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crazy space 1
GunFall Mobilization
2239
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Posted - 2014.03.31 08:17:00 -
[1] - Quote
So here's the idea. In this thread were all going to propose new assault bonuses instead of arguing about which are best.
If you think someone else has a great idea, include it in your proposal! I'll keep the OP updated with the most popular bonuses thus creating a crowd sourced proposal for CCP to take into consideration! I'll make my own proposal in the second post.
Don't propose anything crazy like a role bonus, unless you have too. We'll see where this goes. Be creative this is about creating new ideas, feel free to go back and edit your post any time, I'll keep re-reading the thread at the end of each day to count changes.
Minmatar Assault +5% bonus to sprint speed per level +5% to clip size of projectile weapons per level
Ammar Assault +5% to armor repair module efficacy per level +10% bonus to laser rifle cooldown speed per level
Caldari Assault +5% to reload speed of hybrid weapons per level +5% to shield regulator module efficacy per level
Gallente Assault +5% to reload speed of hybrid weapons +5% to armor plate module efficacy per level
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crazy space 1
GunFall Mobilization
2239
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Posted - 2014.03.31 08:17:00 -
[2] - Quote
Example proposal
Minmatar Assault +5% bonus to sprint speed per level +5% to clip size of projectile weapons per level
Ammar Assault +5% to armor repair module efficacy per level +10% bonus to laser rifle cooldown speed per level
Caldari Assault +5% to reload speed of hybrid weapons per level +5% to shield regulator module efficacy per level
Gallente Assault +5% to reload speed of hybrid weapons +5% to armor plate module efficacy per level
Now your turn! |
hold that
Krusual Covert Operators Minmatar Republic
83
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Posted - 2014.03.31 08:20:00 -
[3] - Quote
ability to use damage mods in either high or low slots |
crazy space 1
GunFall Mobilization
2239
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Posted - 2014.03.31 08:23:00 -
[4] - Quote
hold that wrote:ability to use damage mods in either high or low slots
I'll count this as the 1st proposal for a role bonus |
Lorhak Gannarsein
Science For Death
2500
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Posted - 2014.03.31 08:28:00 -
[5] - Quote
gtfo with changing my Amarr Assault bonus.
Don't know if you realise but that's the bonus for the lasers already.
ak.0 4 LYFE
CCP GIB LANCE TURRET PLOX
LET ME MELEE PEOPLE WITH MY STEED
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RA Drahcir
Inner.Hell
325
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Posted - 2014.03.31 08:32:00 -
[6] - Quote
CPU, PG, and slot layout increase. If a gko scout can put 4 complex plates, an amarr assault should be able to put on 5. |
crazy space 1
GunFall Mobilization
2239
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Posted - 2014.03.31 08:34:00 -
[7] - Quote
Lorhak Gannarsein wrote:gtfo with changing my Amarr Assault bonus.
Don't know if you realise but that's the bonus for the lasers already.
Um yes I do know, and I'm not trying to change your bonus for the ammar assault. I'm asking you to propose bonuses for all 4 suits. I'm free to change my proposal at any time. If you don't like the bonuses proposed then proposal bonuses and take part in the thread or don't post anything.
This isn't a debate thread. You are free to post your own bonuses and explain why they are good so others repost your proposal. I'm not going to fight the general consensuses. This thread isn't about my proposal it's about proposing bonuses, including not changing them. |
Kasote Denzara
A Vulture
2173
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Posted - 2014.03.31 08:44:00 -
[8] - Quote
Errrr... Gallente are reppers, Amarr are plate stackers.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara, Uprising 1.7
Long live the Commandos!
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2452
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Posted - 2014.03.31 08:54:00 -
[9] - Quote
Gallente are the Armor Repairing guys, not the Amarr.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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crazy space 1
GunFall Mobilization
2240
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Posted - 2014.03.31 08:55:00 -
[10] - Quote
Fizzer94 wrote:Gallente are the Armor Repairing guys, not the Amarr.
that's not a proposal
In eve online you can get ammar ships with armor hp bonuses... the only thing that makes it different in dust is just that's how it's been since open beta.
