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21. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Ghaz, If alpha dmg of regular Proto PLC would equal alpha dmg of Proto assault forge gun (no prof on either), what would the resulting PLC dps be? What about with breach forge alpha without prof? P.S. Spectral Clone here, my main got banned :(
- by Firbolg Barun - at 2014.05.23 16:00:00
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22. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
D1CK, you really need to study turrets in EVE. Minmatar artillery turrets are also long range high alpha, low RoF, just like rail turrets. Players are asking for an anti shield mass driver, a variant of the PLC can fit this role. It makes sense,...
- by Firbolg Barun - at 2014.05.23 15:56:00
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23. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
D1ck: CCP cannot add a burn effect due to that requiring a client patch. A mass driver mimicing PLC is possible because its just a new item in the server database, with some changed stats. Overheat mechanics exist on all weapons in their database...
- by Firbolg Barun - at 2014.05.23 15:25:00
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24. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
TheD1CK wrote: Please - Please - Please - Please DO NOT MAKE THE ASSAULT PLC A CONTENDER WITH MASSDRIVER And Ghaz... Shame on you !!! You know as well as I do the DMG we could do with 2 shots... Such an abomination should not even be spoke o...
- by Firbolg Barun - at 2014.05.23 15:17:00
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25. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Kain Spero wrote: Firbolg Barun wrote: Also, it doesnt make sense to have equal or lower dps on a CQC skillshot AV weapon (blaster) as a rail based weapon (even if its light vs heavy in this case) due to the risk you must take to get close t...
- by Firbolg Barun - at 2014.05.23 15:13:00
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26. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Also, it doesnt make sense to have equal or lower dpamag on a CQC skillshot AV weapon (blaster) as a rail based weapon (even if its light vs heavy in this case) due to the risk you must take to get close to the tanks. Plasma cannon has to have a...
- by Firbolg Barun - at 2014.05.23 15:06:00
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27. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
I would love to see a plasma cannon that mimics a MD. Similar to how Tac AR mimics the Scrambler rifle. Assault PLC: 3 rounds clip. Faster charge time. 75% of current value Approximately 1/3rd direct damage +1 m splash radius Approximately 2/3 o...
- by Firbolg Barun - at 2014.05.23 14:53:00
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28. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and...
- by Firbolg Barun - at 2014.05.23 14:36:00
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29. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
Lilith Serenity wrote: SPR-G Sperg weapon. LOL.
- by Firbolg Barun - at 2014.05.23 12:40:00
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30. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Wait a minute..... Allotek Plasma cannons will now do 1386 dmg without dmg mods against vehicles. Commando bonus 10% 1 Complex dmg mod bonus 5% 1386*1.1*1.05 = 1600. vs shield: 1386*1.1*1.05*1.1 = 1761 dmg vs armor: 1386*1.1*1.05*0.9 = 1440 dm...
- by Firbolg Barun - at 2014.05.23 12:29:00
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31. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Mossellia Delt wrote: Allow breach mass drivers to do full damage to vehicles, hold 4 rounds and bump the direct damage while removing splash. Why not all mass drivers their rounds are approximately equal to swarms.
- by Firbolg Barun - at 2014.05.23 12:24:00
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32. CCP Rattati - The armor changes please me - in Feedback/Requests [original thread]
Cat Merc wrote: Minmatar: #ROLLINGINJUNK #ROLLINRUST rather...
- by Firbolg Barun - at 2014.05.23 11:17:00
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33. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Changing swarms from Explosive to Hybrid is not a direction we want to take, even if it would give Calmandos an AV edge. We are more looking at granting some sort of AV bonuses to all Commandos.
[/list] I proposed a fi...
- by Firbolg Barun - at 2014.05.23 11:09:00
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34. CCP Rattati - The armor changes please me - in Feedback/Requests [original thread]
Cat Merc wrote: ...and armor will be in a golden postion. #ROLLINGOLD
- by Firbolg Barun - at 2014.05.23 10:58:00
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35. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: The dark cloud wrote: The new values of 2.5, 5 and 7.5HP/s are before skills i assume? Which would mean we can add another 25% on top of a repper. Which then means it would turn out as 3.125HP/s, 6.25HP/s and 9.375HP7s...
- by Firbolg Barun - at 2014.05.23 10:22:00
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36. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
The dark cloud wrote: Erm i thought you where reducing the HP plates gave? He is implicitly reducing the average armor EHP by motivating you to use complex ferroscale plates instead of complex armor plates. It is awesome. The dark cloud w...
- by Firbolg Barun - at 2014.05.23 10:14:00
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37. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
The 2% buff/nerf is a GREAT change in dev philosophy! Changing a value by 2% now does not mean the AR cannot be changed by another 1-2% at a later time if its not good enough. Iterate! No more knee jerk nerfs/buffs please.
- by Firbolg Barun - at 2014.05.23 10:01:00
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38. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
I need to get a sticker to my car saying "I <3 Rattati" Also, heres a biscuit for Rattati: http://i.imgur.com/5tqyu2K.jpg
- by Firbolg Barun - at 2014.05.23 09:44:00
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39. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Cat Merc wrote: 1. That would mean add 10 armor, because the current difference is 40HP. 2. I think it needs to be +20% per level. The complex module gives you 100%. If gallente get a enh armor module, its easy to motivate that Amarr should...
- by Firbolg Barun - at 2014.05.23 09:34:00
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40. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Firbolg Barun wrote: I would like to propose a different solution to buffing the Amarr scout without nerfing the Gallente innate repair: 1. Make the armor differential between amarr and gallente equivalent to a ENH ferros...
- by Firbolg Barun - at 2014.05.23 09:31:00
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