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181. [SUGGESTION] Use Dropsuit weapons from Derpship? - in Feedback/Requests [original thread]
Look at this first: http://www.youtube.com/watch?v=Gw0gOjOWDuI You used to be able to on the carbon engine, they were not able to when they switched to Unreal Engine 3. I wish carbon engine did not melt the ps3's system man, ffs. The game loo...
- by Evolution-7 - at 2013.08.19 17:37:00
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182. [Feedback] Visual error with module activation - in Feedback/Requests [original thread]
Why would they take it out? Not like it adds to stealth.
- by Evolution-7 - at 2013.07.07 11:19:00
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183. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
Assault dropships should not be called gunships. If they do become the gunships of Dust then.............................................................................................................
- by Evolution-7 - at 2013.07.07 11:19:00
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184. [Feedback] Visual error with module activation - in Feedback/Requests [original thread]
In the new 1.2 patch, when a module is activated your vehicle does not 'show' the rep. I mean the pulsing blue colour for shields. For armour reps, the brown colour. The rep works fine in doing its job, but it is easier to see it in your point of ...
- by Evolution-7 - at 2013.07.07 11:15:00
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185. Assault Dropships OP/need AA HAV - in Feedback/Requests [original thread]
Gay bullshit.
- by Evolution-7 - at 2013.07.07 11:10:00
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186. Aerial Vehicle Ideas - in Feedback/Requests [original thread]
CCP do not be afraid to take ideas from Planetside 2, The main problem is that not all the vehicles and classes where released at once. I think that this should have happened and that the monthly updates should be maps, game-modes, features, and ...
- by Evolution-7 - at 2013.06.22 09:51:00
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187. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
Yes, but snipers shooting may cause a problem so they may need restrictions on the guns that can be used while firing out, I remember in E3 trailer it showed mercs firing out of a dropship. You could have a module that allows a duplication of the...
- by Evolution-7 - at 2013.06.22 09:40:00
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188. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
Klivve Cussler, I like your very smart thinking, the only problem I see is the gunship being a new variant of the dropship, hell no. A new vehicle all together something like a Heavy aerial Vehicle should look like this: http://www.bing.com/im...
- by Evolution-7 - at 2013.06.21 21:08:00
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189. Aerial Vehicle Ideas - in Feedback/Requests [original thread]
BUMP
- by Evolution-7 - at 2013.06.21 20:19:00
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190. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
Bump
- by Evolution-7 - at 2013.06.21 20:11:00
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191. [REQUEST] Binoculours - in Feedback/Requests [original thread]
A very high zoom fidelity with of course some other features, snipers take weapon slots, so please if you are going to ****-post don't turn here at all.
- by Evolution-7 - at 2013.06.21 20:09:00
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192. [REQUEST] Binoculours - in Feedback/Requests [original thread]
cy6 wrote: Evolution-7 wrote: The title explains, it would be great for recon. Uses 1 equipment slot. EDIT: For a higher tier versions it could have the ability to laze targets for squad members. we have that already, its called a sniper...
- by Evolution-7 - at 2013.06.21 20:06:00
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193. [REQUEST] Binoculours - in Feedback/Requests [original thread]
The title explains, it would be great for recon. Uses 1 equipment slot. EDIT: For a higher tier versions it could have the ability to laze targets for squad members.
- by Evolution-7 - at 2013.06.21 19:48:00
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194. (suggestion) how about jetpack - in Feedback/Requests [original thread]
Simple balance, 10 second flight with a single boost available, can not use any equipment or weapons while flying. Highly vunerable to AV. Also it would be pointless for the jetpack to be deployed by an RDV so why not have a sort of in-game pitsto...
- by Evolution-7 - at 2013.06.21 19:47:00
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195. Are HAV's overpowered? - in Feedback/Requests [original thread]
[quote=Benari Kalidima]It seems that it's impossible to take down a proper fitted HAV. What the hell do you think they should be like? Stop moaning and spec into AV if you are so worried. The problem with the players is too many players moan, in...
- by Evolution-7 - at 2013.06.21 19:39:00
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196. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
Yup sorry dubious. Well then Django Quik, we will bump for more players to see the post at the top so we CAN get the players ideas. I have already written some extensive stuff to improve the overall feel of the DS. Also back to the bomber dropsh...
- by Evolution-7 - at 2013.06.21 19:18:00
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197. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
BUMP KEEP POSTING YOUR AWESOME IDEAS! Dropships having a bomber variant sounds quite dubligous... is that how you spell it? Could we have more details on this variant?
- by Evolution-7 - at 2013.06.21 18:23:00
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198. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
BUMP FOR TOP TOPIC! COME ON GUYS!
- by Evolution-7 - at 2013.06.21 18:21:00
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199. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
I will bump this forum till seen. correction: bump this topic*
- by Evolution-7 - at 2013.06.21 18:17:00
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200. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
Bump, good post Judge mate. I should be asleep, 1am in London here. Okay dropships should definitely have a flare systems or a counter-measure to AA we are what, 19,000 years into the future and you can not even stop an incoming explosive. This ...
- by Evolution-7 - at 2013.06.21 00:06:00
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