I can't believe the knuckle heads on the forum today. |
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2453
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Posted - 2014.03.31 09:03:00 -
[11] - Quote
Minmatar Assault +5% explosive weapons reserve ammo per level +5% to magazine size of projectile weapons per level
Amarr Assault -5% feedback damage per level -5% heat buildup for laser weapons per level
Caldari Assault +5% to reload speed for Caldari weapons per level -5% kick from Caldari weapons per level
Gallente Assault +5% to reload speed for Gallente weapons per level -5% to hipfire dispersion for Gallente weapons per level
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1062
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Posted - 2014.03.31 09:07:00 -
[12] - Quote
I love the current assault. All it needs is a slot and systems rebalance which ccp has already said is something for the future.
Would love a flaylock buff though
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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crazy space 1
GunFall Mobilization
2240
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Posted - 2014.03.31 09:08:00 -
[13] - Quote
Fizzer94 wrote:Minmatar Assault +5% explosive weapons reserve ammo per level +5% to magazine size of projectile weapons per level
Amarr Assault -5% feedback damage per level -5% heat buildup for laser weapons per level
Caldari Assault +5% to reload speed for Caldari weapons per level -5% kick from Caldari weapons per level
Gallente Assault +5% to reload speed for Gallente weapons per level -5% to hipfire dispersion for Gallente weapons per level
yum I love these ideas |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2453
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Posted - 2014.03.31 09:08:00 -
[14] - Quote
crazy space 1 wrote:Fizzer94 wrote:Gallente are the Armor Repairing guys, not the Amarr. that's not a proposal In eve online you can get ammar ships with armor hp bonuses... the only thing that makes it different in dust is just that's how it's been since open beta. I can't believe the knuckle heads on the forum today. You proposed to give the Gallente an armor HP bonus, and the Amarr an armor repairing bonus. It should be the other way around if at all. I don't think there should be module based bonuses though.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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crazy space 1
GunFall Mobilization
2240
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Posted - 2014.03.31 09:11:00 -
[15] - Quote
Fizzer94 wrote:crazy space 1 wrote:Fizzer94 wrote:Gallente are the Armor Repairing guys, not the Amarr. that's not a proposal In eve online you can get ammar ships with armor hp bonuses... the only thing that makes it different in dust is just that's how it's been since open beta. I can't believe the knuckle heads on the forum today. You were going to give the Gallente an armor HP bonus, and the Amarr an armor repairing bonus. It should be the other way around if at all. I don't think there should be module based bonuses though.
How about a 5% maxium armor per level bonus? So it gets more from modules, but also greater hp overall. Another proposal could be
Gallente Assault +5% to maximum armor per level +5% bonus to armor rep amount per level
From playing 1.8 armor tanking is all about going in face 1st and living as long as possible. To win is to live, they should have more buffer hp than a scout. |
1pawn dust
Algintal Core Gallente Federation
34
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Posted - 2014.03.31 09:12:00 -
[16] - Quote
Crazy space on drugs. Winmatar clip and sprint bonus and gallente and caldari get the worthless ROF bonus. Infact go home dude your drunk. |
bamboo x
Eternal Beings Proficiency V.
550
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Posted - 2014.03.31 09:15:00 -
[17] - Quote
they should be able to see cloaks easier or something
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2453
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Posted - 2014.03.31 09:19:00 -
[18] - Quote
bamboo x wrote:they should be able to see cloaks easier or something You should be able to see cloaks easier.
They aren't that hard to see.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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crazy space 1
GunFall Mobilization
2241
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Posted - 2014.03.31 09:21:00 -
[19] - Quote
Fizzer94 wrote:bamboo x wrote:they should be able to see cloaks easier or something You should be able to see cloaks easier. They aren't that hard to see.
Yeah but it would be cool if your suits sensor precision effected how easy it is to see cloaks. Makes it really hard for heavies but easy for scouts to see each other . A hidden ninja war.
Maybe it would be fun to have a 5% greater precision per level role bonus for all assault suits. Create a balance triangle.
Light>Heavy>Medium>Light |
bamboo x
Eternal Beings Proficiency V.
552
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Posted - 2014.03.31 09:23:00 -
[20] - Quote
Fizzer94 wrote:bamboo x wrote:they should be able to see cloaks easier or something You should be able to see cloaks easier. They aren't that hard to see.
i'm kind of just trolling but being too lazy to be an effective troll
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
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Yoma Carrim
PAND3M0N1UM Lokun Listamenn
392
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Posted - 2014.03.31 09:47:00 -
[21] - Quote
crazy space 1 wrote:Example proposal Minmatar Assault +5% bonus to sprint speed per level +5% to clip size of projectile weapons per level Ammar Assault +10% bonus to laser rifle heat build up per level +10% bonus to laser rifle cooldown speed per level Caldari Assault +5% to reload speed of hybrid weapons per level +5% to shield regulator module efficacy per level Gallente Assault+5% to reload speed of hybrid weapons +5% to armor plate module efficacy per level Now your turn!
