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1521. Prototype Strategic Dropsuits - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Let's replace the current droll Prototype dropsuits with Strategic dropsuits, modeled after Tech 3 Strategic Cruisers in EVE! C'mon, you know you want modular dropsuits. Torso Subsystems Augmented Plating / Suppleme...
- by Eris Ernaga - at 2013.04.14 21:46:00
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1522. Prototype Strategic Dropsuits - in Feedback/Requests [original thread]
And how about we dont replace the protos with this but one new drop suit strategic dropsuit and allow everyone who trains for it to use it.
- by Eris Ernaga - at 2013.04.14 21:46:00
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1523. Maps and bases - in Feedback/Requests [original thread]
slypie11 wrote: Yes yes yes. This is what I imagined for PC. Corps spending millions of isk for their own personal base, complete with landing pads, sniper towers, machine gun turrets, impenetrable walls, and a hot tub. No not a hot tub a vi...
- by Eris Ernaga - at 2013.04.14 03:05:00
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1524. Maps and bases - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Chill Bro! This, is the setting for the Even Universe. Most of the bases are suppose to be outposts in the middle of nowhere anyway. That explains the lack of roads an structures. ~A Fellow Follower of INRI I am chill...
- by Eris Ernaga - at 2013.04.14 03:05:00
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1525. Maps and bases - in Feedback/Requests [original thread]
This is what we like to call a flat surface CCP http://www.push-start.co.uk/all/platform/sony/sony-news/ps3/dust-514-beta-register-now-live/.
- by Eris Ernaga - at 2013.04.14 03:01:00
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1526. Maps and bases - in Feedback/Requests [original thread]
I was thinking it was funny just how rocky and un built the maps were and how random the structures were. Random buildings surrounding null cannons with cranes randomly placed on one side and odd structures that look like they serve no purpose eve...
- by Eris Ernaga - at 2013.04.14 02:57:00
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1527. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
I was thinking about how the maps are all rocky and non flat we should see more base type maps with vehicle calling in pads and more defensive structures and larger walls.
- by Eris Ernaga - at 2013.04.14 02:44:00
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1528. [Request] Destructible minor environmental assets - in Feedback/Requests [original thread]
Lets be honest here destructible objects serve no purpose besides for a pretty little effect and is a waste of CCP's time.
- by Eris Ernaga - at 2013.04.14 02:43:00
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1529. [Request] Destructible minor environmental assets - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Eris Ernaga wrote: KAGEHOSHI Horned Wolf wrote: Being able to destroy a tank, but not some weak civilian truck laying around the map really breaks immersion. Things like roadblocks (including the concrete ones), box...
- by Eris Ernaga - at 2013.04.14 02:42:00
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1530. [Request] Immersion and spawning - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: This request is just about immersion. When we just appear in the merc quarters, war barge, MCC, and CRU, it would really be better for our clones to be waking up instead of just appearing out of thin air. From what...
- by Eris Ernaga - at 2013.04.14 02:26:00
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1531. [Request] Destructible minor environmental assets - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Being able to destroy a tank, but not some weak civilian truck laying around the map really breaks immersion. Things like roadblocks (including the concrete ones), boxes, those large truck vehicles on the map, it w...
- by Eris Ernaga - at 2013.04.14 02:23:00
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1532. [Request] Grenade button changes: tap to cycle equipment & grenades - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Tarquin Markel wrote: It's an interesting idea, and I'm sure I'd get used to it. That said, I'm resistant, mostly because half the times I want a grenade it's AAAAAH GRENADE NOWNOWNOW (I use AV grenades. They're...
- by Eris Ernaga - at 2013.04.14 02:22:00
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1533. Supply Depos are abused - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Not abuse, its use as intended. They don't spawn out of nowhere, they are replenished by manufacturing nanites. The switching fits is one of the tactical advantages that supply depots grant. So when you run up to...
- by Eris Ernaga - at 2013.04.14 02:21:00
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1534. Supply Depos are abused - in Feedback/Requests [original thread]
Supply depos get abused in the game people just spam grenades or hide behind them they are literally impossible to shoot under or in between their cracks. I hate how people can just change suit after suit for the health with out any penalty also i...
- by Eris Ernaga - at 2013.04.14 02:10:00
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1535. Supply Depos are abused - in Feedback/Requests [original thread]
Limit ressuply rate a merc can get in a certain amount of time once supply depo runs out timer starts up once timer reaches 0 you can once again take more ammo from supply depo. Supply depo should take around 5 - 10 seconds to get in to and be in...
- by Eris Ernaga - at 2013.04.14 02:10:00
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1536. Why mCRU Spawn WP should be the same as Uplink WP. - in General Discussions [original thread]
And while dropship pilots were being useless and complaining about war points Erris Ernaga rolled everything on the battlefield in his tanks ***ahhh ahh wahhh*** ~Tanks earn probably the most war points in the game so fun taking down a bolas and ...
- by Eris Ernaga - at 2013.04.14 02:04:00
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1537. [Work in Progress]Dropship WP -Contribution Wanted, perhaps needed- - in General Discussions [original thread]
How about points for dropping players off at a rally position?
- by Eris Ernaga - at 2013.04.14 02:01:00
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1538. Fresh ideas for CCP - in Feedback/Requests [original thread]
gbghg wrote: Eris Ernaga wrote: Dropships * Should fall to the ground once armor burns starts but still explode automatically at 0 shield and armor god no, their wouldn't even be a point to armour reppers if this was introduced, it...
- by Eris Ernaga - at 2013.04.14 01:57:00
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1539. Fresh ideas for CCP - in Feedback/Requests [original thread]
Llan Heindell wrote: Matakage wrote: Quote: Weapons * No attachments guns come with or without scope should be able to put on or off and ability to buy scopes this could change snipers into close range guns * Different kinds of scopes fo...
- by Eris Ernaga - at 2013.04.14 01:56:00
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1540. Squad Booster - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=68770&find=unread
- by Eris Ernaga - at 2013.04.13 22:18:00
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