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Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
273
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Posted - 2014.01.10 18:14:00 -
[1] - Quote
Sentences with asterisks, eg exit*(1) will be explained at the bottom of this post
First of all, in a match, you can not go in to the enemy redline area where they are 'safe', however, the 'safe' zone is not mark for them. The simplest of UI to fix this. A greenzone, the area in which your team can walk or setup squad after dropping from the MCC or spawning on the ground.
The greenzone has to show that the player is in it. On radar, you could have small green dashes showing your safe zone and a indicating message saying: SAFE ZONE, ENEMY ACTIONS ARE LIMITED IN THIS AREA.
Now, the brain behind the fix for the redline. For only the first 2 minutes of a skirmish or any objective based game mode the greenzone is active in the area that hostiles call 'enemy redlines', so you can call your vehicles and set up your assaults without having a superfast tank or dropship rush in and kill you before you can twitch. Then:
After 2 minutes - The greenzone becomes smaller*(1), IF your team holds at least one objective, this allows enemies to be able to have easier access to redline snipers and RAILGUN TANKS. - However, the greenzone extends out to start game size IF you are being redlined, to allow organisation, deployment etc in safety. - Then if a sly scout gets out the redline and hacks an objective, the greenzone will be active for 1 minute, this is indicated on the friendly teams HUD, so they get the warning that the enemy will be allowed further in and that you will need to push, the area which will become open to enemies will then become a bluezone on the radar, indicating only limited protection is available for a set time. - IF you are blue-lining then your greenzone becomes even smaller to encourage snipers and redline rail tanks to push forward and hostiles to have a chance of clearing defences
Conditions in the greenzone - Actions taken in the greenzone during a hostile REDLINE are at 3/4 wp rewarded - Actions taken in the greenzone during a friendly BLUELINE OR WHILE YOU HAVE 1+ OBJECTIVE are at 1/10 wp rewards. - When being redlined, automatic sensors in the greenzone pickup any hostiles inside and lighting them up on the radar, only while they are in your greenzone
Will post this in F/R aswell.
*(1) The set area of the greenzone, after the initial 2 minutes or during a blueline should be the redline sizes of chromosome, this allowed you to kill most rail tanks and sniper pretty easily.
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
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Kallas Hallytyr
Skullbreakers
265
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Posted - 2014.01.10 18:25:00 -
[2] - Quote
I like it. |
Delta 749
Kestrel Reconnaissance
2423
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Posted - 2014.01.10 18:27:00 -
[3] - Quote
Ive always liked the idea of random orbital bombardments hitting the redzone if your team holds at least one objective, something that will really get the cowards out on the field
Oh, inb4 some cowards whines about legitimate tactic and such
Im not drunk, the planet just happens to be especially wobbly today.
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Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
276
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Posted - 2014.01.10 23:17:00 -
[4] - Quote
I am not in a position to let this idea go to waste.
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
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Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
281
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Posted - 2014.01.11 09:57:00 -
[5] - Quote
More likes than posts 8)
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
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Garrett Blacknova
Codex Troopers
4279
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Posted - 2014.01.11 10:09:00 -
[6] - Quote
I've seen a few proposals like this one in the past, but I think this is one of the more fleshed-out suggestions, and probably slightly better than the usual alternatives people have offered up.
In the past, the idea I've supported was to have the redline become a "yellow zone" when you control any objective - this would have a timer, but a longer one than you get when you go outside the map boundary. This would also allow the MCC to be designated as a permanent yellow zone to prevent MCC camping. |
NoExsplosionsMgee
The Vanguardians INTERGALACTIC WARPIGS
110
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Posted - 2014.01.11 10:12:00 -
[7] - Quote
+1
a¦á__a¦¦a¦â
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Joel II X
Dah Gods O Bacon
482
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Posted - 2014.01.11 11:19:00 -
[8] - Quote
Seems like a legitimate thought that should be processed and executed. |
Denchlad 7
The Unholy Legion Of DarkStar DARKSTAR ARMY
53
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Posted - 2014.01.11 11:51:00 -
[9] - Quote
*violently applauds*
If you can't accept change, you will fail in this world.
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daishi mk03
BLACK-GUARD Die Fremdenlegion
560
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Posted - 2014.01.11 12:00:00 -
[10] - Quote
During all my time in Dust I have never ever had a problem with the redline how it is right now. People want to hide there? Fine, it's one less who takes our objectives.
To know the true path, but yet, to never follow it. That is possibly the gravest sin.
The Scriptures,Book of Missions
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Adelia Lafayette
Science For Death
665
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Posted - 2014.02.14 23:50:00 -
[11] - Quote
omg it makes to much sense
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
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Exodeon Salviej
The Third Day Galactic Skyfleet Empire
40
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Posted - 2014.02.14 23:54:00 -
[12] - Quote
Amazing idea, but alas, redlining is tactic that you want to force on your enemy. At least, I heard someone else say that on the forums. My own opinion, I'd rather deal with THIS, and all the issues it coul cause, or bugs that could be abused, or exploits that could be found, instead of GETTING BORED because all of the damn REDBERRIES are HIDING in the REDLINE. -Steam whistles out of ears.- -. -
Your face is something to shoot, so I will shoot. Don't be offended, I do it to everyone.
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
38
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Posted - 2014.02.15 00:29:00 -
[13] - Quote
Freaking awesome idea! Granted, I doubt CCP will ever do it, but this would likely fix everything and get rid of those blasted redline tanks... seriously, if I run into the redline to place RE's on a tank, why should they automatically get destroyed? Stopping those redline games would be awesome too, not only are they boring for the team redlining, but they're just frustrating for the team being redlined.
+1 x Infinity.
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
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Fire of Prometheus
Alpha Response Command
3615
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Posted - 2014.02.15 00:34:00 -
[14] - Quote
Not bad, looks good.
We'll have to try it out for sure but I think it'll work :)
"Geniuses are often mistaken for lunatics." -Fire of Prometheus
Patron saint of Commandos =ƒÿç
G¥ñn+Å commando AK.0
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