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581. carpet bombing - in Feedback/Requests [original thread]
Dude, read the forums more. A dropship bomber variant is already ready for release, with a bomb view and everything! They are going to release it with the Destroyer HAV (Anti-Air) hopefully in Uprising 1.4, please CCP!
- by Evolution-7 - at 2013.08.19 18:06:00
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582. [PRE-RELEASE FEEDBACK!!!] THE MAV - Middle Attack Vehicle - in Feedback/Requests [original thread]
The Bolas, AKA RDV is a Medium Aerial Vehicle and so is the Dropship, yet its tanking capability is beyond the dropships abilities!!!
- by Evolution-7 - at 2013.08.19 18:04:00
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583. [PRE-RELEASE FEEDBACK!!!] THE MAV - Middle Attack Vehicle - in Feedback/Requests [original thread]
Well that's 'fuggin' why to prevent overpoweredness, the gunners are open to shots and scouts who attack with novaknifes! And if your saying that because it would become the new murder taxi, no, by the time it is released murder taxi-ing will be f...
- by Evolution-7 - at 2013.08.19 18:02:00
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584. [Request] Pick up nanohives!! - in Feedback/Requests [original thread]
bayuuuummpp
- by Evolution-7 - at 2013.08.19 17:55:00
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585. [Request] Vehicle exiting in its current state! - in Feedback/Requests [original thread]
bump
- by Evolution-7 - at 2013.08.19 17:54:00
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586. [PRE-RELEASE FEEDBACK!!!] THE MAV - Middle Attack Vehicle - in Feedback/Requests [original thread]
Look at how quick tanks get molested on the battlefield!!!! The MAV wouldn't stand a chance like the dropship, get in, lay a little cover fire, GTFO! My suggestion is to make it have a base hp very high!! Like 10000EHP for each race, but because ...
- by Evolution-7 - at 2013.08.19 17:53:00
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587. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
Bump! Also, press a button to switch vehicle lights off!!!
- by Evolution-7 - at 2013.08.19 17:49:00
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588. [Request] Vehicle exiting in its current state! - in Feedback/Requests [original thread]
Please make it double tap [CIRCLE] to exit the vehicle, simple coding right? Keep it as one tap to enter.
- by Evolution-7 - at 2013.08.19 17:47:00
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589. [REQUEST/FEEDBACK] Dropship bay doors - in Feedback/Requests [original thread]
Oh yeah baby!
- by Evolution-7 - at 2013.08.19 17:45:00
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590. [Request] Pick up nanohives!! - in Feedback/Requests [original thread]
Simple pick up a nanohive and carry walking around with it, I hate dropping it just to stock up 2 grenades in the middle of nowhere and having to leave it there. I'm sure this can be implemented easily! Walk over it and double tap [SQUARE] to pick...
- by Evolution-7 - at 2013.08.19 17:41:00
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591. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
lithkul devant wrote: Actually I like the armor burn, though I honestly do think vehicles should have 3 hp bars (shield, armor, systems), for those of you saying that this is no where else in the game may I refer you to "bleed out" for the regu...
- by Evolution-7 - at 2013.08.19 17:39:00
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592. [SUGGESTION] Use Dropsuit weapons from Derpship? - in Feedback/Requests [original thread]
Look at this first: http://www.youtube.com/watch?v=Gw0gOjOWDuI You used to be able to on the carbon engine, they were not able to when they switched to Unreal Engine 3. I wish carbon engine did not melt the ps3's system man, ffs. The game loo...
- by Evolution-7 - at 2013.08.19 17:37:00
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593. [Feedback] Visual error with module activation - in Feedback/Requests [original thread]
Why would they take it out? Not like it adds to stealth.
- by Evolution-7 - at 2013.07.07 11:19:00
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594. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
Assault dropships should not be called gunships. If they do become the gunships of Dust then.............................................................................................................
- by Evolution-7 - at 2013.07.07 11:19:00
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595. [Feedback] Visual error with module activation - in Feedback/Requests [original thread]
In the new 1.2 patch, when a module is activated your vehicle does not 'show' the rep. I mean the pulsing blue colour for shields. For armour reps, the brown colour. The rep works fine in doing its job, but it is easier to see it in your point of ...
- by Evolution-7 - at 2013.07.07 11:15:00
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596. Assault Dropships OP/need AA HAV - in Feedback/Requests [original thread]
Gay bullshit.
- by Evolution-7 - at 2013.07.07 11:10:00
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597. Dropship Fitting - 3 extenders or 2 and a passive resist module - Answer inside - in Rookie Training Grounds [original thread]
Very good analysis. Just in the comparison chart I think there is meant to be a Advanced section, but you accidently labelled it as proto. 3 Azeo's for me then.
- by Evolution-7 - at 2013.07.07 11:09:00
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598. Aerial Vehicle Ideas - in Feedback/Requests [original thread]
CCP do not be afraid to take ideas from Planetside 2, The main problem is that not all the vehicles and classes where released at once. I think that this should have happened and that the monthly updates should be maps, game-modes, features, and ...
- by Evolution-7 - at 2013.06.22 09:51:00
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599. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
Yes, but snipers shooting may cause a problem so they may need restrictions on the guns that can be used while firing out, I remember in E3 trailer it showed mercs firing out of a dropship. You could have a module that allows a duplication of the...
- by Evolution-7 - at 2013.06.22 09:40:00
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600. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
Klivve Cussler, I like your very smart thinking, the only problem I see is the gunship being a new variant of the dropship, hell no. A new vehicle all together something like a Heavy aerial Vehicle should look like this: http://www.bing.com/im...
- by Evolution-7 - at 2013.06.21 21:08:00
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