Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
301. Tanks: Blaster vs. Rail Balance - in Feedback/Requests [original thread]
Texs Red wrote: [quote=Doshneil Antaro] 3) Dropship: should be a highly agile, high alpha strike vehicle with paper thin defenses. It is a hit an run vehicle meant to take out entrenched HAVs. Redline rail tanks are a huge problem because the...
- by Evolution-7 - at 2014.01.12 21:37:00
|
302. Some more tank rant - in General Discussions [original thread]
demonkiller 12 wrote: exactly if am droped like that i should go into a last stand mode, if i shoot you in the leg you should get a movement penalty, if i shoot you in the arm, you get increased recoil Too complex for this game It should be...
- by Evolution-7 - at 2014.01.11 11:05:00
|
303. Let's talk future turrets - in General Discussions [original thread]
Nguruthos IX wrote: Lets talk the past of turrets. Small blasters and small rails have always been so completely worthless that literally nobody uses them (especially from a dropship, side or front gun). CCP has made it obvious over the last ...
- by Evolution-7 - at 2014.01.11 10:16:00
|
304. Let's talk future turrets - in General Discussions [original thread]
Buwaro Draemon wrote: The one that has me thinking the most is the Amarr large laser turrets. We know that we will have both pulse and beam variants. But the beam one has me thinking. "Will it melt through any shields surprisingly quick?" "How ...
- by Evolution-7 - at 2014.01.11 10:13:00
|
305. Eureka! A fix for the redline! - in General Discussions [original thread]
More likes than posts 8)
- by Evolution-7 - at 2014.01.11 09:57:00
|
306. [FEEDBACK] The smartest fix for the redline yet. - in Feedback/Requests [original thread]
Draco Cerberus wrote: I still have yet to see any indication that there is a problem with current redlines. On the other hand you raise an interesting idea for the mechanic and I consider it mostly well thought out other than the WP rewards. Ac...
- by Evolution-7 - at 2014.01.11 09:55:00
|
307. [Request] Logistics HAV - in Feedback/Requests [original thread]
Aizen Intiki wrote: Evolution-7 wrote: Atiim wrote: Any imput or ideas? .... whoever was worrying about this turning in to a logi assault is stupid. simple... we dont need logi havs .... leave ground vehicle repair to a logistics ...
- by Evolution-7 - at 2014.01.10 23:30:00
|
308. [BUG] Gunloggis - in Technical Support/Bugs [original thread]
Since 1.7 from a distance, gunloggis appear black then as you get close they become normal metallic texture. I thought someone would have posted this by now.
- by Evolution-7 - at 2014.01.10 23:21:00
|
309. Eureka! A fix for the redline! - in General Discussions [original thread]
I am not in a position to let this idea go to waste.
- by Evolution-7 - at 2014.01.10 23:17:00
|
310. [REQUEST] Better categorisation - in Feedback/Requests [original thread]
Not a single person has a ever talked about this. For vehicles it current stands as HAV, LAV, Dropship. When the jet bike releases, that will be a LAV class vehicle aswell right, then LAVs will get mixed up with LAVs...... So I propose new name...
- by Evolution-7 - at 2014.01.10 23:16:00
|
311. [Request] Logistics HAV - in Feedback/Requests [original thread]
Atiim wrote: Any imput or ideas? .... whoever was worrying about this turning in to a logi assault is stupid. simple... we dont need logi havs .... leave ground vehicle repair to a logistics MAV
- by Evolution-7 - at 2014.01.10 23:03:00
|
312. [FEEDBACK] The smartest fix for the redline yet. - in Feedback/Requests [original thread]
Sentences with asterisks, eg exit*(1) will be explained at the bottom of this post First of all, in a match, you can not go in to the enemy redline area where they are 'safe', however, the 'safe' zone is not marked for them, how do they know th...
- by Evolution-7 - at 2014.01.10 18:20:00
|
313. Eureka! A fix for the redline! - in General Discussions [original thread]
Sentences with asterisks, eg exit*(1) will be explained at the bottom of this post First of all, in a match, you can not go in to the enemy redline area where they are 'safe', however, the 'safe' zone is not mark for them. The simplest of UI to...
- by Evolution-7 - at 2014.01.10 18:14:00
|
314. Announcement:Announcing 12 Days of DUST! [December 25th GÇô January 5th] - in Announcement and Events [original thread]
Lucrezia LeGrand wrote: I wonder if there will be a special reward for players who don't miss a day!! I wish
- by Evolution-7 - at 2014.01.04 12:20:00
|
315. [REQUEST] Remove skybox limit - in Feedback/Requests [original thread]
Exactly what I just said, it looks stupid to climb and climb to just suddenly stop. Imagine how this will impact dogfighting with fighters in the future, imagine it. My proposal is to introduce a stall system, you can go as high as you can but y...
- by Evolution-7 - at 2014.01.04 12:18:00
|
316. [FEEDBACK] How to balance large blasters - in Feedback/Requests [original thread]
Scratch what I last said Ulysses Knapse, I rather agree with you in that thread but I think we still need AP large turrets with less effectiveness against vehicles, otherwise, who will call a tank to counter a tank that has not been deployed.
- by Evolution-7 - at 2014.01.04 12:07:00
|
317. [FEEDBACK] How to balance large blasters - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I'm just going to leave this here... So, you want them to be av, if they will be av, who will call in a vehicle first to cause an AV turret counter? We need large and small turrets and medium that do both AP and AV
- by Evolution-7 - at 2014.01.04 12:04:00
|
318. [FEEDBACK] How to balance large blasters - in Feedback/Requests [original thread]
Blasters and pretty much most rapid fire weaponry are intended for anti-personel use. At the moment large blasters on tanks are pretty good at AV and very good at Anti personel. I think the fix is simple. Reduce the damage of large blasters aga...
- by Evolution-7 - at 2014.01.04 11:56:00
|
319. How longer till my playstyle is viable again? and its history [SMALL TURRETS] - in General Discussions [original thread]
It was awesome in beta: http://www.youtube.com/watch?v=yX-qRNlnlGM (notice the lack of dropship turret snapping bug) It was awesome before 1.4: http://www.youtube.com/watch?v=el5nlkLhYVM (only one I could find, watch how I get kills on ...
- by Evolution-7 - at 2014.01.04 11:51:00
|
320. [REQUEST] Dropships shouldn't just fall when HP reaches zero - in Feedback/Requests [original thread]
When dropships reach zero HP, I would like to see it have 30 seconds of more flying time in which the pilot has to safely land and repair, but it is not as easy as it sounds. At 0 HP the dropship has control issues, E.g loss of thrust in one engi...
- by Evolution-7 - at 2013.12.31 11:58:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |