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1. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: KA24DERT wrote: Alena Ventrallis wrote: Here is the core reason for the resistance. Sentinels can't run. There sprint is easily overtaken by a walking medium, even if the medium has a plate or two. Since sentine...
- by Fiddlestaxp - at 2014.11.08 05:28:00
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2. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: Hit sentinels from range and get a direct hit? That is very, very hard. Move 0.5 meters left or right and my direct hit is now splash. Also, the counter to splash on sentinels is their extremely high HP, and the MD's extremel...
- by Fiddlestaxp - at 2014.11.02 08:20:00
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3. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Breakin Stuff wrote: The mass driver and flaylock were the exact reason that sentinels were given splash resists. Actually, I think it was the dead trigger remote explosives... Most of the high level matches played before that change consis...
- by Fiddlestaxp - at 2014.09.24 21:34:00
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4. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
hfderrtgvcd wrote: The resistance only applies to splash damage, so if you hit them with a direct shot it will do full damage. It shouldn't be too hard considering their massive hitboxes. If you can direct impact them, it means they can see y...
- by Fiddlestaxp - at 2014.09.24 21:25:00
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5. Request: Knives/Melee attacks count as AV - in Feedback/Requests [original thread]
MRBH1997 wrote: I've meleed a tank before. Was a gunnlogis with no shields and 300 some armor and I was out of forge gun shots so I ran up to him and punched him 3 times. He mailed me WTF HOW!!! Afterwards lol. Pics or it didn't happen. Unle...
- by Fiddlestaxp - at 2014.02.23 09:08:00
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6. Rethinking Flux Grenades - in Feedback/Requests [original thread]
One thing that must be preserved is the ability to kill static equipment. Fluxes and locust should have a maximum capacity of 2 and take up more nanite clusters than they do now to regen them IDEAS FOR Fluxes: It could still do a good amount of...
- by Fiddlestaxp - at 2013.08.03 17:00:00
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7. [Suggestion] Uncapped SP for the first 6-10 Million SP - in Feedback/Requests [original thread]
Uncap players to at least 50% of the cumulative max weekly (not including soft cap points) cap since Open Beta. It is only fair. Nobody is going to stick around for long enough otherwise... A person who started today wouldn't be able to field a PC...
- by Fiddlestaxp - at 2013.07.17 23:05:00
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8. How many times do I have to point out that av nades are broken? - in Feedback/Requests [original thread]
Mr Zitro wrote: Vaerana Myshtana wrote: Mr Zitro wrote: Vaerana Myshtana wrote: Don't they have to be rather close to you to use grenades? It sounds like the infantry that should be covering you tank against saboteurs is the problem, ...
- by Fiddlestaxp - at 2013.01.29 02:13:00
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9. How many times do I have to point out that av nades are broken? - in Feedback/Requests [original thread]
I agree. Lets make locus and flux stronger to balance things out.
- by Fiddlestaxp - at 2013.01.29 01:38:00
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10. Heavies drew the nerf straw - in Feedback/Requests [original thread]
DUST Fiend wrote: Mr Zitro wrote: Its just the Zitro effect. you nerf my stuff yours is next :) I admit that HMGs are way too easy to use, makes me take great joy in mowing down garbage heavies just piggybacking on the HMG. Nerf the su...
- by Fiddlestaxp - at 2013.01.22 02:44:00
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