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81. [REQUEST] Remove skybox limit - in Feedback/Requests [original thread]
Exactly what I just said, it looks stupid to climb and climb to just suddenly stop. Imagine how this will impact dogfighting with fighters in the future, imagine it. My proposal is to introduce a stall system, you can go as high as you can but y...
- by Evolution-7 - at 2014.01.04 12:18:00
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82. [FEEDBACK] How to balance large blasters - in Feedback/Requests [original thread]
Scratch what I last said Ulysses Knapse, I rather agree with you in that thread but I think we still need AP large turrets with less effectiveness against vehicles, otherwise, who will call a tank to counter a tank that has not been deployed.
- by Evolution-7 - at 2014.01.04 12:07:00
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83. [FEEDBACK] How to balance large blasters - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I'm just going to leave this here... So, you want them to be av, if they will be av, who will call in a vehicle first to cause an AV turret counter? We need large and small turrets and medium that do both AP and AV
- by Evolution-7 - at 2014.01.04 12:04:00
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84. [FEEDBACK] How to balance large blasters - in Feedback/Requests [original thread]
Blasters and pretty much most rapid fire weaponry are intended for anti-personel use. At the moment large blasters on tanks are pretty good at AV and very good at Anti personel. I think the fix is simple. Reduce the damage of large blasters aga...
- by Evolution-7 - at 2014.01.04 11:56:00
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85. [REQUEST] Dropships shouldn't just fall when HP reaches zero - in Feedback/Requests [original thread]
When dropships reach zero HP, I would like to see it have 30 seconds of more flying time in which the pilot has to safely land and repair, but it is not as easy as it sounds. At 0 HP the dropship has control issues, E.g loss of thrust in one engi...
- by Evolution-7 - at 2013.12.31 11:58:00
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86. [FEEDBACK] How to improve sandbox play with what we have currently - in Feedback/Requests [original thread]
This game was described as a full MMOFPS with sandbox elements, but currently, none of this is visible. We can start off by: Allow uplinks to stick and nanohives on dropships and tanks etc Allow people to hook or stand on dropships easily. Shoot...
- by Evolution-7 - at 2013.12.31 11:51:00
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87. [REQUEST] The assault dropship has to be the last aerial vehicle with... - in Feedback/Requests [original thread]
Talos Vagheitan wrote: You want a flying tank? If you were a pilot you would understand what I am talking about and when did I mention or imply a tank.
- by Evolution-7 - at 2013.12.31 11:37:00
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88. [REQUEST] The assault dropship has to be the last aerial vehicle with... - in Feedback/Requests [original thread]
a pilot mounted turret that is moveable.
- by Evolution-7 - at 2013.12.30 23:35:00
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89. I want a STD - in Feedback/Requests [original thread]
richiesutie 2 wrote: Munin-Frey wrote: Have you tried a truck stop? I hear those places are great places to pick up a STD I dont get it.. You know... STD truck stops or you could say hotel rooms in the UK.
- by Evolution-7 - at 2013.12.30 23:32:00
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90. CCP I have a fix for jihard keeps - in Feedback/Requests [original thread]
Doing so would reduce the sandbox play of the battlefield.
- by Evolution-7 - at 2013.12.30 18:46:00
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91. List of Improvements and changes needed soon - in Feedback/Requests [original thread]
Sole Fenychs wrote: The scope of your suggestions went out of bounds. You are supposed to make one thread per suggestion, though I guess just assembling UI/HUD stuff would be helpful for the devs. Maybe we should get a HUD master thread? There...
- by Evolution-7 - at 2013.12.30 18:36:00
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92. List of Improvements and changes needed soon - in Feedback/Requests [original thread]
Better UI E.g: name of person who revived you Name of person repairing you Better killfeed description, ****** clone terminated. Warning when av targets you in vehicles Warning when vehicle HP is below 25% Larger radar with 250 meter three directi...
- by Evolution-7 - at 2013.12.30 17:43:00
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93. I want a STD - in Feedback/Requests [original thread]
I am sure it would have enough elevation to shoot my heavy aircraft out the sky.
- by Evolution-7 - at 2013.12.30 16:29:00
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94. [Request] Friendly Fire Damage To Tankers Who Drop Tank On Friendlies - in Feedback/Requests [original thread]
Phosis Norg wrote: I just lost a 200k suit when I spawned into a brand new Domination battle. The reason was a tank dropping on my head at the ground spawn point. If I am going to lose 200k because somebody is stupid enough, or more like carel...
- by Evolution-7 - at 2013.12.18 20:54:00
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95. [Suggestion] Good Job on 1.7 Here is an improvement idea! - in Feedback/Requests [original thread]
you could see eve players above the district before 1.7 and their name. nevertheless, 1.7 shows that CCP Rouge is dusts savior
- by Evolution-7 - at 2013.12.10 21:52:00
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96. Taking scanning to the next step. - in Feedback/Requests [original thread]
Yup, yup and yup. I agree with all of the above, CCP, your active scanner abuse fix is right here.
- by Evolution-7 - at 2013.12.04 17:02:00
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97. 25 Days Of TRIPLE SP! - in Feedback/Requests [original thread]
Vell0cet wrote: I like having these SP events somewhat rare. That's a ton of grinding and would probably burn a lot of players out. Not to mention if they come too frequently some players will come to expect them and might not bother playing du...
- by Evolution-7 - at 2013.11.28 10:15:00
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98. [Feedback/Request] How PC gameplay should look like - in Feedback/Requests [original thread]
Crater lake http://www.youtube.com/watch?v=8Yr56U1tyAg http://youtu.be/eRnH1dwpkpU CCP, you had great plans but why, really has all this been removed? Attackers attack in a true offensive style. If this was a real war this is how the attac...
- by Evolution-7 - at 2013.11.27 15:21:00
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99. [Discussion] Hit Detection is Great; Tone back Aim Assist? - in Feedback/Requests [original thread]
Funkmaster Whale wrote: I'm wondering what people would think about toning back the aim assist back to what it was before (before magnetism and adhesion) and simply keep aim friction. People have been complaining about low TTK since 1.6 hit. ...
- by Evolution-7 - at 2013.11.21 16:15:00
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100. [Feedback) Supply depots positions for vehicles in 1.7 - in Feedback/Requests [original thread]
Cosgar wrote: Vell0cet wrote: I'd like to see a new class of nanohives (make them a separate skill) that can resupply vehicle ammo with big price tags and hefty fitting requirements. I also like the idea of orbitally deployed supply depots. ...
- by Evolution-7 - at 2013.11.20 20:18:00
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