stamina mechanic of DUST has eliminated the jumping with the same height and same collision... made it a less effective use of control inputs to force aim readjustment or for bullet evasion compared to many other options. Specially with how collision mechanics and getting stuck on terrain in DUST 514. So basically you are saying that no, you weren't around for the bunny hopping scouts that headshot with shotguns and SCPs as they sailed over your head. Or the bunny hoppy logis that would make 1/3rd of the bullets from an HMG miss, or avoid a death by grenade due to a shoddy explosion mechanic at the time. Ignorance isn't a bad thing, nothing to be ashamed of. |
You havent played Calamity recently have you? He clears peoples heads and while popping a headshot over it... WHen aiming actually was legit atleast that was cool.
And I played with actual legit heavies... No one bunny hopped away from their HMG lol?..... no one long ranged them...
And explosions IN GERNEAL have been broken... but it looks like you never have actually looked to why... The idea of a sphere of explosion in DUST has always been broken..
Your probably one of the people who think the flaylock was OP because of explosion radius... And Core locus.. Really it was explosions triggering headshot multipliers.... Then after they nerfed the flaylock they messed the explosive sphere up so you could jump and avoid its damage. Same issue.. DUST has a terrible half fast mechanic built around damage spheres. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
650
|
Posted - 2014.04.01 01:53:00 -
[77] - Quote
Bethhy wrote:Duran Lex wrote:Bethhy wrote:Duran Lex wrote: true, the OP is full of **** talking about this build.
But you missy are also full of **** if you think bunny hopping was never a ridiculously useful tactic Dust.
Back in the day it has saved the lives of many, and caused many to loath the tactic.
Weren't you there?
Edit - Hell, once upon a time scouts were able to bunny hop clear over your head.
Movement in general was strong... because you then had to re aim on the target... creating awesome edge of your seat gunfights... that challenged your ability at every engagement from a new player with good FPS skill to a closed beta vet. And no. those people would get shot in the face just the same as a sprinting scout.. The stamina mechanic of DUST has eliminated the jumping with the same height and same collision... made it a less effective use of control inputs to force aim readjustment or for bullet evasion compared to many other options. Specially with how collision mechanics and getting stuck on terrain in DUST 514. So basically you are saying that no, you weren't around for the bunny hopping scouts that headshot with shotguns and SCPs as they sailed over your head. Or the bunny hoppy logis that would make 1/3rd of the bullets from an HMG miss, or avoid a death by grenade due to a shoddy explosion mechanic at the time. Ignorance isn't a bad thing, nothing to be ashamed of. | You havent played Calamity recently have you? He clears peoples heads and while popping a headshot over it... WHen aiming actually was legit atleast that was cool. And I played with actual legit heavies... No one bunny hopped away from their HMG lol?..... no one long ranged them... And explosions IN GERNEAL have been broken... but it looks like you never have actually looked to why... The idea of a sphere of explosion in DUST has always been broken.. Your probably one of the people who think the flaylock was OP because of explosion radius... And Core locus.. Really it was explosions triggering headshot multipliers.... Then after they nerfed the flaylock they messed the explosive sphere up so you could jump and avoid its damage. Same issue.. DUST has a terrible half fast mechanic built around damage spheres.
I'm sure you are capable of playing every single game with your Heavy friends to be able to claim such an outrageously improbable scenario.
I'm aware of the terrible mechanics explosions have had. I'm aware of the issues with the flaylock. And it wasn't just the explosions triggering headshots. Explosions from the flaylock would also register hits on people behind walls and structures, as well as incorrectly registering hits made to the environment. Hence why shooting everywhere but your target was far more effective then landing a direct hit.
None of this has anything to do with the fact that back in the day, bunny hopping was a legitimate strategy that was used. |
RemingtonBeaver
Molon Labe. General Tso's Alliance
504
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Posted - 2014.04.01 02:15:00 -
[78] - Quote
I know all about this issue and here is my solution in an infographic that will hopefully end any complaints about TTK.
TTK Solution.
We can pickle that.
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