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61. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
D1CK, you really need to study turrets in EVE. Minmatar artillery turrets are also long range high alpha, low RoF, just like rail turrets. Players are asking for an anti shield mass driver, a variant of the PLC can fit this role. It makes sense,...
- by Firbolg Barun - at 2014.05.23 15:56:00
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62. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
D1ck: CCP cannot add a burn effect due to that requiring a client patch. A mass driver mimicing PLC is possible because its just a new item in the server database, with some changed stats. Overheat mechanics exist on all weapons in their database...
- by Firbolg Barun - at 2014.05.23 15:25:00
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63. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
TheD1CK wrote: Please - Please - Please - Please DO NOT MAKE THE ASSAULT PLC A CONTENDER WITH MASSDRIVER And Ghaz... Shame on you !!! You know as well as I do the DMG we could do with 2 shots... Such an abomination should not even be spoke o...
- by Firbolg Barun - at 2014.05.23 15:17:00
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64. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Kain Spero wrote: Firbolg Barun wrote: Also, it doesnt make sense to have equal or lower dps on a CQC skillshot AV weapon (blaster) as a rail based weapon (even if its light vs heavy in this case) due to the risk you must take to get close t...
- by Firbolg Barun - at 2014.05.23 15:13:00
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65. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Also, it doesnt make sense to have equal or lower dpamag on a CQC skillshot AV weapon (blaster) as a rail based weapon (even if its light vs heavy in this case) due to the risk you must take to get close to the tanks. Plasma cannon has to have a...
- by Firbolg Barun - at 2014.05.23 15:06:00
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66. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
I would love to see a plasma cannon that mimics a MD. Similar to how Tac AR mimics the Scrambler rifle. Assault PLC: 3 rounds clip. Faster charge time. 75% of current value Approximately 1/3rd direct damage +1 m splash radius Approximately 2/3 o...
- by Firbolg Barun - at 2014.05.23 14:53:00
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67. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and...
- by Firbolg Barun - at 2014.05.23 14:36:00
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68. Gallente commando is BUFFED in alpha hotfix - in General Discussions [original thread]
Sum1ne Else wrote: Shotgun is for punks, you want to play with the big Galmandos..? use a Plasma Cannon..my best is 20/2 and 3 tanks in one match LOL. I Did 27/3 or something with a PLC on cal assault, before the weapon was known to the publ...
- by Firbolg Barun - at 2014.05.23 14:28:00
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69. Gallente commando is BUFFED in alpha hotfix - in General Discussions [original thread]
To be honest, I might reconnect my PS3 if this turns out to be good.
- by Firbolg Barun - at 2014.05.23 14:02:00
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70. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
Lilith Serenity wrote: SPR-G Sperg weapon. LOL.
- by Firbolg Barun - at 2014.05.23 12:40:00
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71. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Wait a minute..... Allotek Plasma cannons will now do 1386 dmg without dmg mods against vehicles. Commando bonus 10% 1 Complex dmg mod bonus 5% 1386*1.1*1.05 = 1600. vs shield: 1386*1.1*1.05*1.1 = 1761 dmg vs armor: 1386*1.1*1.05*0.9 = 1440 dm...
- by Firbolg Barun - at 2014.05.23 12:29:00
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72. About Hotfix Alpha - in General Discussions [original thread]
Nope, but they buffed the gallente commando AND plasma cannon dmg toward vehicles.
- by Firbolg Barun - at 2014.05.23 12:25:00
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73. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Mossellia Delt wrote: Allow breach mass drivers to do full damage to vehicles, hold 4 rounds and bump the direct damage while removing splash. Why not all mass drivers their rounds are approximately equal to swarms.
- by Firbolg Barun - at 2014.05.23 12:24:00
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74. to the shotgun scouts - in General Discussions [original thread]
Real men go commando (IRL and ingame at the same time).
- by Firbolg Barun - at 2014.05.23 12:22:00
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75. Gallente commando is BUFFED in alpha hotfix - in General Discussions [original thread]
Armor reppers did indeed get a nice buff. Proto repper: 7.5 hp/s With skills applied this will be 7.5 * 1.25 = 9.375 hp/s. AR also got a dps buff (approx. +10 dmg/s or +1 dmg/shot). Duvolle Assault Rifle dmg on a gallente commando with 1 enh....
- by Firbolg Barun - at 2014.05.23 11:58:00
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76. CCP Rattati - The armor changes please me - in Feedback/Requests [original thread]
Cat Merc wrote: Minmatar: #ROLLINGINJUNK #ROLLINRUST rather...
- by Firbolg Barun - at 2014.05.23 11:17:00
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77. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Changing swarms from Explosive to Hybrid is not a direction we want to take, even if it would give Calmandos an AV edge. We are more looking at granting some sort of AV bonuses to all Commandos.
[/list] I proposed a fi...
- by Firbolg Barun - at 2014.05.23 11:09:00
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78. CCP Rattati - The armor changes please me - in Feedback/Requests [original thread]
Cat Merc wrote: ...and armor will be in a golden postion. #ROLLINGOLD
- by Firbolg Barun - at 2014.05.23 10:58:00
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79. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: The dark cloud wrote: The new values of 2.5, 5 and 7.5HP/s are before skills i assume? Which would mean we can add another 25% on top of a repper. Which then means it would turn out as 3.125HP/s, 6.25HP/s and 9.375HP7s...
- by Firbolg Barun - at 2014.05.23 10:22:00
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80. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
The dark cloud wrote: Erm i thought you where reducing the HP plates gave? He is implicitly reducing the average armor EHP by motivating you to use complex ferroscale plates instead of complex armor plates. It is awesome. The dark cloud w...
- by Firbolg Barun - at 2014.05.23 10:14:00
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