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41. Tank you very much - in Feedback/Requests [original thread]
Komodo Jones wrote: This idea wasn't originally mine (though I forgot who told me about it) but I've been trying to spread it out there because it's a really damn good idea. Have tanks that require the driver seat and the main gun seat to be s...
- by FarQue FromAfar - at 2014.02.15 21:17:00
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42. Hey CCP why are Tanks so FAST?? - in General Discussions [original thread]
Tech Ohm Eaven wrote: Its unbalanced when a tank can go so FAST. This is not The FAST and the Furious 514. Infantry moves at 5m to 7m. Reduce the tanks speed to 19m Problem solved. Ya because in the future technology has gone BACKWARDS......
- by FarQue FromAfar - at 2014.02.15 21:10:00
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43. Tankers: Pick two of three poll - in General Discussions [original thread]
Awry Barux wrote: Tanks right now are fast, durable, and can deal massive damage to infantry. Which two aspects would you like to keep? Because you're not allowed to have all three. It is a TANK... Not a little dropsuit... Tank vs. Humanoid...
- by FarQue FromAfar - at 2014.02.15 21:05:00
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44. What would save this game at fan fest? - in General Discussions [original thread]
How about delivering just 1 thing that will make this game different from a boring shooter... There is no link to eve, no player market, no pve, same maps, stale game modes, and SoonTM is pure BS.
- by FarQue FromAfar - at 2014.02.15 21:02:00
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45. Massive Flaw in CCP's "Window of Opportunity" Vehicle ... - in General Discussions [original thread]
Funkmaster Whale wrote: I'm sure I'm not the first one to have pointed this out nor are the suggestions I'm going to make going to be novel. To the point: Right now I'm sure everyone has noticed the glaring problems with tank spam and the shee...
- by FarQue FromAfar - at 2014.02.15 20:57:00
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46. When are sniper rifles getting fixed ??? - in General Discussions [original thread]
As far as bullet drop, I am all for it, Sniper Rifles have a bullet that travels at 2,500 meters per second (says right in the description), and the max range you can hit a target is 600 meters, targets do not even render after 600m anymore and I ...
- by FarQue FromAfar - at 2014.02.08 15:12:00
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47. RRs are getting nerfed with lower damage in 1.8 - in General Discussions [original thread]
CCP Logibro wrote: Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon. SoonTM.... Seriously....
- by FarQue FromAfar - at 2014.02.07 18:35:00
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48. Announcement:Uprising 1.7 Known Issues - in Technical Support/Bugs [original thread]
Medic 1879 wrote: Completed a game just now and got a message saying "A fatal error has occured please quit the game" or close to that anyway but it happened at end of game screen. Same, happens a lot....
- by FarQue FromAfar - at 2014.01.18 23:20:00
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49. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
CCP Logibro wrote: Being reminded (personally), I'll make sure the reminder gets passed along. Not sure on the complicated question, but I'll try and find out. Yes there needs to be a warpoint reward for a MCRU.
- by FarQue FromAfar - at 2014.01.17 22:02:00
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50. Training - in Feedback/Requests [original thread]
If you can create a squad and set who is able to join and who isnt, why not set up test mode this way. Set it to squad, or corp, or alliance only, or set it to public and try out someone you dont know. Either way this is a good idea. I think it ne...
- by FarQue FromAfar - at 2014.01.06 17:39:00
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51. Sniping through hills - in Feedback/Requests [original thread]
Korvin Lomont wrote: FarQue FromAfar wrote: Korvin Lomont wrote: Ulysses Knapse wrote: You can blame poor rendering for that. Terrain is physically different from what it actually looks like, and the farther away you are the more this ...
- by FarQue FromAfar - at 2014.01.06 17:13:00
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52. Sniping through hills - in Feedback/Requests [original thread]
Korvin Lomont wrote: Ulysses Knapse wrote: You can blame poor rendering for that. Terrain is physically different from what it actually looks like, and the farther away you are the more this disparity grows. At sniping range, it's already va...
- by FarQue FromAfar - at 2014.01.06 16:48:00
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53. First ever with this funny console - in Rookie Training Grounds [original thread]
Yes practice helps as you already know. I too am an old guy playing this game, and I came from just about every console that came out from 1980 and up like intellivision, Atari 2600, pong, nintendo, then the super nes, to n64, then got ps1 and sta...
- by FarQue FromAfar - at 2014.01.05 22:15:00
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54. Tanks for listening - in Feedback/Requests [original thread]
Stinker Butt wrote: With all the drama here, I debated for days whether I should even bother posting, but the recent HMG buff actually gave me some hope for this game again. So I'll give it one more go. It's enough evidence for me to know that...
- by FarQue FromAfar - at 2014.01.05 21:09:00
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55. Matchmaking - in Feedback/Requests [original thread]
FarQue FromAfar wrote: The matchmaking system is severely flawed. I get the same results as you mentioned, often too. I seem to have the bad luck to get put in a battle where there are 2 or 3 corp squads and its just me or 1 or 2 other blueberr...
- by FarQue FromAfar - at 2014.01.05 20:33:00
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56. [REQUEST] Dropships shouldn't just fall when HP reaches zero - in Feedback/Requests [original thread]
Evolution-7 wrote: When dropships reach zero HP, I would like to see it have 30 seconds of more flying time in which the pilot has to safely land and repair, but it is not as easy as it sounds. At 0 HP the dropship has control issues, E.g loss...
- by FarQue FromAfar - at 2013.12.31 17:02:00
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57. My Random Idea for Balancing Logis - in Feedback/Requests [original thread]
Martyr Saboteur wrote: Stop with the "OP Logi" BS. They aren't nearly as good as everyone thinks they are. They can typically survive a -+ second longer than assaults under fire. Big deal. This guy is right, logi by design are supposed to ha...
- by FarQue FromAfar - at 2013.12.31 16:03:00
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58. Mercs with funny names_gather. - in General Discussions [original thread]
I like this chars name, name says it all. I also run DonateYourWarPoints HereHaHa
- by FarQue FromAfar - at 2013.12.31 15:00:00
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59. Hardeners for Dropsuits - in General Discussions [original thread]
Jaysyn Larrisen wrote: Aisha Ctarl wrote: We all know that shield tanking isn't really viable anymore, so this got me thinking about hardeners for the suits. Shield Hardner - Once activated it can last between the five levels, 10, 15, 20, ...
- by FarQue FromAfar - at 2013.12.31 14:50:00
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60. Weird idea to reduce militia spam - in General Discussions [original thread]
Vermaak Doe wrote: So people get to use better tanks, for cheaper than militia costs, and that's suppose to stop QQ? Sorry but I don't see this working. Ya I can already hear the QQ now for more spam from tanks that kill more with less ISK...
- by FarQue FromAfar - at 2013.12.30 21:31:00
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