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1761. pve - missions - in Feedback/Requests [original thread]
level 1 to 5 would make it a bit different instead of just killing drones players would be able to take part in different level missions. The lower ones would be easier for newer players but would have less mission reward after doing certain amoun...
- by Eris Ernaga - at 2013.03.16 07:24:00
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1762. Aura - training missions - in Feedback/Requests [original thread]
Vermaak Doe wrote: Eris Ernaga wrote: Vermaak Doe wrote: Well, I already knew that, because I actively play eve well so do i Character name? Erris Ernaga
- by Eris Ernaga - at 2013.03.16 07:19:00
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1763. Tanks [feedback] - in Feedback/Requests [original thread]
devs please move this thread to general discussion
- by Eris Ernaga - at 2013.03.16 07:18:00
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1764. [Request] Boot Camp - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=64082&find=unread maybe this could help
- by Eris Ernaga - at 2013.03.16 06:46:00
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1765. Combat tutorial - in Feedback/Requests [original thread]
as soon as i wrote this https://forums.dust514.com/default.aspx?g=posts&t=64082&find=unread this thread pops up. Hope this idea gets implemented because i can see now its needed. read through my thread and post hopefully ccp will patch i...
- by Eris Ernaga - at 2013.03.16 06:44:00
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1766. Aura - training missions - in Feedback/Requests [original thread]
Vermaak Doe wrote: Well, I already knew that, because I actively play eve well so do i
- by Eris Ernaga - at 2013.03.16 06:40:00
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1767. pve - missions - in Feedback/Requests [original thread]
Lastly if you don't understand the importance of bringing missions to Dust you don't understand the importance of having quest in WOW. Missions is another name for quest and is in almost game possible so is pve, and pvp. PVE is being out in the wi...
- by Eris Ernaga - at 2013.03.16 06:37:00
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1768. pve - missions - in Feedback/Requests [original thread]
Mission types would be military which include killing pirates who have set up small bases on planets, distributing/escorting items from one base to another say escorting valuable parts like proto suits or tanks. etc etc I need some help with the i...
- by Eris Ernaga - at 2013.03.16 06:34:00
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1769. pve - missions - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I don't see the fundamental difference between this and clearing infestations for gameplay; either way you're fighting AI. Please provide some details about the enemy groups, enemy types within each group, mission t...
- by Eris Ernaga - at 2013.03.16 06:32:00
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1770. Aura - training missions - in Feedback/Requests [original thread]
Also players have been talking about Dust not being new player friendly this is not the cliff of death "learning curve" but just an overall hardness for new players to learn and take it in what Dust is. They need a better tutorial maybe some Dust ...
- by Eris Ernaga - at 2013.03.16 06:29:00
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1771. Aura - training missions - in Feedback/Requests [original thread]
So mean, well they are already implementing pve this idea is like pve and something done in EVE. It supports corporations in the four major factions besides them just existing in space. Corporations in EVE actually do things if you'd believe it or...
- by Eris Ernaga - at 2013.03.16 06:27:00
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1772. Ammo - in Feedback/Requests [original thread]
Very good post but who even manufactures all the items they have to be manufactured distributed then taken, used, retaken, destroyed, repaired so on so on. As far as I can see it they are just made from thin air for example some one had to have ma...
- by Eris Ernaga - at 2013.03.16 06:26:00
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1773. Aura - training missions - in Feedback/Requests [original thread]
Also https://forums.dust514.com/default.aspx?g=posts&t=62757&find=unread
- by Eris Ernaga - at 2013.03.16 06:19:00
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1774. Aura - training missions - in Feedback/Requests [original thread]
Right now Aura is trolling us when we first join Dust she slowly and annoyingly tells us about some of the partial information of Dust and it's features. She gives no real in game experience to what is happening in Dust, experience like in real li...
- by Eris Ernaga - at 2013.03.16 06:18:00
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1775. Ammo - in Feedback/Requests [original thread]
"Dust is a game where things don't just spawn out of no where" this isn't necessarily true where do all the items from the market come from? Where does the ammo in our guns and vehicles come from? I think one way to add another layer of realism to...
- by Eris Ernaga - at 2013.03.16 06:02:00
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1776. pve - missions - in Feedback/Requests [original thread]
bump
- by Eris Ernaga - at 2013.03.16 05:46:00
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1777. Tanks [feedback] - in Feedback/Requests [original thread]
Void Echo wrote: I use a madrugar (infantry) and a gunnlogi (instillations and vehicles) and honestly, my shield tank is paper compared to my armor tank, it takes a lot of swarm launchers to take out my armor and a few good shots from an advanc...
- by Eris Ernaga - at 2013.03.16 05:39:00
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1778. [Request] Ground Satellites - in Feedback/Requests [original thread]
+1 these are eve ships with lots of capabilities with the right skills these ships could become dangerous to eve players the devs dont wanna hurt EVE tho its delicate as they've said.
- by Eris Ernaga - at 2013.03.16 05:36:00
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1779. Vehicle Loyalty - in Feedback/Requests [original thread]
I hope to see more ideas for vehicles I and others have posted about locking vehicles. Locking vehicles to squad, team, or all would help your tank not be stolen. However I think there are a few other options that would help such as the ability to...
- by Eris Ernaga - at 2013.03.16 05:21:00
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1780. DustBuster's Suggestion Series - #1 Mercenary Quarters User Interface - in Feedback/Requests [original thread]
I think they are coming up with a full remake of the ui ^_^ reading your other threads
- by Eris Ernaga - at 2013.03.16 05:03:00
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