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LT SHANKS
Amarr Templars Amarr Empire
247
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Posted - 2013.07.20 07:34:00 -
[1] - Quote
The WP required to exit the academy should be at least 50k. On my Assault alt, I played a total of 9, you read that right, 9 games before advancing out. I only gained 50k or so SP during my time there: hardly enough to be competitive for the main game.
New players should be given more time to grasp the basics of gameplay before being able to move on. As is, vets are squadding up and stomping all the newcomers (I admit to stomping, but I did mine solo), thus leaving new players very little to learn other than being beat down every game.
Honestly, 10k WP is easy to attain. With the majority of matches in the academy being skirmish, objectives and installations are free easy points for anyone. If the requirement was 50k WP, I'm sure newberries would feel more adjusted to the transition to the main game whilst having a better fighting chance.
tl;dr
Change academy WP requirement to 50k. |
Palatinate
Gravity Prone EoN.
10
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Posted - 2013.07.20 07:39:00 -
[2] - Quote
DAMMIT PEOPLE SUPPORT THIS!!! THIS IS THE FUTURE OF DUST!! |
Smoky Fingers
Red Star. EoN.
96
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Posted - 2013.07.20 08:04:00 -
[3] - Quote
50k and seperate the game modes after 10k wp. Couldnt stand playing skirmish 7 times in a row on my test alt. |
hooc order
Deep Space Republic Top Men.
732
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Posted - 2013.07.20 08:53:00 -
[4] - Quote
Smoky Fingers wrote:50k and seperate the game modes after 10k wp. Couldnt stand playing skirmish 7 times in a row on my test alt.
It would be cool but dust needs more noobs playing the game to fill out all the modes with only beginners.
they could make it dynamic i guess. Have more academy modes when more noobs are online....and less when there are less. |
J-Lewis
Edimmu Warfighters Gallente Federation
229
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Posted - 2013.07.20 09:13:00 -
[5] - Quote
How about running an average on academy player KDRs? If you're in, say, the top 20% of academy players, you graduate.
When I played in the academy on an alt, I seemed to average a KDR of 9 to 16. This should have instantly made me graduate IMO, since it's pretty obvious I know what I'm doing.
This keeps old players out of the academy, unless they're willing to purposefully flunk by dieing a bunch.
The graduation should require a minimum of 10 games too, to make fluke KDR streaks less of a factor; after 10 games, if you break into the top 20% of academy mercs in terms of KDR, you graduate. Your KDR upon graduation gets factored into the calculation for what constitutes the top 20%.
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SHANN da MAN
D3LTA FORC3 Inver Brass
35
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Posted - 2013.07.20 18:19:00 -
[6] - Quote
CCP has the first reward for recruits set at 25,000 WP (recruit submachine gun)... perhaps they should make the academy last until 25,000 WP as well, that way they can leave the academy with a shiny new weapon (if they were recruited by someone)
it would add a bit of consistency
CCP has the second reward for recruits (Recruit Dropsuit BPO) set at 100,000 WP ... by the time someone reaches that many WP they would most likely be already using a standard or advanced Dropsuit and would have no need for this Militia BPO ... so maybe CCP should drop the requirement for the Recruit Dropsuit BPO to 50,000 WP and make the Academy last until 50,000 WP so that someone who has been recruited will leave the Academy with a new weapon and a new suit. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
63
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Posted - 2013.07.20 18:22:00 -
[7] - Quote
i personally feel academy should last until about 2million - 3million SP has been gained since at that point is where players can go full advanced/enhanced gear. |
LT SHANKS
Amarr Templars Amarr Empire
254
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Posted - 2013.07.20 22:58:00 -
[8] - Quote
J-Lewis wrote:How about running an average on academy player KDRs? If you're in, say, the top 20% of academy players, you graduate.
When I played in the academy on an alt, I seemed to average a KDR of 9 to 16. This should have instantly made me graduate IMO, since it's pretty obvious I know what I'm doing.
This keeps old players out of the academy, unless they're willing to purposefully flunk by dieing a bunch.
The graduation should require a minimum of 10 games too, to make fluke KDR streaks less of a factor; after 10 games, if you break into the top 20% of academy mercs in terms of KDR, you graduate. Your KDR upon graduation gets factored into the calculation for what constitutes the top 20%.
What happens when a player does not make it into the top percentile? Would he or she need to play another ten games to be given a chance to graduate again. What if by that time said player actually has a worse KDR? Would he or she be stuck in an infinite loop of academy matches? |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
64
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Posted - 2013.07.20 23:01:00 -
[9] - Quote
think about total sp, not total WP |
LT SHANKS
Amarr Templars Amarr Empire
254
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Posted - 2013.07.20 23:25:00 -
[10] - Quote
BuTtHuRtPEepZ wrote:think about total sp, not total WP The problem is that a player with 2million SP and over will still have a clear advantage over a player with 500k.
If going by WP and the rate at which I gained SP in the academy, 10k WP should equate to roughly 50-100k SP. This should leave players to gain around a maximum of 1 mil Active SP in the academy whilst working towards the 50k WP goal.
