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61. DROPSHIPS FLY LIKE AN ANT TRYING TO FLY A LEAD MAPLE LEAF!!! - in Feedback/Requests [original thread]
SGTFunyoun THEFIRST wrote: CCP does a phenomenal job with the flight mechanics of spaceships. However... ... CCP... your idea of how to fly an AIRCRAFT is ungodly screwed. The dropships need a complete redesign. 1) The dropship right now has...
- by Evolution-7 - at 2014.02.16 14:38:00
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62. Passwords for logging in and terminating accounts! - in Feedback/Requests [original thread]
The issue: Currently anyone can just use your psn and mess around on your dust account, or even worse terminate it. The resolve: Completely optional, upon logging in type a password. When pressing terminate, type terminate and once again at 10 h...
- by Evolution-7 - at 2014.02.14 23:24:00
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63. [REQUEST] The future of fighter jets and lock-on turrets! - in Feedback/Requests [original thread]
Big Boss XIII wrote: Check out @Command_HQ's Tweet: https://twitter.com/Command_HQ/status/429942201632972800 Look at this: https://forums.dust514.com/default.aspx?g=posts&t=115185 Countless times I have said that the assault dropshi...
- by Evolution-7 - at 2014.02.09 16:54:00
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64. [REQUEST] The future of fighter jets and lock-on turrets! - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: Evolution-7 wrote: Hecarim Van Hohen wrote: inb4 lock-on QQ lock-on missiles would be amazing to have though :) lock-on WEAPONRY, will be awesome, and it has to come into the game. 1) We are this far into the...
- by Evolution-7 - at 2014.02.09 16:42:00
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65. [REQUEST] The future of fighter jets and lock-on turrets! - in Feedback/Requests [original thread]
DustMercsBlog wrote: whats the HP for dropships currently? Gallente: 3000-3400 Caldari: 2500-2800 Including shields and armour.
- by Evolution-7 - at 2014.02.09 10:20:00
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66. [REQUEST] The future of fighter jets and lock-on turrets! - in Feedback/Requests [original thread]
Kushmir Nadian wrote: Small turrets are the fixed, front-facing, lower damage turrets, correct? Better gameplay might need lock-ons for the missiles. Jets will be an apex predator by their very nature...we must be careful to limit their spam c...
- by Evolution-7 - at 2014.02.08 20:44:00
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67. [REQUEST] The future of fighter jets and lock-on turrets! - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: inb4 lock-on QQ lock-on missiles would be amazing to have though :) lock-on WEAPONRY, will be awesome, and it has to come into the game. 1) We are this far into the future without this? 2) Dogfighting would take a...
- by Evolution-7 - at 2014.02.08 20:34:00
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68. [REQUEST] The future of fighter jets and lock-on turrets! - in Feedback/Requests [original thread]
Lt Royal wrote: Jet Fighters were proposed to be two seated: Pilot seat with small gun (similar to assault derships) and a medium gunner seat with a 306-¦ rotation looking down.... I think similar to how gunships work in the battlefield serie...
- by Evolution-7 - at 2014.02.08 20:30:00
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69. 20 GJ - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Railguns are pretty good right now, AV and AI. Just gonna say well done with those. Missiles seem about the same and are still the dominant Dropship turret Blasters got nerfed to high hell. The range is cool but when 75%...
- by Evolution-7 - at 2014.02.08 12:57:00
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70. [REQUEST] The future of fighter jets and lock-on turrets! - in Feedback/Requests [original thread]
Prius Vecht wrote: want to hear about ECM modules, incoming projectile warnings and chaffs. will do that as well my fellow merc. But please contribute to this thread aswell :D
- by Evolution-7 - at 2014.02.08 12:54:00
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71. [REQUEST] The future of fighter jets and lock-on turrets! - in Feedback/Requests [original thread]
This thread discusses lock-on turrets as a whole with focus on fighter jet lock-on turrets. Clarification: (important to read) TURRET LOADOUT OF FIGHTERS: 2 small turrets 1 medium turret The primary use of medium lock-on turrets is AV, there...
- by Evolution-7 - at 2014.02.08 12:46:00
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72. [Request] Raise enhanced shied extender to 44 HP - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Basic - 22hp Enhanced - 33 Complex - 66 The scaling is really off. From basic to enhanced is a 50% effectiveness increase, while enhanced to complex is a 100% increase. 33HP is barely enough to block one shot from ...
- by Evolution-7 - at 2014.01.23 16:03:00
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73. Give assaults their second equipment slot back! - in Feedback/Requests [original thread]
Discuss.
- by Evolution-7 - at 2014.01.17 18:18:00
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74. [FEEDBACK] The smartest fix for the redline yet. - in Feedback/Requests [original thread]
Cooper Eudaemon wrote: Let's just start simple, with a greenzone indicator, and see how it goes from there. Yes and there needs to be an incentive on peaving the greenzone implemented v soon after.
- by Evolution-7 - at 2014.01.15 16:15:00
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75. Tanks: Blaster vs. Rail Balance - in Feedback/Requests [original thread]
Texs Red wrote: [quote=Doshneil Antaro] 3) Dropship: should be a highly agile, high alpha strike vehicle with paper thin defenses. It is a hit an run vehicle meant to take out entrenched HAVs. Redline rail tanks are a huge problem because the...
- by Evolution-7 - at 2014.01.12 21:37:00
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76. [FEEDBACK] The smartest fix for the redline yet. - in Feedback/Requests [original thread]
Draco Cerberus wrote: I still have yet to see any indication that there is a problem with current redlines. On the other hand you raise an interesting idea for the mechanic and I consider it mostly well thought out other than the WP rewards. Ac...
- by Evolution-7 - at 2014.01.11 09:55:00
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77. [Request] Logistics HAV - in Feedback/Requests [original thread]
Aizen Intiki wrote: Evolution-7 wrote: Atiim wrote: Any imput or ideas? .... whoever was worrying about this turning in to a logi assault is stupid. simple... we dont need logi havs .... leave ground vehicle repair to a logistics ...
- by Evolution-7 - at 2014.01.10 23:30:00
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78. [REQUEST] Better categorisation - in Feedback/Requests [original thread]
Not a single person has a ever talked about this. For vehicles it current stands as HAV, LAV, Dropship. When the jet bike releases, that will be a LAV class vehicle aswell right, then LAVs will get mixed up with LAVs...... So I propose new name...
- by Evolution-7 - at 2014.01.10 23:16:00
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79. [Request] Logistics HAV - in Feedback/Requests [original thread]
Atiim wrote: Any imput or ideas? .... whoever was worrying about this turning in to a logi assault is stupid. simple... we dont need logi havs .... leave ground vehicle repair to a logistics MAV
- by Evolution-7 - at 2014.01.10 23:03:00
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80. [FEEDBACK] The smartest fix for the redline yet. - in Feedback/Requests [original thread]
Sentences with asterisks, eg exit*(1) will be explained at the bottom of this post First of all, in a match, you can not go in to the enemy redline area where they are 'safe', however, the 'safe' zone is not marked for them, how do they know th...
- by Evolution-7 - at 2014.01.10 18:20:00
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