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81. [Feedback] Revive Mechanic and Module Wheel "working as intended"? - in Feedback/Requests [original thread]
I just played a match solely using the armor repairer on teammates. It is much harder to acquire an effective lock on players now compared to the last patch. Tweaks!!!
- by F54423 - at 2013.05.13 00:00:00
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82. [REQUEST] - Damage numbers indicators and Distance indicators. - in Feedback/Requests [original thread]
Distance Indicator is absolutely needed to make this game feel right. Please CCP, it's so dumb that you can't determine range...
- by F54423 - at 2013.05.12 23:57:00
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83. (Feedback) The price on skills is simply too high - in Feedback/Requests [original thread]
This game takes time to skill up. It's not meant to be max level/skill in your first week, even month. You play, you learn, you get better, you play, you earn skills/suits/weapons, you play, you get good. DUST 514. So play.
- by F54423 - at 2013.05.12 23:55:00
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84. [Feedback] Revive Mechanic and Module Wheel "working as intended"? - in Feedback/Requests [original thread]
Oh don't get me started on grenades!
- by F54423 - at 2013.05.12 21:37:00
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85. [Feedback] Revive Mechanic and Module Wheel "working as intended"? - in Feedback/Requests [original thread]
Lol I haven't seen that yet. Sounds fun!
- by F54423 - at 2013.05.12 17:54:00
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86. [Feedback] Revive Mechanic and Module Wheel "working as intended"? - in Feedback/Requests [original thread]
I have not had much success when it comes to reviving teammates. The one revive I pulled off last match, the guy became stuck in the terrain and unable to get out. This mechanic needs to really be looked into. The module wheel where you cycle thr...
- by F54423 - at 2013.05.12 17:21:00
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87. [Skirmish D5] Shooting through concrete block - in Ashland [original thread]
I have been killed several times by shooting cargo crates. Bullets were definately coming through objects.
- by F54423 - at 2013.05.09 18:24:00
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88. Revivable mercs lack revival icon. - in General Discussions [original thread]
shade emry3 wrote: Taarec wrote: Fellow logi bros bananas, It would appear to me that Uprising changed the way how revival requesting dusties appear to anyone who's equipped with nanite injectors. Sometimes fallen revivable mercs have the r...
- by F54423 - at 2013.05.08 16:53:00
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89. Everyone Sign This Petition - in Feedback/Requests [original thread]
Seems fine to me. Learn to headshot.
- by F54423 - at 2013.05.08 16:50:00
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90. Revivable mercs lack revival icon. - in General Discussions [original thread]
Reviving teammates has never been this painful. Please fix this.
- by F54423 - at 2013.05.08 16:48:00
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91. [Feedback] Module/Weapon Wheel not working properly - in Feedback/Requests [original thread]
Anyone else having a hard time getting the wheel to actually switch modules? I play an advanced Logi and I'm having an impossible time switching from gun to armor repairer to nanohive etc. It just doesn't react when you try to select something. Th...
- by F54423 - at 2013.05.08 16:44:00
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92. Becoming a logi as new player is not possible - in General Discussions [original thread]
Halador Osiris wrote: Have you ever played any MMOs? You don't start off being good. You start off as a piece of **** who can't get anything done, and you work your way up. For some reason, entitled brats here feel like they should be handed ...
- by F54423 - at 2013.05.08 16:05:00
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93. Peolpes mouse/keyboard settings. - in General Discussions [original thread]
I'm also forced to play at 90 Sensitivity. 100 is overly sensitive and seems to have a delay. The mouse reacts a half second after I do. Aim assist and smoothing seem to further hinder control rather than help.
- by F54423 - at 2013.05.08 16:00:00
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94. What else is coming on the 14th? - in General Discussions [original thread]
Is there more content being released?
- by F54423 - at 2013.05.08 15:01:00
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95. What it is like to be a new player in Uprising. - in General Discussions [original thread]
Right on bro. Right on.
- by F54423 - at 2013.05.08 01:30:00
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96. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Shooter based in the distant future. World War II weaponry had better range. Shooter based on EVE Online. No Optimal + Falloff??? Pull your sh!t together CCP. This game will not work like this. At the very least have some graphical/HUD indica...
- by F54423 - at 2013.05.07 20:27:00
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97. Assault rifle range - in Feedback/Requests [original thread]
Rooftops are there for a reason. The range is stupid. 20,000 years in the future? Huh?
- by F54423 - at 2013.05.07 20:19:00
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98. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
+1 Ranges need to be increased across the board. The current mechanics are rediculous. I blow kisses to all the reds as their bullets hit this invisible wall and do nothing. CCP, it's really stupid. Keep this thread up and moving.
- by F54423 - at 2013.05.07 19:47:00
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99. [Request] Weapon Range Indicator - Please! - in Feedback/Requests [original thread]
Is there an optimal/falloff factor like there is in EVE?
- by F54423 - at 2013.05.07 19:25:00
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100. Did the Devs even ride the LAVs before releasing Uprising? - in Feedback/Requests [original thread]
Their physics are wacked...
- by F54423 - at 2013.05.07 19:16:00
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