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181. Mobile CRUs. - in General Discussions [original thread]
Foxhound Elite wrote: I've been making posts about the Mobile CRU since closed beta. Since 1.8 deployed with the changes to drop uplinks, there is no better time than now to address the issues regarding the Mobile CRU. - Reduced spawn timer: T...
- by Evolution-7 - at 2014.04.08 10:45:00
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182. Vehicle resupplying using in-game assets! - in Feedback/Requests [original thread]
True Adamance wrote: Do tanks also get to make use of these utopia oases? If CCP makes them, then yes, why not? But the main point of this thread is that about current assets in-game.
- by Evolution-7 - at 2014.04.07 23:34:00
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183. Vehicle resupplying using in-game assets! - in Feedback/Requests [original thread]
Come on guys!
- by Evolution-7 - at 2014.04.07 21:55:00
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184. dropship ads turrets - in Feedback/Requests [original thread]
Xaviah Reaper wrote: as far as i am aware, unless you are literally (brain surgeon) hand steady, you cannot kill efficiently in an ADS using a blaster turret. Also, the way cpu and pg are set up with the python and incubus, the python (being ca...
- by Evolution-7 - at 2014.04.07 18:18:00
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185. dropship ads turrets - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Xaviah Reaper wrote: as far as i am aware, unless you are literally (brain surgeon) hand steady, you cannot kill efficiently in an ADS using a blaster turret. Also, the way cpu and pg are set up with the python and incub...
- by Evolution-7 - at 2014.04.07 18:13:00
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186. Vehicle resupplying using in-game assets! - in Feedback/Requests [original thread]
Mossellia Delt wrote: Was with you till the shield. I want a shielded area around a supply drop where no enemies can kill me so I can resupply and take my time as infantry! Its an idea, CCP doesn't have to make a shield. All I am asking is...
- by Evolution-7 - at 2014.04.07 17:24:00
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187. Vehicle resupplying using in-game assets! - in Feedback/Requests [original thread]
reserved
- by Evolution-7 - at 2014.04.07 16:00:00
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188. Vehicle resupplying using in-game assets! - in Feedback/Requests [original thread]
Landing pad attributes: - Objectives with landing pads automatically function for the team that owns the objective. - Neutral objectives with landing pads function for everyone - Red objectives with landing pads function only for hostiles - Blue ...
- by Evolution-7 - at 2014.04.07 15:59:00
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189. Vehicle resupplying using in-game assets! - in Feedback/Requests [original thread]
Lining up at a supply depot to resupply aerial craft is an unbelievably poor system. What makes it bad is we can be railed from over 650 metres away, rammed by idiotic blues in HAVs who think they are funny, hit by racing LAVs who are out of contr...
- by Evolution-7 - at 2014.04.07 15:58:00
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190. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Sir Snugglz wrote: Instead of opening up another region why not unlock more planets??? only 1 out of 10 or so planets per system are being used... But snugglz, CCP will have to deliver the promise they made ages ago, real lava and ice/gas p...
- by Evolution-7 - at 2014.04.07 14:47:00
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191. CCP, What is the April/May event gonna be? - in General Discussions [original thread]
Maybe something vehicle based before the fanfest build?
- by Evolution-7 - at 2014.04.07 14:43:00
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192. No more nerfing! - in General Discussions [original thread]
Lance 2ballzStrong wrote: Evolution-7 wrote: Just fix the bugs (there is a bloody ton) and load in new content, such as AA HAV. Otherwise I am pretty happy with balance, after AA HAV is introduced reduce elevation on large railguns and tha...
- by Evolution-7 - at 2014.04.07 08:35:00
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193. No more nerfing! - in General Discussions [original thread]
Lt Royal wrote: Would you say shield/armor hardeners need a slight buff too but that only applies to Derpships or that Derpships should have natural resistances tied to a skill? Either are fine.
- by Evolution-7 - at 2014.04.06 19:29:00
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194. Gearing up for Conquest - The MCC - in General Discussions [original thread]
Monkey MAC wrote: So with 1.8 being the most popular update for a long time. I thought prehaps it would be a good idea to start considering the feasibility of conquest matches. As many of you may/may not know, most of the maps are only 1/25 of ...
- by Evolution-7 - at 2014.04.06 19:22:00
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195. No more nerfing! - in General Discussions [original thread]
Iron Wolf Saber wrote: We don't need power creep complex; especially if its going to start breaking barriers of the game. Well the only true aspect of gameplay balance (not bugs) that needs to be fixed is the assault suit.
- by Evolution-7 - at 2014.04.06 13:50:00
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196. No more nerfing! - in General Discussions [original thread]
Atiim wrote: Well Armor Repair Modules need a stacking penalty, and the Swarm Launcher AI needs a buff.. There's no reason why the Swarms should crash into the ground the second an LAV or HAV travels on lower ground. I thoroughly agree with...
- by Evolution-7 - at 2014.04.06 13:48:00
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197. No more nerfing! - in General Discussions [original thread]
Victor889 wrote: And make forge guns fire every time (Y) Part of the bugs bro.
- by Evolution-7 - at 2014.04.06 09:57:00
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198. No more nerfing! - in General Discussions [original thread]
CCP, no more nerfing! AV vs Vehicles are at very good balance, although I do miss the old vehicles (pre 1.7) as fits were more diverse and custom made. Scouts are awesome just tweak brick tanking. Heavies are awesome! do not reduce EHP as they ...
- by Evolution-7 - at 2014.04.06 09:52:00
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199. A forgotten sight - in General Discussions [original thread]
saxonmish wrote: My beautiful Vehicles- http://i.imgur.com/80VYTGM.jpg http://i.imgur.com/6Cl7YPZ.jpg The second pic with the caldari tank with blue lines, is that a falchion, cant remember them having blue stripes.
- by Evolution-7 - at 2014.04.05 22:29:00
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200. Know what I want? Fighter aircraft. - in General Discussions [original thread]
Judge Rhadamanthus wrote: no matter what future aircraft are like Evo. You will be good in them. Thanks, but what I am trying to say is I want a functioning vehicle not a crappy generic POS with a single small turret on the front that fires ...
- by Evolution-7 - at 2014.04.05 22:22:00
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