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41. How could we improve snipers? (general discussion) - in General Discussions [original thread]
Sniping at long range is a sound tatical advantage - it covers choke points and if in the right place can turn the tide of battle. My best 1 shot kill to date has been 617m . At that distance you are firing on sensor and instinct as the image is s...
- by Evane Sa'edi - at 2013.02.20 19:50:00
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42. new heavy weapon idea - in Feedback/Requests [original thread]
Ideas for new heavy weapons Heavy Swarm Launcher - either a higher warhead count on launch or an increase in size of warhead - with the dumbfire launch option included for infantry suppression. Man-portable morter - area suppresion mines or over...
- by Evane Sa'edi - at 2013.02.02 21:47:00
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43. About snipers - in General Discussions [original thread]
Sniping is about patience and spacial awareness. remember to look around at other points for counter snipers. move to different position if you start to get counter fire. reload after ever kill.
- by Evane Sa'edi - at 2013.01.19 19:46:00
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44. Snipper Disscussion Thread - in Rookie Training Grounds [original thread]
Hunter Junko wrote: Dominus Fatali wrote: Hunter Junko wrote: Dominus Fatali wrote: I just wanted to share a snipper perch that I have recently learned to love. At this map , to the left of A, the lower of the two hills is a great spo...
- by Evane Sa'edi - at 2013.01.09 23:48:00
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45. Heavy suits? - in Feedback/Requests [original thread]
Is there going to be a 12k AUR Heavy suit? All other battlesuits have a 12K blueprint, when does the Heavy arrive?
- by Evane Sa'edi - at 2013.01.09 23:43:00
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46. Snipper Disscussion Thread - in Rookie Training Grounds [original thread]
I use a logi suit load out - more armour & shields, and I get to carry droplink and nanohives on a Skinweave suit. loaded with basic profile dampeners, mil shield extender, mil basic grenade & charge sniper rifle (for the power of hit &...
- by Evane Sa'edi - at 2013.01.05 19:53:00
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47. Anti-Sniper help - in Rookie Training Grounds [original thread]
This game allows the shoot to wound sniper problem - turning 1 target into many if a medic attempts to revive a fallen team mate
- by Evane Sa'edi - at 2012.12.31 19:47:00
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48. 3 heavies and a logi. - in General Discussions [original thread]
Get the Logi to set up a fire base - Partial cover with nanohives and a droplink. then cover for short range attacks or anti-air. Get 1-2 heavy to use AA/AV weapons load to destroy bunkers/turrets Get 1 heavy with a HMG to cover for rush attacks.
- by Evane Sa'edi - at 2012.12.31 19:36:00
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49. Snipefest - in General Discussions [original thread]
I love the ladders. The target is in a fixed movement pattern. as for the rifle go for the Hi-powered Charge sniper rifle or the long range Experimental Sniper Rifle
- by Evane Sa'edi - at 2012.12.31 19:30:00
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50. Fix snipers and the terrain - in Feedback/Requests [original thread]
Jason Pearson wrote: Quite tired of it tbh, you try and kill a Sniper and find you can't because he's behind a bit of terrain (or a building) that blocks him but lets him shoot through it. **** needs to be properly tested by your guys CCP. Just...
- by Evane Sa'edi - at 2012.12.03 22:39:00
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51. (bug) Frozen midgame - in Technical Support/Bugs [original thread]
Playing skirmish game in Manus Point at approx 21.07gmt game stopped and would not continue. Had to reset PS3.
- by Evane Sa'edi - at 2012.11.24 21:22:00
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52. Request - range tables for weapons - in Feedback/Requests [original thread]
Target info is not universal as some weapons dont have a zoom function. But the info does not say if target is within effective range to kill?
- by Evane Sa'edi - at 2012.10.21 14:52:00
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53. The tourny will suck if SL v Dropships isn't fixed - in General Discussions [original thread]
Swarm Launchers - fix required - 1. increase in speed - anti air rockets should be able to out accelerate flying targets other wise the are not fit for purpose. 2. Warhead size - increase the size of warheads so that it is on a par with the forge...
- by Evane Sa'edi - at 2012.10.21 14:49:00
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54. How often do you use Starter / Militia fits? - in General Discussions [original thread]
95-100% rewards are too low even with boosters
- by Evane Sa'edi - at 2012.10.18 20:16:00
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55. MTAC, not a super mech - in Feedback/Requests [original thread]
Sounds like the MTAC should act like a Protomech from the Battletech Universe or Hardsuits from the Appleseed Anime. They range in size from 3 to 9 tonnes in mass, mounting multi heavy infantry weapons either on shoulder hard points or carried in ...
- by Evane Sa'edi - at 2012.10.13 23:11:00
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56. Request - range tables for weapons - in Feedback/Requests [original thread]
Yes. Thats one of the reasons I want the ranges of the weapons. I was at range that an AR should not reach.
- by Evane Sa'edi - at 2012.10.13 23:05:00
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57. request - improvement to heavy suit - in Feedback/Requests [original thread]
I found using a Logi suit to set up a firing position first is easier than waiting for support for my Heavy suit to stay around. Drop an uplink and two nanohives, find a good spot to shoot from and wait for counter-sniper fire to kill off my Logi ...
- by Evane Sa'edi - at 2012.10.13 23:01:00
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58. Request - range tables for weapons - in Feedback/Requests [original thread]
When are we going to get accurate range tables for the weapons that we use?? how far is short range, med range, long range & extreme range?? Which weapons are effective at which range??
- by Evane Sa'edi - at 2012.10.13 22:54:00
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59. Umm....swarms vs dropships? - in General Discussions [original thread]
Swarm launchers are at the momment one of the only weapon systems that can act as an anti-air defence. Why do DS pilots complain when they are shot down by them, thats what they were designed to do. The Swarm gunners should complain more than pilo...
- by Evane Sa'edi - at 2012.10.13 22:45:00
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60. 3 heavies and a logi. - in General Discussions [original thread]
What type of heavy loadout? What type of logi loadout?
- by Evane Sa'edi - at 2012.10.13 22:33:00
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