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41. (request) damage to disable tanks - in Feedback/Requests [original thread]
Can damage to tanks disable part of the vehicle, for example:- 1. side/track damage - effect - loss of speed, loss of movement 2. turret damage - effect - loss of turning turret, loss of main weapon and turret mounted support weapon 3. driver dam...
- by Evane Sa'edi - at 2012.09.18 19:47:00
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42. [Request] Make swarm launchers heavy weapons - in Feedback/Requests [original thread]
I'd like the swarm launcher to go back to th pre-nurf damage level of 350Hp per warhead not the nutered 300Hp its now at. We were told it was a temp reduction for corp battles implying that it would be returned to full power later. well it is now ...
- by Evane Sa'edi - at 2012.09.18 19:36:00
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43. New dropsuit module: self destruct - in Feedback/Requests [original thread]
It needs to be a module to overload the suits powerpacks (which are small fussion plants)
- by Evane Sa'edi - at 2012.09.18 19:24:00
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44. [Request] Alternet propulsion for HAV. - in Feedback/Requests [original thread]
Asimov Black wrote: Fivetimes Infinity wrote: What does "stability" mean? This isn't an attribute I'm aware of vehicles in Dust possessing. Losing armor for speed is already accomplish with nanofiber structure, or whatever it's called. H...
- by Evane Sa'edi - at 2012.09.18 19:16:00
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45. weapon balance (feedback) - in Feedback/Requests [original thread]
Why was the AV damage for Swarm Launchers reduced by 30% and then only 20% given back?? We were told it was a TEMP NURF for corp battles. Where is the balance? most HAV, and a few LAV's, can survive a full swarm flight. the new max damage is onl...
- by Evane Sa'edi - at 2012.09.16 22:48:00
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46. [Feedback] Make Dropships Better at Landing - in Feedback/Requests [original thread]
Where are the lift thrusters mounted on a dropship? If the thrusters act like the vector thrusters of a vtol aircraft you should be able to rotate them to face forward and therefore reduce your speed to nil and go backwards. Best tatic to use with...
- by Evane Sa'edi - at 2012.09.16 17:56:00
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47. Tanks revised: swarms - in Feedback/Requests [original thread]
Avenger 245 wrote: Billi Gene wrote: I-SHAYZ-I wrote: About time someone agreed with me. Swarms should be good against fast mobile objects such as the dropship and the LAVs but should have reduced damage versus tanks. Unless you team up ...
- by Evane Sa'edi - at 2012.09.15 05:08:00
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48. spawning - in Feedback/Requests [original thread]
Arbiter Q wrote: It's still beta, i'm sure that will be fixed eventually it needs fixing sooner than that. The other day I spawned behind and within 5 metres of an enemy player, who got a grenade at his feet for his trouble. He lept up a goo...
- by Evane Sa'edi - at 2012.09.15 04:51:00
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49. [Feedback and Suggestions] STOP THE NERFS! - in Feedback/Requests [original thread]
un-nerf all the AV and heavy machine gun
- by Evane Sa'edi - at 2012.09.13 19:38:00
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50. [feature] Effective range stat for weapons - in Feedback/Requests [original thread]
this is a must for weapons - which are long range, medium range, short range, point blank & melee range?
- by Evane Sa'edi - at 2012.09.12 17:53:00
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51. Ability to sell assets - in Feedback/Requests [original thread]
I got a lot of heavy tank turrets stacked against a wall somewhere collecting dust. Please enable the selling of assets.
- by Evane Sa'edi - at 2012.09.12 07:30:00
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52. [REQUEST] New Small Turret type: Jumpseat - in Feedback/Requests [original thread]
Drop a pod of 4 hover bikes, that would allow a squad to travel as a pack
- by Evane Sa'edi - at 2012.09.09 18:40:00
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53. Request - terrain maps for mission planning - in Feedback/Requests [original thread]
Are there any large scale terrain maps for the battle sites? with range to scale? It would be nice to plan ahead for tatics and ease of travel.
- by Evane Sa'edi - at 2012.09.09 18:38:00
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54. [Feedbck]Swarm Launchers - in Feedback/Requests [original thread]
After 21000+ years from the 21st century, development should have given the Swarm Launcher missiles the ability to loiter over target area if lock is lost in an attempt to reaquire programmed target. Where is the Twin Stage AV warhead - first warh...
- by Evane Sa'edi - at 2012.09.09 06:16:00
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55. Request - redesign of swarm launcher missiles - in Feedback/Requests [original thread]
If you use the Javelin system as an example the range is up to 2500 meters. A good range for a stand-off anti-material weapon.
- by Evane Sa'edi - at 2012.09.09 06:03:00
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56. Request - redesign of swarm launcher missiles - in Feedback/Requests [original thread]
High flight path would be better, with warheads dropping onto target, like the "Javlin" system.
- by Evane Sa'edi - at 2012.09.08 17:33:00
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57. [Suggestion] Rebalancing the Forge gun - in Feedback/Requests [original thread]
I agree that the forge gun has been so crippled that its totally useless as an Anti-Vehicle weapon. This weapon is a man-portable railgun system, it fires solid rounds at over 7000m/s or 4.3 miles a second or 15000 mph (according to the descripti...
- by Evane Sa'edi - at 2012.09.05 02:20:00
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58. Weapon Accessory - in Feedback/Requests [original thread]
The UV laser range finder for weapons linked to the HUD in the helmet. Would adjust for each weapon type. distance for the direct weapons and a drop indicator for the indirect weapons.
- by Evane Sa'edi - at 2012.09.02 13:43:00
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59. Hydraulic Tanks - in Feedback/Requests [original thread]
Switch the HAV from a tracked vehicle to vector thrust/hover tank. You could then use it over water and low barriers.
- by Evane Sa'edi - at 2012.09.02 13:37:00
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60. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
As there is a single game at 30 minutes intervals its not easy to join. i got stuck at the loading screen before game was reset last night. These games have devolved into a total tankfest, and due to the many, many alterations to all the AV weapon...
- by Evane Sa'edi - at 2012.09.02 11:33:00
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