I feel that the amount of SP is decent enough for new payers to hold their own in the main game whilst not having too much of advantage over the other players in the academy. |
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ADAM-OF-EVE
Svartur Bjorn
124
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Posted - 2013.07.21 00:09:00 -
[11] - Quote
if you know what your doing and how to skill then yes 10k wp is easy to get. but academy isnt for people who know how to skill or how the game works. its for noobs and making 10k wp is not that easy to get when you dont know what your doing. if you set the bar higher then you risk losing noobs who find it hard to hit the mark. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
779
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Posted - 2013.07.21 00:12:00 -
[12] - Quote
na i say they need their teeth kicked in more..
if they survive then they could be that shot that topples an empire |
Valleria V Chance
Amarr Templars Amarr Empire
0
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Posted - 2013.07.21 00:45:00 -
[13] - Quote
TEBOW BAGGINS wrote:if they survive then they could be that shot that topples an empire ...so bitter... just let the tears flow otherwise it's not healthy
OP is almost right
Make it 25k or so If not its too short and you go from figurin out what end shoots the blazin doorknobs of death to getting your brains bashed by a logilav and a flaylock shot up the *
BTW make Squadding automatic if you are already making them go thru a halfa*s'd Academy you might as well bestow a good habit on new players
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TunRa
The Vanguardians
11
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Posted - 2013.07.21 00:47:00 -
[14] - Quote
They should add the ability to switch game modes, or a message that tells you why you can't. On my alts I always hear in coms,"How do I switch game types?" or something like that. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
346
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Posted - 2013.07.21 00:54:00 -
[15] - Quote
Don't have a guess for the exact time frame but yes, rooks need more time in Academy. Or maybe not. Since losing rather badly can be a great teacher. At least it forces them to be patient and pick their shots. How to hide behind cover and such. That is so important. I saw some noobs earlier today just running into the middle of the field to take on one guy. Lil did he know, three of his homies popped out on him. I downed one and began working on the other but he was already gone by then.
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J-Lewis
Edimmu Warfighters Gallente Federation
229
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Posted - 2013.07.21 14:47:00 -
[16] - Quote
LT SHANKS wrote:J-Lewis wrote:How about running an average on academy player KDRs? If you're in, say, the top 20% of academy players, you graduate.
When I played in the academy on an alt, I seemed to average a KDR of 9 to 16. This should have instantly made me graduate IMO, since it's pretty obvious I know what I'm doing.
This keeps old players out of the academy, unless they're willing to purposefully flunk by dieing a bunch.
The graduation should require a minimum of 10 games too, to make fluke KDR streaks less of a factor; after 10 games, if you break into the top 20% of academy mercs in terms of KDR, you graduate. Your KDR upon graduation gets factored into the calculation for what constitutes the top 20%.
What happens when a player does not make it into the top percentile? Would he or she need to play another ten games to be given a chance to graduate again. What if by that time said player actually has a worse KDR? Would he or she be stuck in an infinite loop of academy matches?
Ten games would just be a minimum amount; after that every game counts for graduation. Alternatively, use WP/Death as a metric instead (might be a more accurate metric than KDR for dust?). Regardless, the idea is to set a dynamic player skill wall. It's like an ELO rating if you will. You skim the top players from the academy: those that stand the best chance to compete with veterans on a player skill level. The bar definitely shouldn't be set unreasonably high, but the idea is to keep newbies playing against newbies until they reach the 'top of the newbie food chain' before being let loose in the deep end of the pool. 20% is a pretty big margin, so maybe make the margin dynamic too, to throttle the amount of newbies that are graduated: If there are a lot of newbies entering the game, make the margin smaller.
Regardless, the idea is to have newbies fight newbies to give newbies the maximum amount of time - in combat - to learn the game. Getting blasted by a Duvolle wielding vet doesn't teach you as much as a drawn out firefight when you're brand new to the game and don't know what a Duvolle is yet.
Now, of course, even if you're in the academy, you can still squad up and go fight non academy matches; which is as it works currently.
Theoretically, some players are going to stay in the academy for a very long time, but I don't see anything inherently wrong with this however: because the same players are likely to do worse out of the academy. Eventually you gain enough SP and ISK to simply out-perform complete newbies in militia fits.
If the benchmark is WP/Death based, one could simply destroy installations with the starter AV fit if there is a lack of targets.
It's just a random idea though; I don't really know how well this system would work; but I'd think it to be an improvement. |
LT SHANKS
Amarr Templars Amarr Empire
268
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Posted - 2013.07.23 11:14:00 -
[17] - Quote
Bumpin' for more support. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1587
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Posted - 2013.07.23 11:57:00 -
[18] - Quote
I support this 100%.
I would say 50k WP is not going far enuf. |
Fiddler Galaine
The United Federation New Eden Dark Taboo
7
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Posted - 2013.07.23 16:03:00 -
[19] - Quote
I wouldn't necessarily bump the current academy up much (maybe up to 20k), but instead add a "middle tier" mode for advanced fits. |
LT SHANKS
Amarr Templars Amarr Empire
277
|
Posted - 2013.07.23 23:56:00 -
[20] - Quote
What about:
Academy Mode - 50k WP to advance (players will have 1.5 mil SP)
Mercenary Mode - 100k WP to advance (players will have about 2.5 to 3 mil SP)
Veteran Mode - 200k WP to advance (players will have about 5 to 5.5 mil SP)
Elite Mode - All players above 200k WP
*How does this sound?*
The same game modes will be kept i.e., skirmish, ambush, domination, etc., but this idea should help with match making.
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