Hmm I like this but I think assault's should be more weapon oriented in their bonuses Keep the 5% reduction to Light and sidearm fitting cost per level
Minmitar Assault +5% to projectile and explosive amo reserves per level
Ammar Assault +10% bonus to laser weapon heat build up and cooldown per level
Caldari Assault +5% to hybrid weapon optimal range per level
Gallente Assault +2% to hybrid weapon rate of fire per level
Something like this but that's just my opinion
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
11913
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Posted - 2014.03.31 09:54:00 -
[22] - Quote
Minmatar assault: 50% bonus to shield recharger/regulator efficacy 25% bonus to projectile weapon clip size
Amarr assault: 25% bonus to armour plate efficacy 25% reduction to heat build-up
Caldari assault: 25% bonus to shield extender efficacy 50% reduction in charge time for rail weaponry
Gallente assault: 50% bonus to armour repairer efficacy 10% bonus to plasma weapon rate of fire
Yeah, these are really powerful bonuses for all of them.
I would rather use an assault scout otherwise.
You have long since made your choice. What you make now is a mistake.
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BL4CKST4R
WarRavens League of Infamy
2337
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Posted - 2014.03.31 10:21:00 -
[23] - Quote
Gallente- close range high damage weapons with fast tracking and fast repair systems while also boasting the second fastest ships.
RoF/Reload/Damage/Kick Repair bonuses/speed penalty reductions to armor
Caldari- medium to long range weapons with medium damage to low damage, slow tracking speeds and high repair or high shield tanks and slow movement
Range bonuses/kick reductions Efficacy bonuses to shield repair/efficacy bonuses to shield extenders
Amarr- long range weaponry with high damage at a distance low to no damage up close, aside from pulse lasers, very high armor but also very slow.
Range/heat/overheat Efficacy to armor plates/movement penalty reductions
Minmatar- fast speed, long range or short range weapons with projectiles but also low tank.
Rof/reload/clip size Efficacy to shield extenders/efficacy to kin catz/ efficacy to shield repairs
For the Federation!
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General12912
Gallente Marine Corps
157
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Posted - 2014.03.31 10:25:00 -
[24] - Quote
RA Drahcir wrote:CPU, PG, and slot layout increase. If a gko scout can put 4 complex plates, an amarr assault should be able to put on 5.
CCP isnt counting on Amarr using armor repairers though.
i, presonally think the assault bonuses are fine as of right now. i vote to keep them the same.
Every suit Gk.0 <3
Gallente Federation Patriot
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
109
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Posted - 2014.03.31 10:47:00 -
[25] - Quote
Fizzer94 wrote:Minmatar Assault +5% explosive weapons reserve ammo per level +5% to magazine size of projectile weapons per level
Amarr Assault -5% feedback damage per level -5% heat buildup for laser weapons per level
Caldari Assault +5% to reload speed for Caldari weapons per level -5% kick from Caldari weapons per level
Gallente Assault +5% to reload speed for Gallente weapons per level -5% to hipfire dispersion for Gallente weapons per level
Hipfire dispersion is a good thing for the Assault Rifles. |
BL4CKST4R
WarRavens League of Infamy
2337
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Posted - 2014.03.31 10:52:00 -
[26] - Quote
Stupid Blueberry wrote:Fizzer94 wrote:Minmatar Assault +5% explosive weapons reserve ammo per level +5% to magazine size of projectile weapons per level
Amarr Assault -5% feedback damage per level -5% heat buildup for laser weapons per level
Caldari Assault +5% to reload speed for Caldari weapons per level -5% kick from Caldari weapons per level
Gallente Assault +5% to reload speed for Gallente weapons per level -5% to hipfire dispersion for Gallente weapons per level
Hipfire dispersion is a good thing for the Assault Rifles.
But if you make it to accurate then it sucks. I would be much happier with ROF increases and let my hands and noggin compensate for bad hip fire dispersion.
For the Federation!
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