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761. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
Iron Wolf Saber wrote: Exmaple Core wrote: your dodging the paragraph i took so much effort into explaining how its balanced, you see that right? No response to a good answer. Its right there^^^^ Then i would do whatever it takes to get tho...
- by Exmaple Core - at 2013.08.27 16:24:00
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762. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
Iron Wolf Saber wrote: Exmaple Core wrote: Iron Wolf Saber wrote: Exmaple Core wrote: Also, like the attourney general is saying we dont need slots to balance the vehical. For example we could make the proto tank skill itself be "+10% ...
- by Exmaple Core - at 2013.08.27 16:13:00
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763. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
Iron Wolf Saber wrote: no no wasent using the isk to balance it, its just another factor, a minor one. But surely you can come up with a better reply than that, look at everything im talking about the isk is the least of my concerns When pr...
- by Exmaple Core - at 2013.08.27 16:12:00
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764. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
Iron Wolf Saber wrote: Exmaple Core wrote: Also, like the attourney general is saying we dont need slots to balance the vehical. For example we could make the proto tank skill itself be "+10% movement speed, +7 shield passive resist, +20% ac...
- by Exmaple Core - at 2013.08.27 16:09:00
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765. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
ZDub 303 wrote: Iron Wolf Saber wrote: Exmaple Core wrote: Iron Wolf Saber wrote: HAV gaping with prototype model in place would nearly be over 100%+ of a power gap between itself and standard. Infantry is no where near this bad. ...
- by Exmaple Core - at 2013.08.27 16:05:00
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766. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
Also, like the attourney general is saying we dont need slots to balance the vehical. For example we could make the proto tank skill itself be "+10% movement speed, +7 shield passive resist, +20% active rep efficiency per level" Or have built in a...
- by Exmaple Core - at 2013.08.27 16:04:00
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767. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
Iron Wolf Saber wrote: HAV gaping with prototype model in place would nearly be over 100%+ of a power gap between itself and standard. Infantry is no where near this bad. Yeah but the prices are over 100% for an enforcer vs standard and th...
- by Exmaple Core - at 2013.08.27 15:58:00
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768. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
Iron Wolf Saber wrote: Exmaple Core wrote: Iron Wolf Saber wrote: Assert Dominance wrote: PG's and CPU is what makes a tank, a madrugar proto will give 2 sh**s about moar high slots. That is what needs to be taken into consideration. ...
- by Exmaple Core - at 2013.08.27 15:46:00
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769. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
The Sagaris was a great tank and was better over the gunlogis because it had better stats/fitting. all had over standard fit in slots was another low, pretty useless to help a shield tank survive in any meaningful way but! Everything else was incr...
- by Exmaple Core - at 2013.08.27 15:42:00
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770. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
Iron Wolf Saber wrote: Assert Dominance wrote: PG's and CPU is what makes a tank, a madrugar proto will give 2 sh**s about moar high slots. That is what needs to be taken into consideration. Cept we now have 4 tanks with the same 5 and 5 ...
- by Exmaple Core - at 2013.08.27 15:41:00
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771. 1.5 AV and vechical respecs? - in General Discussions [original thread]
Shadow of War88 wrote: i want confirmation that CCP is listening to the feedback regarding AV and vehicles, sagaris shall return ask and you shall receive! CCP Logibro wrote: Thanks for the threads, I'll go through them and pass them ...
- by Exmaple Core - at 2013.08.27 07:06:00
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772. 1.5 AV and vechical respecs? - in General Discussions [original thread]
LCB Holdings wrote: Respec for people that have most of their points in vehicles would make sense but it would be unfair for those that didn't spec'd into vehicles considering the changes might make vehicles interesting for players that previou...
- by Exmaple Core - at 2013.08.27 05:03:00
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773. Exmaple Core - in The War Room [original thread]
Bright Cloud wrote: Severance Pay wrote: I heard he is Jewish so don't force any bacon onto him. Also, he drives a tank and shoots a shotgun pretty straight. Pretty funny on comma as well. Reported for attempting anti-semitism. lololol
- by Exmaple Core - at 2013.08.27 04:55:00
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774. 1.5 AV and vechical respecs? - in General Discussions [original thread]
Iron Wolf Saber wrote: Well... its not saying they will respec but its drastic enough that if we do see the specific changes it may prompt asking for it and getting agreed with. Sweet. If the devs follow through what theyve been promising i...
- by Exmaple Core - at 2013.08.27 04:53:00
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775. 1.5 AV and vechical respecs? - in General Discussions [original thread]
Iron Wolf Saber wrote: Based on what I have seen it would NOT surprise me if they refund all skill points allotted to vehicles. The lot of you should already know I am against most respecs but this is the scenario where I feel it's warranted ...
- by Exmaple Core - at 2013.08.27 04:40:00
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776. 1.5 AV and vechical respecs? - in General Discussions [original thread]
Lurchasaurus wrote: Exmaple Core wrote: Chunky Munkey wrote: Exmaple Core wrote: Chunky Munkey wrote: I don't think the standard respec counter-arguments apply here folks. This isn't like changing the bonus on a suit, or the stats o...
- by Exmaple Core - at 2013.08.27 03:08:00
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777. 1.5 AV and vechical respecs? - in General Discussions [original thread]
Lurchasaurus wrote: Lorhak Gannarsein wrote: Lurchasaurus wrote: My saving grace here is that i am in fact a vet and i have enough SP to spill over into other things. I would be more upset if i didnt have that sp. Then again, I have been ...
- by Exmaple Core - at 2013.08.27 03:05:00
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778. 1.5 AV and vechical respecs? - in General Discussions [original thread]
0bi wan-jacobi wrote: Exmaple Core wrote: Chunky Munkey wrote: Exmaple Core wrote: Chunky Munkey wrote: I don't think the standard respec counter-arguments apply here folks. This isn't like changing the bonus on a suit, or the stats...
- by Exmaple Core - at 2013.08.27 03:04:00
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779. 1.5 AV and vechical respecs? - in General Discussions [original thread]
Lorhak Gannarsein wrote: Exmaple, have you sent in a ticket or anything? I'd like a respec depending on the changes. I'd think it should be limited either to vehicle tree only or to those with, say, 50% or more in the vehicle tree. Of course,...
- by Exmaple Core - at 2013.08.27 03:02:00
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780. 1.5 AV and vechical respecs? - in General Discussions [original thread]
Chunky Munkey wrote: Exmaple Core wrote: Chunky Munkey wrote: I don't think the standard respec counter-arguments apply here folks. This isn't like changing the bonus on a suit, or the stats of a weapon. Skill reworks usually involve a re...
- by Exmaple Core - at 2013.08.27 02:52:00
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