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101. [Request] Lock games that are nearly over - in Feedback/Requests [original thread]
I got into two near-ended games earlier, both times on a side that had gotten pubstomped hard - neither team held any objectives at all.
- by Fiddler Galaine - at 2013.07.31 00:08:00
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102. Is it me or did the game become better - in General Discussions [original thread]
The game did seem to run slightly smoother, but it might be my imagination.
- by Fiddler Galaine - at 2013.07.31 00:05:00
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103. It's surprising how balanced this game is. - in General Discussions [original thread]
Although, in an RPG MMO you can easily grind all you want and be able to use the same equipment as everyone else on the same level as soon as it's aquired. They also don't have to worry about equipment loss. The time investment is much more active...
- by Fiddler Galaine - at 2013.07.28 13:14:00
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104. Maps are obsurdly large for 16 vs 16 - in Feedback/Requests [original thread]
Rusty Shallows wrote: Mobius Wyvern wrote: Deluxe Edition wrote: Just played an ambush (which was full) that didn't have it's first kill until 5 minutes into it (the second kill happened 30 seconds after that). It took me close to 7 minut...
- by Fiddler Galaine - at 2013.07.27 05:49:00
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105. Why is the dust now the only non cross platform f2p console MMO? - in General Discussions [original thread]
LuckyLuke Wargan wrote: Bubbles moon wrote: Aero Yassavi wrote: Well since the concept of a single shard universe is pretty important to EVE and neither company would likely allow cross console play, they had to choose one. As to why not ...
- by Fiddler Galaine - at 2013.07.27 02:01:00
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106. Revive/ melee exploit? 120 kills in a match - in General Discussions [original thread]
The revived should be up at least a while (maybe 20-30 seconds) before killing them should count or be counted against them. Also, players should be given the option of whether to accept or decline a revive (stupid rambo revivers).
- by Fiddler Galaine - at 2013.07.27 00:24:00
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107. Spawned into MCC Wall - in Technical Support/Bugs [original thread]
Happened to me for the first time a little while ago. Tried jumping around/crouching - didn't matter.
- by Fiddler Galaine - at 2013.07.25 03:09:00
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108. Different types of rewards when your squad gets 2500 wp - in Feedback/Requests [original thread]
I like the idea, but some of these suggestions are way too powerful.
- by Fiddler Galaine - at 2013.07.24 22:11:00
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109. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
Yeah, sure, let's throw out the only possible reason why some players might ever come back to this POS.
- by Fiddler Galaine - at 2013.07.24 15:44:00
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110. Lets talk about whats really important. - in General Discussions [original thread]
Delta 749 wrote: You know they originally planned to keep the server up for only 3 years instead of 4 so be happy we got an extra year playing that even if it was full of lag switching, wall glitching, aimbot users Oh and dont forget DDOS rooms...
- by Fiddler Galaine - at 2013.07.24 03:40:00
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111. Gathering opinions about Ambush - in Ambush Gamemode [original thread]
Today, I got spawned in front of an enemy tank, so I'd say there are at least two problems with the mode right now - tanks are allowed and enemy players are placed anywhere near each other.
- by Fiddler Galaine - at 2013.07.24 01:00:00
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112. Academy Requirements - in General Discussions [original thread]
I wouldn't necessarily bump the current academy up much (maybe up to 20k), but instead add a "middle tier" mode for advanced fits.
- by Fiddler Galaine - at 2013.07.23 16:03:00
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113. "Inside" Maps - in Outposts [original thread]
It'd have to be a situation where you let another ship get close, long enough for mercs to board and assuming that were allowed, it would also be reasonable to assume that you could hire mercs to defend your ships so it wouldn't be random at all.
- by Fiddler Galaine - at 2013.07.22 21:35:00
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114. "Inside" Maps - in Outposts [original thread]
When I first heard about this game, I imaged we might be given the ability to actually invade player ships in EvE during large engagements and sabotage their warp cores or blow the ship up from within...it'll probably never happen, but it was a ni...
- by Fiddler Galaine - at 2013.07.22 16:28:00
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115. >5000 Players - in General Discussions [original thread]
Probably more lack of marketing/visibility. More maps, game modes, and possibly SP-segregated or equipment modes would help as well.
- by Fiddler Galaine - at 2013.07.14 19:54:00
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116. my murdered by LAVs count today - in The Locker Room [original thread]
Lost count - last game, the entire enemy team decided to play bumper cars instead of shoot at us.
- by Fiddler Galaine - at 2013.07.14 18:00:00
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